
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought it would be an improved version of ROTK 13, but boy was I wrong. The game is made too easy, there's not much immersion compared 13. They tried to make the battling system "better" but I'm not a big fan of the grids. It's another quick cash grab by KOEI for ROTK fans. Stick to the 13th game, the best one imo.
玩的最久的一个游戏,虽然贵,但是耐玩,每周驰骋在中华大地,看着自己的武将和土地,是大大的满足啊
想钱想疯了 光荣
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
노잼
総評としてかなり面白いです。 公孫度などの弱小国家で、兵站切りや建築を駆使しつつ耐え、徐々に攻勢に出るような、プレイヤースキルや知識が求められ、更にゲームとしても純粋に楽しめるような遊びがあります。 また、武将ゲーとも言えるほど、強力な武将の存在感が大きいのも面白いポイントです。 趙雲などはその特性も相まり、敵に一人いるだけでかなりやりづらくなりますし、逆も言えます。 一方で弱小国家では平均70もあればエースで、その活用方法も多岐に渡ります。 また、個性についてですが監守や名声、応援など、手放しに強いというよりは、ピンポイントで活躍の場があるようなものも多く、面白かったです。 三国志11、信長の野望革新が好きな人、同シリーズにおいて戦争に重点をおいている人は楽しめると思います。
분명 게임의 단점은 많다. 날로먹는 코에이는 반성해야 한다. 하지만 여전히 이렇다할 대체제가 없다. (삼탈워등이 있긴 하지만 여전히...) 그래서 또 그냥 한다. 그나마 유저 커뮤니티가 살리는 게임.
Koei 게임은 그냥 안하는게 좋음 비싸고 사후지원없고 AI 는 쓰레기임
개노잼
돈벌레새기들
128全dlc,288全dlc加本体真的算是很精明的决策了,搞不懂说不值得的什么意思?难道单传承版卖你188你就满意了?128单买一个传承版都是很值的,总之现在是最好的入手时机了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 45.8K | 93% | $19.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.5M | 12.2K | 62% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 |