
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 1 → 14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 747 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Learning curve, but great exploration game!
Jogo muito bom e relaxante, combate divertido(so podia ter um modo mais dificil)
Ну норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Hours played at review time, across 749 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容更多些会更好玩
Me fisgou de um jeito que eu não esperava. A premissa parece maluca no papel (reconstruir o Império Romano do zero no meio de um apocalipse de mortos-vivos), mas na prática a desenvolvedora Birtwigs entregou um ciclo de jogo viciante e extremamente polido.
总体上玩起来还不错,但是内容太少了,体验感一般般好多设计不完善,还有激光掉帧严重
操作不便捷
Seriously thank you for making this game. Not quite Terraria greatness but one of the most enjoyable survival crafting I've played in forever.
Great Game for what it is right now! Having a lot of fun building and plotting my own roads towards different regions. Although i will say the game has some difficult pacing issues. Plains to desert, the weapons i get from dungeons are always junk. what i made from blacksmith are good but don't do enough damage. Same with transition from desert to volcanic region. You practically need the resources from that region to be able to have a chance there. it would be nice to see Ai companions/ NPC settlers that can be recruited to fight alongside you. Whether they have to go to a school for training 1st or learn while in your party. Solo play is difficult due to many enemies and having to stop completely to eat/heal. Raids and defense are also in need of some added options. The only defense option are auto turrets type ballista's, that you have to load with arrows. Guard posts, town guard patrol, or something where you can have a small army to help protect would be appreciated and make raids a little more manageable. With something like that in place it would be nice to see raids more often. Being a game about Rome, it would be cool to have archers occupy one of the cargo carts to help protect on resource runs. This would also help moving to new biome. We would be able to carry materials and have backup. Also adding spikes to wheels as an upgrade would be nice to see. Mostly would be great to see settlers that i can add as followers/companions. I feel like this is a fantastic game to experiment with party based combat that isn't reliant on co-op or multiplayer. On another note it would be nice to see an XP system to add a fraction of experience when killing mobs. Leveling each individual skill (sword,spear,bow,etc.) just to gain a skill point kinda kills progression for me. I enjoy grinding mobs for xp, although you have to change your playstyle, just to upgrade your playstyle, which doesn't make a lot of sense. Would definitely recommend, and hope to see what comes next!
Game hay, nếu có thêm nội dung hoặc tích hợp sẵn workshop cho mod thì càng tuyệt vời
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.8K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $85.6K | 175 | 74% | $18.99 | |
| $22.1K | 44 | 66% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2K | 80% | $24.99 | |
| $1.6M | 5.9K | 92% | $9.99 | |
| $1.6M | 1.3K | 77% | $29.99 | |
| $1.6M | 275 | 92% | $299.00 | |
| $1.6M | 3K | 68% | $14.99 | |
| $1.6M | 2K | 90% | $29.99 |