
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
絶対に購入しない方がいいと思います。 敵がほとんど攻めてこないからです。 プレイヤー勢力は次々と敵を滅ぼして版図拡大していけますが 敵君主は空白地帯でさえ侵攻せず プレイヤー勢力だけがどんどん強くなっていき 敵が弱すぎて相手になりません。 三国志14や13や新生や創造などは長く遊べますが このリメイクは先述の通り敵が攻めてこないため 3日間くらいしか遊べません。 7500円払ったのに3日間しか遊べませんでした。 最悪のゲームでした。 800円ほどの価値しかありませんでした。
辛苦半天,宝珠宝典解锁后,开下一局追加的武将又是没解锁状态。玩过一遍提不起玩第二遍的兴趣,除了打城就是无休止的点点点。新出的系统除了增加点点点的频率外,增加不了一点乐趣和可玩性。
NPCが馬鹿すぎるから自分の所属する勢力「じゃない方」の都市の発展や収入、兵の増加が多い とかいう設定でしか難易度が作れないのだろう。 「敵」勢力の君主を捉えても殺さなかったのに、夫人の方を処断してしまってその一族を登用できない様にしてしまうとか意味不明だし、 こちらが単独に対して相手が援軍を呼べる状態(1:3)になるのが分かっているのに突っ込んで自滅し、逆襲を食らって領地を失うとか、大将(君主・太守)が敵に突っ込んでいって袋叩きにあって敗北という馬鹿さを何度も披露してくれる。 長年シミュレーションゲーム作ってきてまだこのレベルかと呆れる。 このゲームにAIなんてある訳がない。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
장수제라고 믿기지 않을정도의 컨텐츠 빈약함 한없이 얕은 게임성 조금만 지나면 그냥 할게없어짐 인디게임 귀곡팔황 제작진한테 찾아가서 좀 배워라 어떻게 유저가 먼저 하지않는한 상호작용 자체가 제로수준에 세계가 그냥 죽어있냐? 겜을 이렇게 대충만들고도 풀 프라이스로 팔고싶은건 양심 어따 팔아먹었냐? 전투쪽으로가면 더 충격적임. 삼국지 ai가 기본적으로 머저리같았던건 시리즈 전통이긴한데 난 이정도로 쓰레기 ai는 처음봤다. 지가 병력 숫자불리하면 원군이 와서 뒈지든 말든 그냥 본군은 본진주변에서 가만히 강강수월래하고있음 적이 와서 쳐 때릴때까지 가만히있는게 ai냐? 그냥 식물이지. 수군이 강한 기재를 갖고있으면 뭐하냐? ai가 모지리라 물로 마중나와서 싸우질않고 성주변에 가만히 버로우타고있는데 ㅋㅋㅋ 미완성으로 겜 쳐내놓고 제대로된 패치 한번하고 방치 니들이 사람이냐 이럴거면 신작 내지도마라 시리즈가 계속 될 수록 발전하는게아니라 장점은 쳐내고 새로운 단점은 도입하고 아주 개판이다 존나 궁금한게 니들 겜은 직접 플레이해보고 출시하는거맞냐? 어떻게 유저 입장에서 생각한다는 느낌이 아예 없을수가있지? 이럴거면 그냥 신작 내지마. 이렇게 쓰레기같이 게임내도 찰떡같이 사주는 골수팬층 기만하지말고 제발 때려쳐라.
특전 해금을 했는데, 게임을 종료했다가 다시 실행하면 해금했던 특전들 다 날라가 있음. 헐...이거 뭔지.........이건 빠르게 해결해야지.... 한참후에 업데이트로 고쳐주었네..
As much as I'd love to leave a good review, I am afraid that there is a glaring issue with the AI that I believe heavily impacts my enjoyment of the game. Let's start with the good things however. The game is beautiful, the officer list is extensive, and the tales system is very unique and enjoyable and the list of scenarios is exquisite. Now onto the major issue. The war AI in my officer playthroughs has been incredibly placid and timid, even on max AI aggression settings. Both your rulers forces, and the other forces rarely seem to launch invasions upon their neighbors, and when they do. It always appears to be the same neighbor every time, until their presumed death. There were many occasions where I was lucky for my force to attempt an attack or to even be attacked more than once a year outside of my own initiative. This leads to the second part of the issue. The AI doesn't seem to move it's supplies and troops between regions, leading to arguably anemic attack attempts upon their neighbors. Defense is very powerful in this game, and it leads to completely one sided victories for the defending side after the first 2-3 years of the scenario starting. You will rarely see a successful attack from your forces, or even the other AI forces, without your explicit planning and intervention. These scenarios tend to boil down to an indefinite stalemate of the AI attempting an invasion once a year, failing, and possibly trying again the next year with the very same neighbour, and the very same province it attempted before, leaving only the player with any real agency, especially as the ruler. These very problems I have surmised are the exact and unfortunate reason why I do not currently recommend this title, and I sincerely hope these issues will be addressed in a future update, or possibly even a PUK.
