
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
삼국지 장수제는, 약간 다른 관점에서 볼 필요가 있습니다. 육성 시뮬레이션 + 약간의 전략 시뮬레이션 게임으로 이해하기로 마음 먹고, 플레이를 다시 해보니, 꽤나 재밌게 느껴집니다. 전략 게임으로서의 게임성만을 놓고 보는 것이 아니라, 삼국지 시대를 거닐어 보는 하나의 캐릭터를 그리 넓지 않은 자유도의 틀에서 플레이하며 역사에서의 IF 를 떠올리게 해주는 정도에 만족하기로 마음 먹었습니다. 본판과 PK 까지의 가격이 상당하다지만, 코에이의 밥줄을 연명해주고, 나의 어린 시절부터 함께한 이 시리즈가 끊이지 말라는 의미에서 "구매 해준 것" 이라고 생각하고 보니 또 그다지 불만족스럽지는 않아졌습니다. 더 나은 게임을 만들 수 있을 것이고, 앞으로 그러기를 바랍니다. 코에이.
中后期任务全是重复的,战斗玩法单一,都是堆共鸣连携数值秒
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PK를 깔면 그나마 할만한 게임이 된다 근데 이거 신작이 아니라 리메이크라고 리메이크 코에이 샛기들아 이미 본편에 PK까지 나온지가 20년이 넘은!
不如三国志13,甚至REMAKE都有威力加强版
장수로 플레이 시 내 군주 아이큐가 1로 바뀌는 건가요? 흠..
我覺得很好玩啊,不明白為什麼很多人給負評
PK 결제해서 많이 해봤는데 여전히 맛이갔고 만들다가 만 게임. 게임 자체를 그냥 아무생각없이 대충 만듦.
Great game not sure why got so many negative reviews the only thing that bad about this game is 3D characters model during dueling and debating that use the same models.
威力加強版
리메이크다, 파워업키트 없다 소리하고 본편 팔더니 결국 파워업 키트 팔고 있음 리메이크 했으면 쓸만하게라도 출시하던가 역대 삼국지 중 가장 재미없는 편이라 생각함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 13.1K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 7.3K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $6.7M | 11.8K | 52% | $17.99 |