
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
삼국지 좋아하면 할만함.
1년전 트레저박스 예약구매자 입니다. 게임자체는 재미있으나 다른쪽으로 실망했습니다. 메인메뉴-감상 항목에 왜 'BGM감상'과 '아트북'이 없나요? 실물굿즈 있으니 인게임내에선 감상도 못하는 건가요? 트레저박스 버전이 디럭스버전 상위호환이면 트레저박스 구매자도 인게임내에서 감상할 수 있게 패치해 주십시요.
只要越后古和广还是制作人,终生不再买三国志
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
알아볼 이벤트가 많음
戰鬥畫面讓我回憶起三國志11,扮演武將生活也不錯!
休闲玩玩 打发时间 哈哈哈
나는 일단 매우 재미있게 했다. 하지만 아쉬운점이 많이 있고 게임하는 내내 미완성 게임같은데?? 라는 느낌을 많이 받았다. 아쉬운점 1.보물편집, 기재 편집이 없다. 2. 연의전을 실행할지 말지 <플레이어가 결정하니까> 어느정도 강제실행성이 있으면 좋겠습니다. 공백지나, 동맹조건같은 거 때문에 보지 못하는 연의전이 너무 아쉽습니다. 있어도 보지 못하면 최대볼륨인게 무슨 의미가있나요? 실제로 감상에 있는 동영상 전부다 고퀄이고 재미있음 3-1.출전 프리셋 저장 기능 : 10시간 게임하면 부대평성이 2시간인듯 짜증나고 귀찮은 무의미한 반복작업 : 컴퓨터가 알아서 짜주는 자동편제 ㄹㅇ 구닥다리임 퇴각했다도 전쟁에서 승리하면 프리셋대로 부임위치 알아서좀 와주면 좋겠습니다. 무의미하게 피로도만 증가하는 요인입니다. 3-2.내정 프리셋 기능:책사or 지력장수는 기술이나 성벽보수만 시키고싶음, 내정관은 농업 상업만, 무력장수는 성벽보수,치안만 : 성벽고칠거도 남아있고 전선이고, 치안도 65인데 장비가 왜 농업같은거 지원하는지 진짜 이해 못하겠음 장수가 랜덤하게 지원하지말고 자기 능력치랑 특기에 맞는 내정에 지원하면 좋겠음 4.전략p남아있으면 주인공이 출진해도 평정 종료x : ㄹㅇ 개멍청한 시스템같음 왜 이런 제약만든건지 이유라도 설명좀 5.AI장수들도 인간관계 했으면 좋겠음, 특기 상승했으면 좋겠음 6.거병시 색상선택 무조건 빨간색이랑, 손권계열이랑 햇갈림 나라이름 직접입력 자녀들 이름 짓는거 처럼(정해진거 말고) 7.영지병경(태수끼리 엳토교환) 10에는 있던거같은데 8.상생뜨는 건 운명대로 랜덤하게 되도 가장친한8명은 경애만 들어왔으면 좋겠습니다. 친하고 싶지않은 찐따 장수랑 친해지는거 오히려 짜증남 : 사람들 보면 일부로 찐따 상생장수 병사 1000명줘서 개돌시켜서 죽이는 플레이 하는 사람도 많음 9.가난할땐 무력+2짜리 무기줬는데 나중에 성20개 넘고나서 +5 여력달린거 주고싶어서 +2짜리 뺏었더니 충성도 너무 많이 빠짐, 뭔가 비상식적인거같음 물물교환 같은게 있으면 좋겠음, + 장수가 가진 보물을 금으로 살수 있으면 좋겠음 (필수 아이템 같은거 말고 뭐 수극, 염철론 이런거) 10.포로투옥 : 포로기능 오히려 전작들에는 있었느데 왜 일부로 빼신건가요????
开档 AI环境一定要设置非常好战 这样还有点意思
不錯的一款遊戲 非常高自由度
개같이 유기해서 개빡쳤지만 pk자체는 상당히 괜찮음 잦은버그들은 빨리 수정 요망
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $6.8M | 15.2K | 98% | $11.99 | |
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| $6.7M | 11.8K | 52% | $17.99 | |
| $6.8M | 10.7K | 88% | $23.99 |
Related
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| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K |
| 692 |
| 83% |
| $29.99 |
| $114.3K | 154 | 74% | $29.99 |
| $75.3K | 153 | 69% | $19.99 |
| $22.7M | 16.2K | 63% | $59.99 |