
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A unique turn-based RPG with some real challenge, but with systems that fight against themselves: - The core time-skip/emperor system can be really annoying, skipping you hundreds of years into the future without warning when you aren't finished with something you were working on in the previous time period. - Enemy scaling mechanics can be really opaque, allowing you to essentially brick yourself if you aren't always pushing forward as much as possible. - The NG+ system carries over your "experience", but not all of the classes, skills, and spells that you unlocked in your previous playthrough, requiring repeating a ton of side content and grinding to get these back. - Combat can be really grindy, with trash taking quite a bit of time. - The story could have been interesting, but is instead isolated into little side content movies that are entirely outside the experience of the player character. That said, the bosses can be interesting puzzles (especially the final boss, who is legit very challenging), and the gameplay in general has a lot of potential for growth and optimization.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自由剧本系统——在既定游戏规则下 自己决定自己的剧本 浪漫沙加在这点上做到了绝佳,很不一样的旧时代jrpg。当然对于很多剧情党来说会觉得剧情量体感上很稀缺就是了。
This has alot of the characteristics of a traditional JRPG, great music, charming visuals (a tad on the simpler side in the graphical deparment though), a fun turnbased battle system, and a story revolved around legendary heroes from the past. The game however offers up a number of very interesting mechanics. The most notable is the way the game goes through many generations of party members through your playthrough, with skills learned by your main character and other party members being passed on to the next generation. Each generation has stronger stats and equipment and there is alot of customization in terms of the skills, weapons and magic spells each party member can wield. You play as an Emperor and as you progress through the game your empire evolves with you. You can upgrade buildings in your city which offers enhanced benefits and capabilities with each upgrade, giving your party more resources to work with. I'm always a sucker for games that have systems like this (Eiyuden Chronicles and Ni no Kuni 2 come to mind) Your progress through the game is non-linear as at any time in the game there seems to always be sidequests available that you can complete that can potentially move you forward through a generation if you complete enough of them. So progressing through generations isn't unique to only main story quests. A interesting and unique take on the JRPG genre.
It's pretty good.
i love the gameplay
『ロマンシング サガ2 リベンジオブザセブン』ガチゲーマー目線の超詳細レビュー:現代に蘇った帝国継承と「閃き」の神ゲー!ただしリメイクで洗練されても健在な初見殺しとシビアな洗礼に耐えられるかが分かれ目 豊かな自然とモンスターが共存するファンタジーの世界観、手に汗握る三すくみバトルアクション、そしてガチャ要素を完全に廃した極上の親切設計が完璧に融合した、カプコンが贈る最高峰の王道モンスター育成RPGです。…と言いたいところですが、本作はフル3Dで美しく蘇った広大な世界を舞台に、数百年の歴史を紡ぎながら七英雄に立ち向かう、スクウェア・エニックスが誇る最高峰のリメイクRPGです。 類似にFFシリーズやゼルダの伝説がありますが、ドラマ性と戦略的なバトルシステムは、皇位継承による世代交代や「アビリティ」と「閃き」の戦術性に重くを置かれている分、勝っています。石化現象に蝕まれる二つの国…ではなく崩壊へと向かう帝国の歴史と美麗にリメイクされた街並みが映えるフィールドと、表情豊かなキャラクターたちが織りなす重厚な群像劇が重なり、プレイしているだけで一国の運命を背負う皇帝になったような没入感が味わえます。また面倒な迷路のような謎解き要素がなく、フィールドをスタイリッシュに駆け抜ける爽快感に満ちています。基本が戦略的な戦闘と領土拡大に置かれているので、濃厚なRPGが好きな分にはどっぷりハマります。 音と演出で魅せる「電球ピコーン&連携オーバードライブ」王道バトルとパリィ&ブレイクシステムという敵の攻撃とこちらのタイプが噛み合った際やタイミング良く行動した際に、痛快な打撃音や金属音が鳴り響きモンスターの猛攻を完璧に制すシステムが秀逸。戦闘の中だるみをアビリティや「スタン・連携」の管理で補っており、攻撃を叩き込んで敵をダウンさせると、仲間と一斉に技を叩き込む「オーバードライブ」が発動し、画面いっぱいに大迫力の連携技へと繋がります。 歴代の皇帝であるレオンやジェラール、多彩な武器種、陣形の継承、そして新たに導入されたアビリティやロールを組み合わせてパーティをビルドする圧倒的な奥深さがあります。 またこの手のゲームではガチャや課金システムがどうなのかということがやはり焦点になりますが、強さに直結するガチャは一切存在しない完全な買い切り型です。 そしてフリーシナリオや世代交代による領土発展システムがあり、理想の陣形や強力な技を求めて世界を駆け巡る育成要素(いわゆるイベントの取り返しのつかない分岐や物欲センサー)はありますが、周回プレイや難易度調整機能を活用すれば狙った皇帝ビルドを着実に育成できます。さらにアップデートや追加要素で新たな戦術や強敵が追加され、遊びごたえは無限大に広がります。 しかしライバルの親切な一本道RPGに比べると、戦闘回数による敵の強化や初見殺しの容赦なさは健在で人を選びますが、その分テンポよくドラマと育成を楽しめるのでリメイクによって遊びやすさとのバランスが絶妙に調整されています。 ガチャいわゆるランダムな強力キャラや武器の排出すらなく、純粋にプレイヤーの選択と戦略だけで最強の帝国へと育て上げる環境が整っています。PvP要素は控えめで、ソロでじっくり重厚なストーリーと冒険に浸れるため、原作ファンからシリーズの初心者まで誰もが安心して七英雄との宿命の戦いに没頭できる一作です。
画面好看,人设美型,剧情能看,配音给力,build有深度且连携系统够爽快,但游戏还是有一些缺点 首先是换代系统,虽然数代人都为了同一个目的而奋斗确实挺浪漫的,但我觉得这个换代配合自动存档就很难绷,因为玩家一周目开荒根本不知道何时会触发换代事件,经常会莫名其妙错过剧情,然后自动存档还被覆盖掉,我自己是有两三个小时是用来重打进度的,换代进度能给个可视化选项就好很多了 其次是高难度难度确实有点高,然后你练级能变强,怪物也会跟着变强,就永远都打得很折磨,与其把地图全清,还不如跑酷直接刷boss,wcis
기대감 별로 없었던거치고 말도 안되게 존나 재밌음 ;
ワグナス!!リメイクをクリアしたのにレビューするのを忘れていたぞ! ロマサガ2は正直コラとチバ動画とTASでしか知らなかったのでこの機会に遊べてよかったです 知ってるところと知らないところがいっぱいあってとても楽しかった 最近買ってよかったゲームの一つです
jeux qui te donne l'impression qu'il y a pas assez d'heure dans une journée
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
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| $8K | 22 | 82% | $14.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
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| $4.5M | 5.1K | 87% | $24.99 | |
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| $4.5M |
| 18.3K |
| 78% |
| $9.99 |
| $4.5M | 33.8K | 91% | $4.99 |
| $4.5M | 4.3K | 89% | $29.99 |
| $4.5M | 17.2K | 96% | $9.99 |