
LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for Nintendo's 8-bit console that was never released (at least for now), but is now coming to Steam. It's a classic Metroidvania, featuring the original maps and design from that era.
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About

LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for the Nintendo 8-bit console that was never released (so far). Now it finally arrives on PC with this Pixel Perfect Port.
This version includes several changes that enhance the experience and make better use of the screen to display more information.

LarsGadiel is a classic Metroidvania, featuring an original retro map and level design, amazing 8-bit music, and graphics and colors faithful to the Nintendo NES.

Authentic old-school Metroidvania experience.
New exploration system with HUD and enhanced map for modern displays.
Many secrets, including some exclusive to this port.
Exclusive Teleport System.
Multiple visual modes, such as Retro CRT.
Added RPG elements like weapon leveling.
Includes mechanics from modern Metroidvania titles.
Authentic chiptune soundtrack, using the original NES 8-bit sound chip.
Challenging, with labyrinthine maps.
And much more!
Xbox 360, Xbox One, PS4, and PS5 controllers work perfectly.
Depending on OS and version, details may vary.

Fully compatible with Steam Deck, featuring an exclusive mode for this incredible system.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Its very retro. Insta-death pits everywhere and 1-2 save points per zone so youll be doing a lot of running back to places you mess up. Controls are pretty solid. You can only see the map of the zone you are in which is kinda annoying. You can only see the whole map when you go to teleport. Bosses were good and enemy variety was solid. I thought it was really good up to the final area and then it just got frustrating more than anything with precise jumps and doors that lead to nothing and force you to suicide. When climbing up ladders your character doesnt get off the ladder when you reach the top. You have to jump first. It was pretty annoying to deal with. There were also a lot of times id zone into a room and an enemy would be standing right there and instantly hit me before I could react. Also finishing the game doesnt save it. After finishing the last boss and loading back in I am missing the spikestompers and a lot of the map isnt filled in so make sure you save before the final boss. Very annoying. Took a little over 2 hours to finish. Going to land in C tier for me. If you can tolerate a lot of frustrations this one may hit home for those seeking a retro experience.
Great game, it was well worth the wait. I love these kind of games so I do see myself putting in some hefty hours into this after a long day, but I wanted to talk about a couple of things, rather than leaving some generic "pog game, keep it up" type of feedback. Some general things I liked within the first hour of playing: First thing, I love the humor some of the characters have. The dialog provides obvious information, but how they say it is kind of funny to me, which of course brings personality to a potentially frustrating run, even for new players who just bought the game. Second, can we address the kill counter? I like this concept of how many times I failed in a save file. I really like the music during this transition, which was one of the big reasons why I was so eager to play this, but obviously the core gameplay matters more than a death jingle (for me it's different because I'm just bad at games in general lolol). The core gameplay is nice, like how your screen moves if you go into a different section (I know that retro games already do this). The map is what keeps me playing because I have that "itch" to explore every single little thing on the map to uncover the whole thing, though some parts are extremely difficult to get to at first. Here are some bugs I did find prior to this review, and everyone should be aware of (though it's different for everyone due to hardware): When I started the game, I had let it run idle in the main menu for a couple minutes because I had to check something, but when I returned to the game, I found that it had crashed due to a graphics issue. I'm assuming the crashing only happens when you don't do anything after a while, but I'm not entirely sure because it only happened once so far (I only opened the game twice prior to this review). Another thing you should be aware of is that the "Game Over" screen might "freeze" your game. I had a total of 10 kills and my game froze on the 10th death. The only "fix" I found with this so far is by going into task manager to force close it, but I pressed my laptop's power button (not holding it, just a click) to put it in sleep mode, before pressing