
A 2D platformer in the vein of Super Mario World, Megaman, and Sonic, play as Roid Chimp, a personification of our collective rage at a terrible system. Run, climb, and punch your way through a world to explore, filled with books that increase both regular stats and elemental upgrades.
Modeled estimate, not a reported figure. How we estimate →
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About
A hand-drawn 2D metroidvania focused on fast movement, double and triple jumps, and the freedom to climb any vertical surface, including enemies to punch them in the face.
Embark on a journey to punch people I hate, those responsible for the hellscape we live in.
Collect coins, increase your stats, and combine elemental upgrades to become unstoppable as your freeze, burn, poison, and electrocute your enemies.
Game Features
Classic side-scrolling action, with modern trimmings.
Tight, responsible 2D controls. Dodge, jump, climb, slide, and punch your way through a multitude of different enemies and traps!
Double, triple, and quadruple jump as you increase your jump stamina!
Discover your own path! Explore the world for secrets that contain more bosses and extra upgrades!
Evolve and become powerful with elemental upgrades to your punch, that you can both upgrade and combine together. Freeze, poison, and strike your enemies with lightning.
Collect coins that explode from their bodies to upgrade your stats. Punch harder, burn hotter, shield stronger.
A massive cast of enemies and bosses, brought to life with traditional 2D frame by frame animation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
We are all the raging cyborg gorilla. He is the most relatable game protagonist I've ever played as.
**Still playing through. Will update after completion** A very solid 2D platformer from an emerging game designer. Pretty fast-paced, frantic action with some Metroidvania-type elements. Plus you get to punch things in the face as a pissed-off ape. What more do you want? Looking forward to seeing what this new designer brings to the table. Elon Musk will hate this game. Would Recommend.
Feels very relevant to the current era, pretty satisfying to beat up each of the bosses.
A really fun metroidvania-type game with some bonkers world building and unexpected but delightful villain designs. Climbing, running, blasting, and punching your way forward becomes really satisfying especially the more you level up your abilities. The puzzle-esque way the map folds onto itself as you explore is really great. Overall a unique and promising release!
A super creative game with a retro feel. It's easy to figure out and endlessly entertaining. This game is perfect for the current time we're living in. Who doesn't want an opportunity to punch an oligarch in the head? Plus the baby chimp is adorable! What a blast. Take a break from everything and treat yourself to this game.
Roid Chimp is a delightful surprise, a 2D platformer that blends classic gaming nostalgia with biting social commentary. The game's vibrant pixel art style, reminiscent of 16-bit classics, immediately draws you in. The levels are meticulously designed, offering a satisfying mix of exploration and challenge. The controls are incredibly tight, allowing for precise jumps and fluid movement. This precision is essential as you navigate treacherous platforms and dodge deadly obstacles. The game's combat is equally satisfying, with a variety of attacks and combos to unleash on your enemies. What truly sets Roid Chimp apart is its clever commentary on corporate greed and the ills of capitalism. The game's protagonist, a rage-fueled chimpanzee, is a hilarious and cathartic embodiment of our frustrations with the system. The dialogue and environmental storytelling are both witty and thought-provoking. The game's soundtrack is another standout feature, with catchy tunes that perfectly complement the action on screen. The music ranges from upbeat chiptune tracks to more somber, atmospheric pieces. While Roid Chimp may not reinvent the wheel in terms of gameplay, it's a refreshing take on the platformer genre. Its unique blend of humor, challenge, and social commentary make it a must-play for fans of both classic and modern games. Highly recommended!
This solo developer has crafted something truly special. The level design is intricate and rewarding, with clever secrets and satisfying upgrades. The combat feels responsive, and the pixel art is stunning. While there are a few minor quirks (as expected from a solo effort), the overall experience is fantastic. If you're a fan of Metroidvanias, you owe it to yourself to play this.
Great retro graphics and fun to play. Feels good to beat up on the villains of this game.
