
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 3.9Kreviews | 93% | — | $1.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
로맨싱사가 팬들에게 최고의 선물같은 작품 DLC 나 3 리메이크도 출시된다면 바로 구매할듯! 정식 한국어판으로 나온것도 매우 기쁩니다
Alors c'est un jeu sympa mais c'est pas mon préféré non plus, assez loin de la. Il y a des choses vraiment super bien comme le choix de perso, les capacités, techniques, sorts, formation... Mais c'est aussi un aspect négatif car il faut tout refaire la team de bon nombre de fois et c'est énervant car cela prends du temps. Sans cet aspect refaire l'équipe obligatoire ce serait sans doute l'un de mes jeux préféré. Alors j'en suis en fin de NG+ et c'est la qu'il devient pamal car je n'ai plus le besoin de refaire l'équipe mais j'ai dû faire un paquet d'heures de jeux pour y arriver...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全実績解除記念に今更レビュー。 クイズの実績率 BerryHardクリアより低くて草。私も最後の実績はそこでしたw 当方発売前にそう間をあけずにリマスターの方をクリア済という状況でしたがそれでも楽しめるくらいには完成度高かったです。 最近メチャ久しぶりにやって最高難易度を裏ボスまでクリアしましたが尚楽しめました。 褒めてばかりじゃ参考にならないかもなので、原作厨として気になった点をいくつか(何れも時代に合わせた進化として理解できる範疇の物です)。 1.ソシャゲみてぇな乳臭いキャラデザ。コッペリアすら美少女やし ネレイドも邪神ちゃんのままでよかった。 👈これに関してはそうでなければリユニバースがこれが出せるほど売れてなかったろうからしゃーない。 2.高難易度のラスボス以降はソシャゲの高難度(ロジック組んで回避お祈りダメージチェック)みたいな調整なので耐久戦術は霧散。大盾やムーフェンスは完全に終わってます。ゲームスピードやリトライ性向上の為でしょうが自分は耐えて戦うの好きだったので。 言いましたが総じて『圧倒的好評』に恥じない良リメイクで、原作世代はもちろん所謂戦闘重視のRPG好きなら誰もが楽しめるようにできてるんじゃないでしょうか? RS3も是非!
保留旧时代rpg的屎味,居然不能随地存档,剧情看了能睡着
Loved it every second of the day. The games got spunk to last. Even had to kick it down to casual mode to beat the final boss. What an adventure!
Not your traditional RPG in that the story isn't linear so the enemies are always adjusted to the strength of your characters. The story is meant to be epic but the characters aren't likeable as they are all disposable and literally easily replaced. You have LP ratings for each that limits the number of times they can be revived. Additionally I couldn't finish the final boss because the balance system seems to completely herp-a-derp on my character builds. The final boss will wipe out my entire party from full health TWICE in one turn. I have full health, light wall to cut damage to 1/2, AND revive on all characters. It's literally unbeatable, the game doesn't give me enough BP to keep casting revive indefinitely, the buffs arent strong enough, and the game has no way to replenish BP in the midst of battle. The thing is that I absolutely steam rolled almost all the other bosses in the game, often not even being prepared properly for the fight. In the end, this game tried to be a RPG that adjusts itself to the strength of the player but it's a terribly flawed implementation with meaningless characters. It's worth a play if you want to experience something new, just don't expect too much.
La verdad es que es un juegazo, el tema de ir por generaciones y el desbloqueo de tecnicas me parece genial, algo que me parece todavia mejor es lo absolutamente desconocido que es el juego, casi no hay guias o información sobre nada, lo cual te permite perderte quieras o no, mira que algo que suelo odiar son los puzzles porque no es algo que me llame y aqui por esta razon me los he tenido que comer y romperme la cabeza, eso si, no es el primer JRPG que toco, pero si uno de los mas complicados... Menudo grindeo de stats para los bosses finales. Consejo para novatos que vayais a pillaros el juego y no sepais nada de el, creedme, lo agradecereis... En cuanto termineis el tutorial y Gerard se ponga su armadura, abdicad, en serio, hacedlo y coged uno de los personajes que el juego os da... Y de paso examinad los aposentos, que tendreis un regalo.
原作の分かりにくい部分が全て分かりやすくなっていて、とても良かったです!
A unique turn-based RPG with some real challenge, but with systems that fight against themselves: - The core time-skip/emperor system can be really annoying, skipping you hundreds of years into the future without warning when you aren't finished with something you were working on in the previous time period. - Enemy scaling mechanics can be really opaque, allowing you to essentially brick yourself if you aren't always pushing forward as much as possible. - The NG+ system carries over your "experience", but not all of the classes, skills, and spells that you unlocked in your previous playthrough, requiring repeating a ton of side content and grinding to get these back. - Combat can be really grindy, with trash taking quite a bit of time. - The story could have been interesting, but is instead isolated into little side content movies that are entirely outside the experience of the player character. That said, the bosses can be interesting puzzles (especially the final boss, who is legit very challenging), and the gameplay in general has a lot of potential for growth and optimization.
ロマンシングでみんなもラスボスを倒そう!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | $59.99 | |
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| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3M | 2.1K | 95% | $49.99 | |
| $2.3M | 8.7K | 95% | $7.19 |
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| $1.5M | 7.6K | 95% | $12.99 | |
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| $1.5M | 23.4K | 33% | $2.99 | |
| $1.5M | 2.5K | 90% | $29.99 | |
| $1.5M | 2.3K | 72% | $19.99 | |
| $1.5M | 1.4K | 72% | $29.99 |