
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
單挑跟舌戰直接勸退,千萬別買
Been playing it on and off since it first came out in 2024. Wouldn't have recommended it back then but now with the updates, which has giving this game a new lease of life I'd say its worth it now. I would also recommend to get the dlc but wait it out for a sale unless you don't mind the price.
一百多块的DLC基本没有提升,反倒增添了很多困扰,三国志这么做下去光荣可以歇业了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.7M | 11.8K | 52% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417.8K | 453 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
추억
good
IK SPEEL HET SPEL AL VANAF 1987,,,,,,,EN OP VANDAAG BLIJVEN DOOR SPELEN.
재미있어요
[h1]不是重现历史,而是改写历史——《三国志8威力加强版》[/h1] 万千武将,无限演义。作为光荣经典系列——三国志系列,《三国志8威力加强版》已正式发售,虽说没有等到万众期待的三国志15,但是体验下来,《三国志8威力加强版》究竟怎样?作为未玩过三国志8本体的玩家,我想简单谈谈我的体验。 游戏开始,共三大类别可以选择,一是根据简单的答题,系统会自动推荐适合你的武将进行游戏。君主、都督、一直到在野,6大身份选择。 而在武将选择看来,三国时期,能排的上号的历史名将,都可以选择。 第三部分则是剧本,根据剧本内容,进行游玩。 以下的所有体验,均根据第一选择,六大身份开始。在本局游戏中,玩家扮演的为司马懿,从在野武将开始。 [h2]主旋律在于内政[/h2] 从游戏开始,洛阳城内的大大小小的事件,都需要玩家一一探明,农村、工坊、市场等建筑,通过每月消耗行动力,来增加见闻,当民心达到一定100时,玩家会收到村民送来的友好信物。同时,在市场,可以购买相关物品,一类作为增加自身属性的道具,一类是增加友谊的道具。另外,在酒家中,可以接受相关任务,来提高文名、武名和恶名。 在自家中,可以与本城武将继续交流,提升友好度,这里有个非常有意思的词,叫做相生,青龙、朱雀、玄武、白虎四大属相,当全部点亮后,即可达到相生,在相生的下一个等级,将达到金兰。在某些事件发生时,例如购买物品等,相生的武将即可帮助砍价。同时,配偶也可以在关键事件中,发挥作用,进行帮助 而在学习方面,可以很直观的看到所选武将各方面的能力,过程中,通过获取秘诀,来点亮相关属性。同时,消耗行动力进行训练,可以提升五大主属性。 [h2]不一般的宝珠系统[/h2] 游戏内置宝珠系统,一方面是共通部分,不随着身份转变而改变,另一部分是身份,随着身份变化,身份系统的宝珠随即发生变化。最后三部分,文人、武人、恶汉,这个倒是根据自己喜好点亮。 点亮宝珠的一个重要属性为胆识,胆识可以通过完成任务及修养获得。 就宝珠系统而言,我认为通俗点讲,其实就是人物属性的额外加成。 [h2]演义传及契机[/h2] 就演义传而言,这个是随着历史的发展,以及人物的发展,而产生的故事,完成相关演义,核心完成相关任务,如果你能在历史发生前,破坏某些环节,历史将不再重演。 另一方面,完成相关演义,可以提高主角属性。 同时,游戏内置的转机,实际代表着突发事件,比如转机弓将崛起,可以提升武将的统帅。比如决战,则是可以调动所有部队,当时运到达一定点数时,将会触发不同转机。 [h2]如何做官?[/h2] 当与所在城池武将关系好时,会邀请玩家前往所属势力担任官职,从官后,演义传随即发生二次变化。 每3个月,会进行一次内务评定,每个城市下属的武将,将进行开垦、商业、技术、修补、治安等五大方面任务。 同时,玩家可以进行谍报、挖人、战斗等多方面选择,当玩家担任太守后,可以进行全局操作。 我们后续要做的,就是酝酿资源、吸纳人才,发动战争,统一天下。 [h2]如何战斗?[/h2] 就战斗而言,整体战斗过程像沙盘战斗,根据你扮演的不同角色,你的任务也就不同,当你不是太守时,在攻城环节,你只需要操作单独小队。当你是太守时,将操作整体队伍。过程中,排兵布阵,使用计谋,使用计策,来获取战斗胜利 整体体验下来,《三国志8威力加强版》作为一款经典作品,从新玩家的角度看,我觉得还是蛮不错的,在这里,并不需要玩家一夫当关,万夫莫开。重要的是,派兵布阵、运筹帷幄,方可改写历史! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
추억의 덩맛. 나름 할만은 하다. 아니 이색기들 초기엔 분명 PK안낸다고 하지않았냐
。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.