
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UI가 구리다
인공지능이 상태가 안좋은 것 빼고는
삼국지 사상 최고의 게임!
good
great
재밌는데 가이드 설명이 부실해요.. 어려워요..
原本以為win11可以正常遊玩,但是戰鬥中容易在擊破敵方部隊時閃退,電腦也懂翻桌?
Good Games
最好玩还是10跟11,13算是11之后比较好玩的,算是继承10的武将个人扮演模式,当然有点缩略。还可以,但建议降价再买。光荣定价比P社贵多了,连本体都不给便宜
===推奨事項=== ・傷兵の復活は「遅い」を推奨、なんなら「とても遅い」があっても良いくらい ・武将プレイが成立しそうなのは官途まで。 そっから先は魏が物量でなぎ倒すのをどうにかするゲーム ===雑感=== 赤壁の戦いに敗れた曹孟徳は、自分が生きている間に天下を統一するのは無理だと悟ったという。 でも、まぁこれはゲームだし? 1日単位の人生シミュレーションゲームで、一回負けたら10年待つのが面白いか? と言われると疑問だし、ゲーム的な都合ってのがあっても良いだろう。でもね? 10万人の兵士が全滅したのに、半年も経たないうちにまた襲ってくるのは違うだろ? これで何度目だ徐晃。 という、誰が言ったかわんこそば状態に後期のシナリオほどなりやすく、 ゲームの売りであるところの絆作りなんてやってる場合ではなくなるのだ。 官途以前の群雄割拠時代は、ある程度戦争と平和に緩急があるので その辺まではいいんじゃない?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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