
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이거 할바에 입지전 하는게 나음 입지전에 비해 재미도 컨텐츠 볼륨도 전투도 딸리면서 가격은 몇배로 비쌈 ------------------- 가격도 가격이고 삼국지 게임이니까 억지로 꾹 참고 천통까지 달렸는데 굉장히 지루했음. 전투에 긴장감도 없고 똑같은 행동만 계속 반복하느라 손가락만 아픔.
垃圾遊戲 就算是PK版 還是垃圾
기껏 특전 해금해놨더니 다시키면 리셋되있고 그지같네 진짜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나의 황금 주말 다 빨렸음 ^^..;
Steamでサクラレビューでもしないと評価を保てない『三國志11』より、こっちのほうが圧倒的に面白い。 ……で、荀彧の知力98? 高すぎて笑う。そこまで持ち上げるほどの何があったんだ。
재밌네요. 삼국지시리즈에 말들이 많길래. 재미없어서 그러나 싶었는데, 막상 해보니 재밌어요. 저는 본게임하고 PK를 같이 샀거든요. PK나올때까지 기다렸어요. 겨울 할인할때 샀습니다. 가격은 그냥 사려고 하면 좀 부담이 되었어요. 삼국지가 욕먹는건 아마 게임버그하고 PK나오기전까지 방치하는것 때문이 아닐까 싶어요. 하여튼 저는 지금 재미있게 즐기고 있기 때문에 딱히 불만은 없어요.
[h1]总评[/h1] 《三国志8 RE 威力加强版》在《三国志》8代重制版的基础上新增了多项全新的系统与内容机制,“宝珠”系统让玩家无论扮演何种身份都能获得额外的加成与增益,角色养成获取的反馈更足,不同的辅助宝珠让玩家在舌战、单挑和行恶时有了更多的底气。随之解锁的身份指令与区域指令增加了游戏的策略深度,“机运”与“转机”机制则让整体战略有了更多变数。除了追加的特典与IF剧本,玩家还能扮演任一角色开始游戏,享受更加完善的奇才系统。中文语音实装则让游玩体验更上一层楼。 [h1]游戏体验[/h1] 三国志8以身份扮演为核心,玩家可以自由选择和改变自己的身份,直接从君主开始管理指挥整个势力,或是扮演都督、太守镇守一方,亦或成为军师出谋划策,也可以选择在野提升个人属性和能力,结交亲友,获取各方信息,为致仕做好准备。玩家从在野身份开局游玩可以较为全面地体验每种身份的玩法,水镜和管家的新手引导也能给玩家指明初期的游玩方向。 玩家扮演的角色拥有统率、武力、智力、政治、魅力五维属性,可以通过训练和各种事件提升,也可以消耗完成任务或是刷好感传授的秘诀学习不同战法。不同的行动也能提升文名、武名、恶名三种名声,以及获取胆识点亮宝珠。宝珠系统类似于角色的天赋树,包含所有身份通用的宝珠系统和不同身份专属的宝珠系统,此外玩家还可以从文人武人恶人三种名声宝珠系统和当前不属于的身份宝珠系统中任选其一作为辅助,激活辅助宝珠效果。按需切换辅助系统让角色能更加全面地发挥作用。玩家扮演的角色还可以通过交谈送礼结交各个角色提升好感,共鸣触发相生宿命,结为金兰或配偶在执行指令时获得连携增益。 游戏的转机系统则主要作用于季节更替时,有几率随机出现转机影响大势,而发生特定事件也会促成契机并提升机运,当转机迟迟不至以致机运达到100满值,那么下一季度必定发生当前几率UP的转机,带来翻盘或是翻车的可能性。同样,转机中也有影响回合制战棋战斗的类型,足以改变局势。 在本作中,玩家还能体验百余种历史事件并依靠运筹帷幄(偷看达成条件)改变历史,让角色走向另一种可能性。完整游玩一局十分杀时间,威力加强版的游戏体验则比原版好上不少,有想法入手的玩家建议直接从威力加强版开始。 [quote] ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [b][u] 书以一家之言🌸而荐一人之好 [/u][/b] 欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~ 获 取 ↗ [url=https://store.steampowered.com/curator/44900613/]黄油收集师[/url] ↖ 补 丁 ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [/quote]
十幾天過去了 連最基本的寶珠成就這種初級bug都搞不定 只能給差評了
威力加强版过季老是黑屏退出,光荣啊光荣,咱赚钱也得讲点良心啊
不是这个年代的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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