it again go get back on my home screen, and then force closing the game in task manager (or on Steam in your collections page). I've also noticed that the game over song overlaps with the stage's music sometimes, but it does fix itself eventually. Last thing I've noticed is the lack of keyboard support. It does kind of work, but it's not great. It does randomly stop working during the intro dialogue, and I'm sure it's probably the same with actually playing the game. However, I had to use an Xbox controller, and it does work perfectly fine on said controller. I know the game just released so I do have faith in seeing bug fixes in the future, and I'm not discouraging anyone from playing. This is just based on my personal experience and hopefully this will somehow help other people, as well as the developer. Despite these issues, I still recommend this game to anyone who wants to play it. TLDR; Pog game, keep it up.
Keyboard bindings doesnt seem to work? I arrange all the bindings however i want but they are doing different thing in game, and next screen some of the buttons doesnt work at all. Cant really play lol
操作性の悪さで難易度を上げているゲーム。 はしごの仕様と二段ジャンプの独特な挙動と即死ゾーンが合わさってストレスフルな探索となります。 意地で表クリアはしましたが100%クリアはやりません、クソゲーなので。 アクションが苦手な方は買うべきではありません。
メトロイドヴァニア的な探索やできることが増えて行ける場所が増えていく楽しみよりも、圧倒的にストレスフルな即死の不快感が上回ります。セーブポイントからかなり離れた場所で割とシビアなジャンプタイミングを失敗したり、見ずらい天井に頭をぶつけたりして即死して、セーブポイントからやり直しが多すぎて最後までやり続ける気力がなくなってしまいました。
Buenas perspectivas para este retrometroidvania de 8 bits, no es un mero paseo, tendrá su oportunidad por mi parte.
不算不好玩,但不建议玩 平台跳跃的部分有点神秘,拿到二段跳之后很难把握自己最高,最远能跳到哪,加上遇刺和岩浆即死的机制,到隐秘实验室那个部分跳的有点头大,如果是跳跃苦手建议不要轻易尝试 另外,传送时的地图和进入地区时地图显示的不太一致,看到但当时拿不到的箱子也不能进行标记,探索时找箱子也很麻烦 最后,战斗时,武器的随机伤害范围有点过大了,初始1级打1-1,结果升到9级是打1-9,经常看着连打几个1伤,等级提升结果只加伤害上限,真的很让人恼火
Yes the game has bugs, yes there are some things that you have to get used to. That aside I think this is a solid game that knows its a game. It's not complicated to beat as long as you keep in mind the entire idea of Locks and keys across some places in the map. The Touted NES metroidvania is right in terms of feel and nostalgia. If we're talking Literally, no it's not an NES metroidvania c'mon... You knew that coming in. Give it a play! Otherwise read this stupid wall of text. PROS * So from start to end I think it should be well paced if you follow the path that is laid by the developer. * It's a bite sized adventure maybe two or three sessions from a casual standpoint * You eventually hit critical mass and are able to start cleaving and clearing the map quite fast * A lot of stage design that winds back in on itself to give a single checkpoint extra value * I'm not sure if it's intended but there is a Rhythm to attacking. If you mash your damage actually goes down. Questionable * both player scaling and enemy scaling is probably fine but I don't LOVE the idea of Full Random damage based on 1 and max level. I mean it works and creates averages but it feels weird * Wonky Physics; I'm not sure if this is intended or just something they haven't properly figured out. I will say though they did a decent job designing around it. Because of that you can sequence break... I finished the game with half the items and half of all health powerups.... Then proceeded to backtrack and clear everything out. * Instadeath - Yes this game has instadeath and I personally think that's fine but I know a large amount of players will be against it. My biggest gripe is how long it takes back to get into gameplay after dying. * Your new weapons aren't instant power or function upgrades - This is basically used for balancing. i found the "Super missiles" really early and they were exactly the same as normal just they also erase "green" blocks too. It makes finding power ups less exciting * [Spoiler] There's an item that requires 0 deaths... and statue that allegedly clears deaths. It could just be a flag for all I know but it's not good to have the threat of having to start over for a single item [/Spoiler] Bugs * Uhhh The game will freeze and hitch on death/respawn. I don't know what it is exactly but it seemed to stabilize after obtaining a certain amount of gear. It could be that it's failing to get ammo or a weapon if the player doesn't have it unlocked yet * Saving feels hit or miss Like I can save the game and then exit and I didn't know if that would actually save. I feel like it's good 80% chance your save is fine.... but that 20% is a bit nerve wracking.
当時の8ビットゲームのクソゲーがやりたければ買い
Want to get an early thumbs up for the dev. This is a solid old school metroidvania. Not too tough and boss patterns are easy enough (early on) but deaths will happen from carelessness. Ran great on my Deck Oled without needing to fiddle with anything.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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