
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
置板凳卡一個 我來預言一下,光榮不久後會宣佈 三國志14 WITH 威力加強傳承再加強版 銳意製作中!!
以後只等出到不能再出新版本才會買
不单出个传承版内容升级包之前先给你挂着差评吧,我本体、威力加强版、季票1、季票2都买的玩家,你现在搞捆绑销售让我重复购买实在是不地道。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是第一次买,所以不存在吃亏的事儿。但为之前买了季票和PK的弟兄们鸣个不平,新增内容应该再单独做一个DLC让老玩家低成本更新。让老玩家重复购买相同内容,吃相实在不好。建议老人还是学习版。
被狠狠背刺了。以后买光荣的游戏之前得多学习学习,学个几年不急,等光荣出完所有加强版再买。 但按照这吃相,有一就有二,谁以后知道普通版-威力加强版(plus)-威力加强传承版(pro)后边,还会不会有max promax ultra呢?
這款遊戲的評價算是頗兩極的, 我的想法是如果你像我一樣很喜歡9代那這款可以試試看; 但若你喜歡11代程度>>>9代, 那或許你是對微觀的作戰指揮很有心得, 那很大機率對這代會相當無感, 甚至有可能會覺得很無聊, 因為我個人覺得9跟11根本是兩款不同風格的決策遊戲. 9代的重心是下達大戰略命令, 相較於11代玩家在戰場上的即時微操會少很多, 本人屬於9代>>>11代的愛好者, 所以以下就用9代跟14代做比較. 我覺得14代是9代的精神另一種延伸, 除了宏觀的經營領土, 調配人事, 以及規劃國家戰線外; 在戰術層面更需要注意空間控制與物流補給, 會需要透過更多佈局, 推進, 包圍, 斷糧慢慢磨對手, 當然磨掉對手前有可能你的耐心先磨完了XDD, 不過我個人是挺喜歡這樣慢慢想的遊戲風格拉; 有時候我還是會覺得9代在戰鬥上的連鎖技比14代爽很多, 所以我目前就是9代跟14代交互玩. 但我覺得或許我越老會越喜歡14代吧.
你是不是个脑T?搞个军情系统,外交的人过来把我抓的人强行要走?我抓人还有什么意义
多了解历史人物和人性,多有想象能力,这游戏就有多好玩
Not recommended - total disregard of players outside Asia, when the new DLC is not available for no reason.
草泥马 暗耻 6年快七年了不出续作 出个逼养的传承版,老玩家买了威力加强的不能单独购买。强制捆绑。草泥马 草泥马 草泥马
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 45.8K | 93% | $19.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.5M | 12.2K | 62% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 |