
Play as a dinosaur and become part of a player-created ecosystem! Beasts of Bermuda is a multiplayer game where players endure catastrophic storms and fearsome foes while growing to monstrous sizes. Do you have what it takes to survive in the Bermuda Triangle?
Modeled estimate, not a reported figure. How we estimate →
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About

Beasts of Bermuda is a multiplayer survival game in which the player is a dinosaur or other prehistoric creature. A player can take the role of flyers, swimmers, herbivores, carnivores, and semi-aquatic creatures that fulfill different niches in the ecosystem. No matter what the player chooses to be, the objective of the game is to survive and grow up on the islands of Bermuda by using their particular creature's abilities. Predation from other players as well as intense environmental events are the antagonistic forces in the game the player must survive against.
There are currently three game modes in Beasts of Bermuda.

In Free Roam game mode the player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. In this mode growth is slower but resource management is easier.
In Life Cycle game mode the player selects a creature and spawns into the world as a juvenile of that species. You must survive and grow larger in a fast paced growth setting. As growth accumulates, you will earn talents to enhance different aspects of your creature's capabilities. After 1.32 growth you can choose to enter a stage called Gauntlet, where the difficulty of the game increases with growth in the form of food, water, and ailment management. In this mode growth is faster but resource management is harder. Compete on a monthly leaderboard to earn the top growth ranking for your species!
In Combat game mode players are pitted against one another with mechanics that are designed to reward conflict. Servers can use Deathmatch Maps which are smaller with close together spawn locations. The player spawns in as an adult creature of their choice and can accrue more talent points by killing other players and stealing their points. The game mode is endless and uses points and kill/death ratios to show who reigns supreme on the server.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Finnish, Hungarian, Portuguese - Brazil, Simplified Chinese, Ukrainian, Swedish, Danish +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Despite this game having been my lifeblood and was actively shaping up to be one of the most played games on my profile and beat the 2.5k hours on another game I have... This game is no longer a survival game. It's lost its identity in its own gameplay loop. The majority of its population plays on no PVP chill servers and just chats with everyone and grows on fed food and fresh water at their feet 24/7, and the rest plays on an Autorevive server. There is no effort to fix Gauntlet/Titania to be appealing to players (its intended core gameplay after transitioning away from previous growth loops). No more servers other than the Offical server have Gauntlet gamemodes and Titania support for server owners and saves took almost a year or more for a semi-reliable transfer option. The devs fix to the main criticism of starvation rates was to pause growth at 50%. But if you were on pause, you were virtually a walking steak for anything else that wanted to hunt you, which they could *smell* you and see you are on pause. This also made it so if you were a dino that was having issues nearing starving to begin with, you now simply could not keep yourself out of pause growth for long enough to keep yourself alive in a fight long before starvation might had otherwise been a factor. If this kicked in at closer to 20% this would have been more reasonable, but food must now always be topped up with little leeway on this game mode now. The toxicity is likely permanent to this game, and enough people have covered that in droves, so I'll leave that out of this review. I'm not interested in playing a game where its a chatroom, or there is such a massive timegated bias towards the schooling and unemployed with this half-acknowledged identity the game currently has permitted. I'll keep up with the skin unlocks in case I can come back, but otherwise the engagement and time investment of other survival games is far more respectful to me elsewhere.
Great concept, unfortunately the reality is that you will lose your progress from a cheater. in the 40 hours i put in this game - there wasnt a single session without a cheater. ESP, unlimited stam, and even a cheater that just killed the entire lobby. The only silver lining was that if you do die from a cheater, the mods will restore your progress - IF - you have proof.
This game needs bots so this doesn't feel like a sleeping/walking simulator.
Game optimization is low and official serves are of poor quality. Crashes and lag issue are common and frequently commented on by the community. Game play is decent, but is very teammate centric. More people on you team usually means you have a significant advantage. Mechanics are interesting but not well integrated in global game play as many players easily find exploits within the frame work of the game that break emersion and "cheat". Historically the game has had significant issues with "hacker" altering game files to gain advantages and grief official servers. There has been some progress made in detecting when these issues arise, but with source code leaks it seem that these issues are here to stay. Staff that moderate the game do not applied the "rules" for their servers fairly or evenly. There a constant shifting definitions of what the rules are and how they will be applied. Mostly it appears that staff has been instructed to create a little work as possible while keeping the threat of applying the rules to ban players around.
Way better than The Isle, the devs respect your time, there aren't bugs that delete your dinosaur for no reason, the environment changes, weather effects, floods, ponds can dry up, wild fires can spread, even tornados that effect the environment.. insanely good game, best weather system of any dinosaur survival game, and as a game in general.
Tons of bugs and hackers
everyone who plays this game should be put on a watch list cause they def pedos if they have more then 400 hours
no nonoon ono onon no this gamme is bad
False banning good players to support trash players and appease the alphabet community. Sad
This is my review with 10,774 Hours of Playtime on Beasts Of Bermuda. This is in my opinion the best Dinosaur survival game we got on Steam, and its only other competitor is The Isle. I had bought the game all the way back in summer 2019, and didn't play it till late 2020 during the pandemic and I got to say it was one of the best experiences I had on a game so far. I had made a lot of friends on this game and I will never forget the new things I'd learned from them, some had come and go, and some are returning ones as well. The different playstyles on this game is endless, wanna play PvP focused servers? Bam got it here. Wanna play Death Match servers? Bam got those too. Or are you a chill person that wants to play chill servers? We got those as well, again the playstyles on here is endless, and the fact this is the only game that has unlimited growth until your death is another reason this game is still popular to this day. If you got friends that has started liking Dinosaurs and is looking for a dinosaur survival game, I would highly recommend them to pick this game up. And I can't wait for future developments to come soon!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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