一聽到要出威力加強版,趕快就上來評分,意圖拯救眾生,不要買這個糞 GAME。
直至2026年2月2日,應該無人可以全解鎖PK特別武將吧? 例如軍師那項即使你達成所有的條件,仍無法解鎖。 各位可以看看全球成就,就知暗榮做得如何差。
希望光荣公司可以看到我的留言,并开始改进吧。 在开始讨论之前,希望大家可以有这几点共识。 1、我们中国玩家游玩这部游戏,绝大部分都是奔着三国演义的情怀来的。 2、作为一件商品,他的游玩性绝对是理所应当地被差评,不过美术与CG可以看得出来有在逐年改进,反观游戏性倒是一直开倒车,没有太多创新,改变,甚至连虚构事件,随机事件都做得很敷衍。 3、综上二者,若是光荣公司希望这款游戏IP能继续开拓中国的国内市场,那么请不要傲慢与过度商业化,对历代游戏的经验取其精华去其糟粕。 如果能做到这三点,我们再聊聊针对这一款游戏能有哪些优化的地方。 1、小兵培养。 虽然8remake是重制游戏,其原身是一个老游戏,但不代表你重制可以随便翻新就获得玩家的青睐。相反,若是前几代的优势你没有统合优化进入其中,反而会让玩家们反感。 小兵培养是一个很好的机制,他能让玩家在培养特色武将上有了一定的自主性,更让高难度挑战下有了强化自身的多样可能。不清楚贵公司为何不将这优秀机制加入到新一代的作品中,难道你们只会故步自封?不会创新与保留优秀机制? 2、虚构事件 这一代的确多了虚构的假想事件,算是半个有点。 为什么是半个?因为你们只考虑到了假想事件的存在,却没有编写出玩家游玩事件外武将时,如何参与其中的可能。在这一点上,我们的一款国产游戏英雄立志传就做得很好,他们让玩家有更深入的参与感,希望贵公司能学习并优化自己的作品。 3、成长系统 这一作,给予了主角比原作稍多一点的变强机会。相生,结义,配偶都会有一定概率触发事件,让主角的能力、特技升级。但只有这些是不够的,毕竟这在原8代已经拥有,为什么不能反向思考,有另类的主角培养妻子,或者下属的事件呢?我不是针对你们日本人,我总感觉你们脑子很轴,思维很死板,这么简单的一个创作思路为什么不去尝试,还是要我恶意揣测你们为了节省经费,故意不做呢? 4、NPC与NPC之间的关系问题。 在这一点上,我以为14代做得就相对而言的好。 玩家可以给NPC安排结义兄弟,与配偶对象,这很符合古代君主的安排。 但贵公司,为什么一直只做这两样关系呢?明明8代都有相生这一特殊关系了,作为主君,可以安排一个NPC与NPC之间的相生事件啊!可以提高事件的完成难度,或者限制次数便是,否则游玩性便大大下降,到后期玩家只能操作一支核心队伍作战,其他队伍反而大多成了电脑操作。 更别说,这一代重制版,你们竟然没保留将NPC之间新增关系的机制,真的让人大失所望。 暂时只提这么几点,有路人看到也可以在下方补充。 最后我只想对贵公司说一句,情怀是会被消耗殆尽的,你们有高昂的售价,没问题,这是你们自己的选择。 但相对而言,不要觉得大众都是傻子,会一直未你们埋单,若是你们哈市毫无创新,也不保留及优化好机制,我更建议你们关停这一项目,发挥你们日本的二次元优势去做二次元游戏吧。 我们国产的三国游戏美术烂点,优化烂点,那又如何?起码人家在真心付出,努力创作,在你们这家老牌公司上,我只看到了对玩家的傲慢,对自己缺点的忽视。既然如此,那这也是我与你们系列游戏的诀别信。 三国志8重制版会是我最后一款入库的光荣旗下策略游戏,威力加强版发售我也会购买,为我自己的情怀埋单。 但同样地,这,也是最后一次买单了!
Honestly this is not a good game at all. I'm a pretty die-hard Romance of the Three Kingdoms fan and I'm happy to play this game if it resembled Romance of the Three Kingdoms 8 and capitalized off of its game features. But I haven't picked up this game in months and I've resolved to play previous games of the series. The game just isn't good. Straight up. The event system is clunky and requires you to activate them on your own when it should work autonomously regardless of your own actions. The gap between ordinary officers and gifted officers is much more huge in this game, which robs you of that natural progression that you had where you could take an ordinary officer in ROT3K 8 and train them up to where they were on par with Guan Yu. Some officers are just blatantly overpowered. And it is much harder to acquire good weapons for no reason at all whereas in the previous game it wasn't uncommon to visit multiple cities and find a variation of items giving your officer increased stats or special skills. Also, you get more experience doing practice duels with other officers and relation with them then you ever do training alone while practice duels cost 20 action points as opposed to 30 training alone. Therefore, why should you ever do training alone? Make it make sense! It should be easier to get cute wives in this game. Romance of the Three Kingdoms 13/14 understood this and threw beautiful women at you when you had good relations with officers. They would introduce you to their family and you could choose to marry them if you wished. In this game they force you into questlines for women and if you don't have high stats and pass their questline, they leave and are locked out of your game forever. It's so ♥♥♥♥♥♥♥ bad. Why do I want a dating system in Romance of the Three Kingdoms that resembles real life? What the hell is going on here? How do you screw up Romance in Romance of the Three Kingdoms? I could go on forever. But yeah just play one of Koei's prior games. This ain't it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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