
Rogues Like Us is a hack n' slash rogue-lite unlike any other! Stand against a resurging threat by yourself or with a friend in local co-op. Collect weapons, armor, enchantments, and more by exploring dangerous locales and defeating powerful bosses! Stop the constructs, save the town.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun game, runs can be fairly quick too.
A rogue like that focuses more on the slashing and two abilities (blast and slam, which are line shot for blast and aoe around your character for slam) rather than a whole bunch of item combos. The slashes are good as far as hit detection, so you don't feel like a slash that should have hit didnt. As for the dash, it gives you iframes so you are able to avoid damage with it as well as using it to engage, and most important it animation cancels your slash so you don't get stuck taking a hit because you were slashing. With it being a rogue lite it will have multiple items you will unlock, these rewards come in the form of chests you aquire from your runs (and no you cant microtransaction buy them.) There are weapon, armor, enchantment, and dye chests to unlock. The weapons chests will allow more and better weapons to show up in your runs and the enchantments can randomly end up adding an extra effects to these weapons. As for the armor and dye chests they allow you to choose your armors and color them in the hub town. This game lets you customize to fit your play style in the armors. The armors give set bonuses for every 2 of the same set or 4 of the same set (with a greater bonus), so you can make yourself more survivable, have more crit chance or faster as part of your base stats to name a few. With these armors you get the option to color them with the dyes you get to give them the colored look you want or to match your other gear. Outside of the armor you can also choose which sword you want to start with:short(fast attack/low range/low damage), medium (balanced), and heavy (slow attack/long range/higher damage.) The game is nice, the devs are friendly both on twitch and in thier discord, they welcome and listen to feedback well also.
A decent game with consistent menu and helpful tutorial. Online co-op would have been nice.
Pretty straightforward, standard roguelike. Overall not bad. While the game is fun to mess around with for a bit, it doesn't really bring anything particularly unique or exciting. Right off the bat, the introduction was offputting. The opening music was mainly what put me off, as it sounded somewhat amateurish and unpolished. Which is a shame, because most of the music in the rest of the game was really well done! The game is also monotonously text-heavy and over-tutorialized, which makes it a bit of a chore to get into the more detailed elements. Combat is pretty fun! It's challenging right from the start, and I enjoyed the variety of enemies. Also, the sound design in this game is fantastic! Sound effects were super satisfying and really leveled up the overall feel of the game. My only gripe with combat was that the dashing mechanic feels a bit clunky and sluggish, and I was often better off not using it at all, despite knowing it would be beneficial in a lot of scenarios (if I could trust it). Additionally, the weapon stat systems are a bit confusing. For example, the difference between 60.5 and 60.3 DPS is astounding, leaving me really unsure about how to compare weapons and stats. It should also be taken into account that I only spent about an hour playing this game. Maybe I just need more time with it. On the whole though, I've already started to reach the point where putting more time into it feels more like a chore than a reward.
Bought the game on release to try something new. Not normally a hack n' slash player, and still not a good one, but I found fun in this game. The game rewards players for dungeons that they complete, with each succeeding one being harder that the last. Combat is typical of the genre, and very straight forward, but there are some special attacks movement abilities that make it unique to itself. The bosses are unique and fun to play against, albeit a bit simple. The randomness of the layout of the dungeons as well as the weapons and possible enchantments make each run unique, although I still have my favorite items and weapons to use. The rewards come in the form of chests which contain armor, weapon enchantments, armor dyes, or weapons which are given to the player as rewards for defeating a boss at the end of a dungeon, and are purchasable in game from a merchant with ingame currency. (Hooray! No microtransactions) The story is present throughout the dungeon runs, but this is not a story centric game where each interaction will impact or progress plot. The game is not very long, but has a lot of replayability and will require more than a few runs to unlock everything the game has to offer to the player. The graphics are simple and unique and a bit stylized. They make it feel like like you're playing a comic book, and add to the light nature of the game. The music that is always silently humming in the background also keeps the game relaxing while still setting the mood properly for the dungeon or boss fight that you are in. Overall a fun that I enjoyed playing, and plan on continuing to play. Perfect game to unwind with. I would reccommend picking it up and having a good time as you slash your way through mobs and bosses alike.
