
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩挺好玩,就是新加的dlc部分内容有点弱智,所有地方名胜效果都一样,然后发现、升满级后强制让你看个小视频很烦人,不能加个设置让玩家自己选择看不看吗?军情也很弱智,我和敌人都敌视了结果他还能把俘虏给我强制要走,强制和我结盟,还不能关了这个弱智军情系统。
垃圾游戏
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #27, worst CN #78 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评是要给的
shi
不耐玩,还很贵
666
新要素使游戏节奏更慢了。天时系统非常恶心。城市规模扩大名胜那些总是自动切镜头恶心至极!反正是我最讨厌的一部三国志
3시간했는데... 버그가 이렇게 많게 출시하나..참나.. 병신들 같다. 포로 잡았을때 대사 안뜸. 커스텀 설정에 포로 확률 번역이 안맞고 전반적으로 직관적으로 이해하기 어렵게 해놨음.건물 거리 확대하는거는 어이없네.진같은거만 해놔야지. 투석기나 불함정같은거도 거리 늘리면 어떻게 되는지 확인도 안해봤나보네.바도들이다..게다가 렉은 뭐고.
Very unworthy, overpriced, not fun, unreasonable ai and un-logical diploma system The worst RTS game I ever played! --------------------------------------------- The ai is stupid and poorly designed, they relentlessly attack player yet their closest city is under besieged by others. Sometimes traveled all the way through the map to take one spot from you and ran away. It looks like the only intelligence they have is to make the player feel uncomfortable. In many occasions, AI seems obsessed with certain spot and just pour out all of their resource to capture it. I understand in history there are places where every army is trying to take because of good geo location. But this feature is not well presented in half of the cities/locations that AI is trying hard. --------------------------------------------- The diploma system is very superficial and badly designed. There is no logics behind it at all. When I hit the "friendly" relation level, I can't form an ally even double the price , no, ai won't agree, and then drop the stupid relationship point. You have to keep sending money/food to ai to hit the best relation and then, the lowest price can get you the ally. This doesn't make any sense at all!!! It also doesn't reflect the characteristics of different warlords in history as well. Again, my AI(YuanShao) ally always keep asking me to give them one city or they will smash down the relationship with me. At the same time, he is ass beaten by CAOCAO. No the only thing he cares about is that small village in the mountains. DO NOT BUY THIS GAME!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.1K | 90% | $20.99 |