This fast paced metroidvania has tight controls, juicy combat, and a very satisfying frenetic energy. I love the handmade pixel art and the music is very unique and fun.
The game throws you headfirst into pure chaos, casting you as an enraged monkey whose sole purpose is to destroy anything that dares cross its path. From the very start, you are given a set of abilities that feel perfectly suited to the wild personality of the character. The most important of these is the monkey’s talent for vertical movement. By holding down a button, you can climb almost any wall with ease. The same button serves a different purpose when used on flat ground, activating a blistering sprint. Mobility is further expanded through a flexible jumping system. The monkey has a standard jump, but you can chain it into double or even triple jumps if you have enough energy. Energy management is straightforward, since your meter refills constantly. Still, jumping is not the primary focus. What you will be doing most of the time is beating down whatever unlucky enemies appear in your path. To support this, the game provides two distinct attack options. The first attack is a chain strike that does not seem impressive at first glance. Its usefulness only becomes clear when you close in on an enemy. Once within range, the chain allows your monkey to leap onto the opponent, clinging to them while you mash the attack button to unleash a barrage of punches until the foe collapses. However, it is not without risk. To prevent this attack from trivializing encounters, enemies come equipped with shield bars. If you try to pummel them before their shield is gone, you will manage to inflict some damage, but the punishment is severe. You take a heavy blow yourself and get thrown off, preferably into another enemy that deal even more damage. To handle shields, the second attack comes into play. This is a fireball ability that specifically targets shields and softens up tougher opponents. You hold the button for a few seconds to charge the fireball, and the longer you hold, the more powerful it becomes. The strangeness is that the same button also controls sprinting and climbing, which will probably help have a fireball ready while you’re running around. Combat is rounded out with an ultimate ability. This special move charges as you defeat enemies, and once it is ready, you unleash fire around your monkey. For a short time, your attacks deal significantly more damage, but you can’t go crazy because your protection doesn’t go up. This ultimate is particularly important during boss encounters, where the sheer number of threats on screen can make careful strategy impossible. Instead, the game encourages you to dive headfirst into the frenzy, mashing the punch button until everything around you is gone. The ability is equally essential against late game enemies, which do not necessarily hit harder but overwhelm you with sheer numbers and relentless speed. More often than not, avoiding combat entirely becomes the smarter choice. Enemies rarely drop anything of real value since coins are plentiful elsewhere, so skipping unnecessary fights saves frustration. Not all encounters are intentional, and the game stumbles in its handling of stairs and steps. Enemies have a noticeable problem with uneven terrain, their models tilting awkwardly as if stuck between standing and falling. This glitch directly impacts combat since it prevents you from leaping onto enemies for your chain punches, forcing you to rely only on basic attacks in these situations. To keep you alive through the chaos, the game provides three injections that act as healing items. Once depleted, you can occasionally find bananas to restore health, though these help only a little. If you fail to notice your dwindling health bar amidst the chaos, your monkey first transforms into a tiny looking version of itself before dying outright. This small form gives you a short window to recover because using an injection or grabbing a banana restores you to full strength. However, if you are surrounded during this phase, you will still be eliminated instantly. Injections can be replenished by resting at save points, and you can increase the total number you carry by finding extras scattered throughout the world. Exploration plays some role because of treasures scattered across the map. You can find additional injections, books that upgrade your attacks, and rare tomes that grant perks such as poison damage. Coins are the most common find, used primarily to purchase more upgrades from a wizard character who often appears near save points. Death does not reset progress entirely, since books and permanent rewards remain safe, but coins are lost. There is a chance to reclaim them by returning to the spot of your death to collect a dropped bag. Dying again before retrieving it, however, means losing everything. Given the high speed of enemies and constant chaos, this happens frequently. Overall, the game delivers a unique brand of frenzied fun, but it often feels like the speed has been cranked up several notches too far. The screen becomes overcrowded, enemies blitz past faster than you can react, and the sheer pace can make it difficult to follow what is happening.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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