
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
只能说不适合我😳
纯属为童年补票
好玩
大一玩的,在那之前都是在玩san11,现在毕业几年了终于补正了233 相比于钢丝与文明6来看,san14的好处是战役带入感强,钢丝过于繁琐且继承了p社传统的且并不现实的必须填满线,而文明6对于个人而言没有大规模战役代入感,更像是十来个人村口打架。san14在这之间给我的战役指挥代入感还是很不错的。 其次是难度低,当然这可能是我之前玩san11玩了几年,但总的来说,san14我看到的高手攻略基本上都是跟电脑斗智斗勇,ai又很弱智,而像钢丝和文明6这种有pvp的地方,明显的卷很多,导致实际上想要变成网络社区高手,那就基本得套模板,而san14则不需要套模板,没人跟你说是鱼鳞一定大于锋矢,没人跟你说蜀川要出川必须北伐而不是东进,想在san14里当高手,just play it and win.
三国迷必玩
非常好玩 很有挑戰性
tres bien
这作对于喜欢战斗的真的太不友好了,战斗都是自动的,只能选择出击,内政模拟器说是
现在三国就只有这个玩的还行
dd
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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