
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一部王道的冒险故事 一部帝国对抗7英雄的辛酸史 历尽千辛万苦 收集的队友 培养实力 在最后跟7英雄对决的那一刻 我感动了 通关后 回忆一路走来的队友 这真的很Romancing SaGa!最后 战斗,爽!
古老的RPG游戏,没有攻略寸步难行
파판16이나 파판7리메에 때려박을 돈으로 이걸 AAA로 만드는게 낫지 않았을까 싶은데... 뭐 파판이나 로사나 저나 이미 시대에 뒤떨어져버린 틀딱이 된건 어쩔수 없나 봅니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
review
아마 sfc판 로맨싱사가2를 하다가 어려워서 중도하차하신분들을 위한 최고의 선물이 아닌가 싶습니다. 내가 jrpg를 좋아하는 이유는 오래 오래 붙들고 노력한것에 대한 보상이 확실하다는것에 있습니다. 이 게임이 다소 힘들고 머리가 아플수도 있겠지만 마지막에 이르렀을때쯤이면 분명히 감동을 느낄수 있을것입니다. 모든것을 끝마치고 다시 타이틀로 돌아올때 흐르는 타이틀 음악은. 왜 이 게임 제목이 로맨싱사가인지 깨닫게 해줄것임
很有冒险感觉的jrpg
是个不错的游戏,人设虽然略显老套但也端正精致,帝国的代际机制有新意,画面和音乐都不错,正统的jrpg体验。 但是剧情上由于特色机制带来的割裂感又过强了,对每一代皇帝结局的回避导致无论主线还是支线都显得有头无尾。前面几个小时出场的人物,包括男主感拉满的皇子杰拉尔,在没有任何预兆和交代的情况下突然就退场了,让玩家感到极为茫然。主线剧情也是,其实只有最后一代皇帝的体验比较完整,中间世代的皇帝基本都有些工具人(除了人偶皇帝),有些地方的设计也逻辑不自洽,比如我用湖人鱼皇帝去做海人鱼的任务,竟然还得吃人鱼药,我本来也是人鱼啊…… [spoiler]主线七英雄的故事也是虎头蛇尾,最后竟然直接打完七英雄就结束了,那两个永生不死的主线角色也没有进一步交代,真正的罪魁祸首大神官也完全没有下文,打完后感觉作为主角方的帝国才是反派阵营……属于七英雄的正义这不是完全没有得到伸张吗? [/spoiler] 尽管如此,看到结局那里初代的各位队友在阿瓦隆接连出现并向皇帝致意的时候,还是很感动。这一千年来,辛苦各位了。
드디어 플레 따서 다른 겜 해 볼까 합니다. 원작을 재밌게 한 것 중에 리메이크가 원작보다 더 재밌었던 건 이게 처음인 듯!
诚意满满的作品 销量严重不匹配
おもしろい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.5M | 17.2K | 96% | $9.99 |
Related
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| $0 | 0 | — | $59.99 | |
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| 20 |
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| $2.3M | 8.8K | 95% | $7.19 |