
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
평소의 삼국지인 게이 시뮬레이터보단 나았음
好玩 爱玩
很好玩
taihaowanl
战略深度:游戏将注意力集中在战略层面,强调补给线系统和宏观战略,使玩家能够体验到真实的战场规则。 精致的框架:与前作相比,游戏在内容上更加精致,提供了一个良好的框架,后续的更新将不断丰富游戏体验。 刺激的战斗:玩家在游戏中可以体验到以少打多的战斗乐趣,策略性强,战斗过程充满紧张感。 这些元素共同构成了《三国志14》的魅力,使其成为一款值得玩的游戏。
나쁘지 않네요.
good就是太贵了
这代结合了很多9代和11代的特点.半即时制加上走格子,让游戏既有9代运筹帷幄的感觉,又比9代更有操作空间.AI也比9代和11代好,城市间懂得相互支援.但是感觉设计上有很多不完善,甚至相互矛盾的地方. 蹲点式内政本身应该是为了简化操作,减少无聊的重复劳作,但是实际上却是必须重复调整与开关(例如训练),否则城会亏钱.结果是不但没有减少操作,反而增加了玩家犯错的可能. 地图非常大,有很多非主城区域.但是部队移动非常慢,而区域不像9代可以建造驻兵点.结果就是出兵以后可能6个回合以上也还没到敌城,玩起来割裂感很重. UI上缺乏足够反馈.例如游戏有大量的武将特性和战法,本来有助于增加武将个性,但是实际上不少时候缺乏浮窗说明这些特性与战法的效果,要反复查询,玩起来十分不方便. 城市的钱粮是不互通的,需要相互输送.但是几乎所有花钱的操作都只从主公所在的主城扣钱.很容易出现其他城有钱,但是主城没钱就什么都做不到的情况. 游戏经常能在探索时拿到技能书,能让玩家加强本身技能可能有缺陷的武将.但是同时学技能书又是赚施政经验的重要途径,结果就是即使没有要给武将增强的需求,也还是被迫要重复给武将学技能书,增加大量繁琐操作. 如果能够适应游戏缺乏打磨的地方,这代玩起来还是不错的.但是考虑到游戏的价格,个人很难说推荐这游戏,感觉9代和11代也能提供相似的乐趣,更便宜,也更完善.
Game is a fun remake. Very enjoyable but you cant micro manage your armies like the original.
很不错的!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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