
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
值此40周年之际,请将《银河英雄传说》第二至第五的联动重新上架。如果是因为授权费用的问题也请说明。
我买了两个季票支持你,你出新版本就是这么对老玩家的?之前我白买了?傻福光荣,你看我买不买就完事了,dlc解锁补丁见
虽说我各版本都买了,但还是想说制作组吃相太难看了,真的太不要脸了,是不是过于时间再来个威力加强传承加强版啊,你就叠吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
가격, 인게임 내 불편함 이런건 다 둘째치자. 11 이후로는 매번 그랬지만 게임이 그냥 성의가 없음 일기토 멘트는 삼국지 13에서 번역해준걸 그대로 갖다붙여주기도 싫었는지 성의없이 기본멘트만 복붙 퇴화한 UI와 일러스트 쓰잘데기 없이 여무장들 가슴 너프시키는데 신경쓰지말고 후달리는 남무장들 일러나 신경써라 매 시리즈가 단점이 너무 많아서 다 적기도 힘듬
虽然是吃相很难看,但对于只有本体的玩家来说,传承版dlc确实很香。毕竟这是最好的三国题材的策略游戏
■良い部分 ・イベントの多さ。発生タイミングもこちらで制御できるので史実イベントを起きしたいときに起こせる ・戦争部分の面白さ。一見すると三國志11に近いが実際は10日ごとに指示を出す三國志9スタイル。 こちらの思い通り動いたり動いてくれなかったりと指示し甲斐がある。 ■悪い部分 ・内政が微塵も面白くない。これに尽きる。 基本的には地域(郡)ごとに担当一人を任命して商業・農業・兵舎のどれかを成長させる、信長の野望創造に近い方式だが、成長度はそれぞれ知力・政治・武力の数値に依存するので、たとえば政治だけ高いキャラを任命だけしてあとは放置…だと非常に効率が悪い。手動でこれに対処しようとすると定期的に担当を変える必要があるのだが、これがただただ面倒くさい。さらにどこの開発がどれくらい進んでいるのかを一括で見るためにいちいち一覧を開かなきゃいけないなどとにかく内政面で不親切。 なのでおそらく内政は軍団などに委任することになるが、この軍団も頭が悪い。無駄な俸禄を減らすために登用禁止に設定していても無視して勝手に低能力の武将を登用し、プレイヤー軍団に忠誠上げの費用を押し付けてきたりする。 ・史実武将の能力編集がDLCを購入しないとできない。それくらいPKだけでできるようにしてくれ。 ■総評 難しいことを考えずに戦争だけしたい!という人にはおすすめ。 私のように内政が好きで、しっかり手動で準備万端に整えたい、という人は買ったら後悔すると思う。
这么贵的游戏还必须买dlc才能有一些基础功能
我玩了那麼久,把所有dlc都買了,結果呢??換了個重買的結果。哀,看他們的宣傳片,不管是中國人或日本人,都是一臉奸商貪官的面象,情懷在他們眼中,就是歛財的工具。但我如何掙扎都還是會買,因為我真的想玩。我相信很多老玩家也是罵歸罵,還是會買,但暗恥這樣幹久了,一定會像黑橘一樣,大量流失玩家。
这军情系统谁做的,太绝了。我方俘虏了敌方将领,敌方要求赎回将领,我方拒绝要求,敌方拒绝了我的拒绝。好,那我要求增加赎金,敌方拒绝并自己打开我的牢门带走了俘虏。敌方要求与设计师妻子发生关系,设计师拒绝,敌方拒绝了设计师的拒绝并带走了设计师的妻子。
I have been playing this series since NES. I understand the criticism, but actually enjoy the return to the simplification that reflects that era of the game. I am also looking into Nobinaga's Ambition as well because of how much I have enjoyed this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.5M | 12.2K | 62% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 |