
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
暗荣的游戏全特么太贵了,其实没啥技术含量,卖的死贵。我这是为了补票,才买的,不然良心不安
挺好玩的,就是强锁30,还有这个Ai君主司马了有一点兵就要攻略都市,打仗途中也会催你从你的军团派兵打XXX隔几分钟给你转告一下,挺出生的 ,如果你一直不派兵他就会强制让你指挥作战(前提是官要大) 另外,舌战没什么意思,智商高的武将和有“口才”特技的武将纯数值碾压一个大主张就结束了。 单挑操作特别难受,玩的话还是君主更好起码不会被催打仗。 除角色扮演这一点外总体来说不如三国志11,更像重制版三国志X,不值得花390买,我买的CDK也要110,而11和10加起来也才一百多。
不是最好的三国志,但仍然是好的三国志
Romance of the Three Kingdoms XIII is a deep and ambitious strategy game that invites players to immerse themselves in one of China’s most storied historical periods—the turbulent Three Kingdoms era. Developed by Koei Tecmo, this thirteenth entry in the venerable series builds on decades of strategic gameplay tradition, offering a richly detailed simulation that balances grand-scale warfare, political intrigue, and resource management. The game’s scope is impressive, featuring hundreds of historical characters, sprawling territories, and intricate diplomacy systems that collectively create a living, breathing world where every decision can tip the balance of power. At its core, Romance of the Three Kingdoms XIII is a turn-based strategy game focused on territorial expansion and unification. Players take control of a lord or general and must manage cities, armies, and alliances to conquer rival factions and secure dominance. The game shines in its layered systems—ranging from city development and resource allocation to troop recruitment and battlefield tactics. Each city functions as a complex hub where players oversee agriculture, commerce, and military infrastructure, requiring careful planning to maintain growth and stability. This management aspect adds a satisfying depth that complements the epic military campaigns. The tactical combat system stands out as both strategic and accessible. Battles are fought on grid-based maps where positioning, terrain, and unit types play pivotal roles. Players can issue commands to their forces, utilize officers’ unique skills, and adapt to the ebb and flow of battle. The inclusion of "Tactical Mode," which allows players to control individual units directly, provides an immersive layer of battlefield control not always present in grand strategy titles. This feature enhances engagement and rewards players who enjoy micromanagement and real-time decision-making during skirmishes. Character interaction and politics form a crucial part of the gameplay experience. With hundreds of historical figures from the Three Kingdoms lore, each character has distinct traits, loyalty levels, and relationships that influence both diplomacy and combat effectiveness. Players must navigate alliances, marriages, and betrayals, adding layers of intrigue that feel authentic to the era’s chaotic power struggles. The game's narrative is enriched by historical events and scenarios that reflect key moments, giving players a sense of participating in a dynamic and evolving story. Graphically, Romance of the Three Kingdoms XIII maintains a functional and clean aesthetic, focusing on clarity over flashy visuals. The detailed character portraits and battle animations help bring the historical figures to life, even if the overall presentation is more utilitarian than spectacular. The interface is dense but well-organized, providing access to a wealth of information without overwhelming the player. For newcomers, the game includes tutorials and scenario modes to ease the learning curve, though the depth of systems means mastering the game can be a lengthy but rewarding endeavor. The soundtrack and sound design complement the experience by adding a traditional and epic ambiance that fits the historical setting. Music swells during battles and diplomatic moments, enhancing immersion without becoming repetitive. Voice acting is minimal but effective, mainly reserved for key characters and events, preserving focus on gameplay. While Romance of the Three Kingdoms XIII excels in complexity and depth, it is not without its challenges. The extensive menus and numerous systems can be intimidating, particularly for those new to the series or the grand strategy genre. Some players may find the pacing slow during peacetime or city management phases, as the game encourages patience and long-term planning over fast action. Additionally, the AI can sometimes behave unpredictably in diplomacy or combat, leading to occasional frustrations or unexpected outcomes. In conclusion, Romance of the Three Kingdoms XIII is a comprehensive and richly detailed strategy game that offers a deep dive into the politics, warfare, and culture of a fascinating historical period. Its intricate systems, vast cast of characters, and strategic depth provide a rewarding challenge for strategy enthusiasts and fans of Chinese history alike. While it demands time and patience to fully appreciate, those who invest in the game will find a meticulously crafted simulation that captures the spirit and complexity of the Three Kingdoms era with authenticity and nuance. Rating: 7/10
This is a very fun game. In my opinion, is best to purchase the expansions along with the game to achieve maximum experience
系统非常单调,但武将的角色扮演要比单纯的势力推演有点新意。
A somewhat more advanced version of RoTK III, which I played on Sega Genesis. It has its flair. Of course, there's a 14 now. I found it again when strolling down memory lane, and it was basically like I expected. Also had Uncharted Waters from the same developer (KOEI), but that one didn't get remake versions.
다른건 모르겠는데 하북지 야발
玩了40幾個小時後大致有幾個小缺點 1.兵力無法調整:因為這個原因導致後方城市與前線城市的兵力差很懸殊,你說派武將帶一整隊到前線吧,要花一些時間,再加上行軍士氣還會降低,還要給他時間回士氣,要花的時間就不只是行軍時間,可是還好這一代是雲端送軍糧跟資金,就沒有甚麼運輸隊的問題,當然對於策略性還是有稍微的降低。 2.士氣數值:可能是我眼幹還是怎麼樣的,可是當你把別人的士氣打崩了,你對他的輸出竟然比它還有士氣的時候低,雖然說敵軍的士氣崩掉並不會打你,但是這也但難受了吧,舉個例子,我西征劉焉,他派出嚴顏與張任各1萬5千人,我們10個人扁嚴顏或張任,他們開個技能,再把士氣打崩,打出來的傷害只有20,有點坐牢。 3.武將異動:到後期你握有一半以上的城市,可是武將有時候會集中在你的首都,開了軍團讓AI自動分類會發現,媽的我後面10萬兵的城市只有5個武將,前線塞了10~15個,我的首都有他媽80幾個,按照這座的內政來說,你一座城市要全力發展塞差不多10~12個就可以了,我設軍團是要讓我自己減少手動操作的作業,結果你越搞越亂,看了蠻躁的。(這點只是個人想法,我喜歡種田,打下一些地方之後就會一直等然後看歷史事件。) 4.DLC:不知道為甚麼有些DLC不能使用,整合出來的也是戰役相關,可是我就想要那些美美的圖而已啊;-; 5.社交系統:幹這有夠笨的,你要蒐集全武將圖鑑你就只要跟君主交好,把羈絆變成朋友,這樣你打下他的城市也不會扣好感度,完全不符合邏輯@@ 不過優點也是蠻多的拉,蠻好玩的
관운장도 울고갈 희대의 망작. 전투는 엉성하며 지루하기 짝이 없다. 성의없는 내정 시스템과 맵 UI. 장점이라곤 장수 일러스트 뿐이다. 초반 10시간 정도만 흥미롭다. 그 이후론 영혼없는 반복뿐이다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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