
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What did this great game teach us? Through any hardship in life, even if you get cast into another diemension the worst thing that could happen to you is not to become a monster like the Seven Heroes. It's to become like Wagnas of the Seven heroes, he were a male and turned into a Shemale with big breast. Life lesson: Never complain in life it could get worse the next corner you make!
muy bueno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 8.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $14.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总的来说,这款游戏的游戏性还是很不错的。你扮演的不是一个人,而是一整个帝国的皇帝“系列”,每次剧情推进和战斗发展都会导致皇帝更替,随着时间推移国家科技、财政、兵力都会变化。这种将个人成长和国家建设结合的机制,在今天都很少见。与现在很多在剧情设计上还是止步不前的游戏来说,这个游戏没有强制主线任务顺序,你可以先打这个七英雄,也可以先打那个七英雄。不同路线可能造成的历史分支不同,甚至某些地区的发展也会不同。堪称“JRPG中的开放世界”,自由度很高,探索感很强。而且这个游戏还具有比较独特的战斗系统—闪悟系统。技能不是练出来的,而是在战斗中“突然顿悟”学会,非常有惊喜感;连携技与阵形的系统丰富,使得战斗具有一定的策略性。《浪漫沙加2》是那种“初看设定古早,实则机制前卫”的硬核RPG。
挺不错的
故事剧情:有。王道剧情没有什么雷点,但也不是很出彩,人物加入的很多剧情还是太简短了一点,流程性比较强,有些职业的加入/剧情对话说实话有点智障的感觉(哭笑) 玩法:喜欢回合制rpg,勇者斗恶龙的,大概率也会喜欢沙加,技能树,属性克制这些都做的比较好,角色养成性还是很棒的。 刷子:个人觉得不需要很肝,不开高难是可以轻松愉快打全程的。不需要特别刷 关于年代跨越:让人又爱又恨。这一点建议第一次玩的时候不用看攻略,惊喜感和遗憾感都很棒,玩的还是很爽,但是看攻略的话……会容易陷入各种纠结。
I played the original as a kid on the mobile port, and ♥♥♥♥♥♥♥ is this a better experience. Seeing the same environments in 3d is obviously hitting my nostalgia incredibly hard, but they made the game so much more approachable too! I dont find myself triple checking every action i take with a guide to make sure I dont muck up something important (only every fifth action), and the empire building has always had me spoiled on other rpgs (my dnd group hates me for trying to be an entrepreneur every game). Around 40 hours some of the cracks start to show (they really did name the location you go to for the quest "rescue the child and mu calf", "child and mu calf cave" but it is what it is), but in all its an amazing experience that really feels hits my need for metaprogression outside of combat
神中神
Romancing Saga huele a añejo, eso puede ser bueno o malo. Es complicado y exigente, muchas veces las indicaciones contrariamente están para desorientarte, jamás vas a conseguirlo todo en la primera partida y la exigencia que tiene el post-game me dejó fuera de combate. Algunos personajes requieren una planificación previa para reclutarlos, el juego en dificultad "casual" a veces es injusto. La música es bellísima y la historia muy especial. Para los amantes de los jrpg antiguos que utilizaban su imperfección como parte de su encanto.
Hidden gem
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.