[h1] Review - Rogues Like Us [/h1] === [h1] RATING: 8.0 / 10 - An Hero's Path [/h1] === [h1] Overview [/h1] Rogues Like Us is a roguelike dungeon crawler with top-down view. The technologically advanced kingdom of Arventous suddenly attacks all neighboring countires using mighty constructs and machines, bringing devastation to the world. But the outer kingdoms forge an alliance, and finally succeed in pushing back and defeating Arventian forces. Once arrived at the Capital, they already find it in ruins, reasons unknown. Since the end of the war, the town of Recluse, near the borders of the now dforbidden Arventian Empire, has been home to rogues and outcasts, and you head there one day because you hear about great riches offered to those brave enough to venture in the mysterious Arventian kingdom once again... Rogues Like us is a traditional roguelike game focusing on skill, finding equipment and upgrading your character through a run, only to then win (or die) and lose it all again, unlock new things to discover in the following sessions, and go into thefray once again. Thanks to good progression mechanics and combat, and also co-op (only local, a shame!) Rogues like Us is definitely a very good roguelike. === [h1] Gameplay Analysis [/h1] [b] General Gameplay [/b] In Rogues Like Us you will start at the main city of Recluse, where you will find various facilities at your disposal with different functions. here is the Armor Shop, where you actually cannot buy armor, but only change the one you have equipped. There are many sets of armor you can unlock, and every two pieces of the same set you wear, your character will be granted a bonus, depending on the armor type: some may give you more health, others more damage, while others unique effects. There are five pieces of armor total on your character, so you can have two level 1 bonuses from two sets, or onw level 2 bonus from 4 pieces of the same set. The next facility is the Armory, where you will be able to see all the weapons you unlocked, but not equip them, as you must find them in each run and cannot equip them from the start. Other facilities are the Library where you can read lore about the world, the enemies, bosses, and all the diaries you found in the dungeons, and infally the Dye SHop to recolor your armors with dyes you found while playing. To unlock weapons, armors and so on you need chests, and they are obtained by defeating bosses, fullfilling special events in dungeons such as arena fights, or purchased with Ultra Cores, obtained aswell, mainly, from bosses or rarely from quests. Once you get crates you can open the at Recluse once you finish your current session, and they will unlock new armor you can equip right away, new weapons to find in the next sessions, enchantments randomly applied to those weapons each time, and dyes to color your gear. Each weapon has different classes, such as polearms, light swords, heavy swords... and also diverse attack patterns, time to attack, range, and statistics applied to the damage and cooldown of your special abilities. Some armor sets give special bonuses that work with a specific weapon class, so having a good idea of what you are aiming to in a particular session is important. It's not guaranteed that you will find what you look for, though! Dungeons are divided in a series of mini-arenas that will each spawn enemies, while others will have weapons, altars and supplies in them and sometimes be free of enemies completely. As in any roguelike, resource management is important and deciding if it's worth exploring more of the dungeon, or instad go straight for the boss if you know the location, will be choices you make all the time considering risks and rewards. Each enemy you kill in dungeons will reward Cores, used as money with traders. Traders are found at the Camp, present in each dungeon, and will be of different types: Healer, will give you 2 health for a price, Cartographer, will reveal the whole map for cores, Armorer, will give you 1 armor for a price, and Alchemist, will give you a random permanent buff for a price. Prices are higher the higher is the dungeon level, in the first dungeons they will cost a few cores, while 3-4 dungeons away they will cost much more. Some NPCs in dungeons will give quests asking for something, like Cores, Health or Shields, and give random rewards that can be health, armor, buffs, or even Ultra Cores. Deciding if it's worth to gamble it depends on you. [b] Combat System [/b] Combat in Rogues Like Us is fast-paced, mostly melee-focused, and based on dodging as many hits as you can, as health is very limited (4 Base Health) and any hit will take out one. Enemies are not very varied, there are actually 6 maybe 7 enemy types, but they all come in three different variants, Green, the weakest, Blue, intermediate, and Red, elite variant. The variants will have different attack types and strenghts. Enemies can also have random buffs attached to them such as electric bullets, or spawn slimes upon death. The abilities at your disposal other than the basic melee will be Blast, a beam of energy passing through all enemies in the path and dealing significant damage, Slam, a circular AoE power that deletes bullets and knocks enemies back, and Dash, invaluable to dodge attacks. While you perform Slam and Dash you are briefly invulnerable. Slam and Blast have cooldowns, that can be reduced with buffs or weapon statistics, while Dash hasvey little cooldown and can be used often. You also have a Teleport Mark you can place anywhere and go back to that place instantly, useful if you need to go to a trader fast. Bosses in this game will always be the same for each dungeon. There are something like 10-12 bosses overall, and learning the attack patterns and weaknesses of each is paramount for success: While many are fair enough, some of them are incredibly difficult and will require great items and trinkets to be defeated. When you defeat a boss it will reward a random Crate, some Ultra Cores and a Trinket, a special item with unique effects, you can carry only one so choose wisely. Perfecting a boss, aka not being damaged even once, will reward better stuff. [b] Content [/b] If you want to gett all armors, weapons etc the game can last a good 15 hours for sure. It depends on skill anyway. [b] Balancing [/b] Balance is good enough. [b] Challenge [/b] Later stages with many elite enemies are tough, generally this game becomes challenging but fair. === [h1] Technical Analysis [/h1] [b] Graphics [/b] Minimalistic, low-poly art style has its charm, models and overall quality is good, and I personally really loved all the flying pieces of debris you see around when killing enemies. [b] Sound [/b] Average soundtrack and effects. [b] Performance [/b] Nothing to report. [b] Stability [/b] Nothing to report. [b] AI [/b] Enemy AI is a follow-and-attack AI type for normal enemies, and an attack-pattern based AI for bosses. Nothing special. [b] Quality of Life [/b] Effect descriptions of special armor set abilities should be detailed, as many of them you dont even know what they do unless you wear them. [b] Bugs / Issues [/b] Nothing to report. === [h1] Conclusion [/h1] Rogues Like Us is a solid roguelike game that would be fantastic with online co-op, but for some reason the feature is absent, and that is the only baad thing i can really say about an otherwise great title.
A hack-and-slash with an appealing clean aesthetic. Collecting loot to become more powerful & defeat badass bosses. It's definitely not mindless though, learning to time different attacks is key. https://www.youtube.com/watch?v=5SIWTdS-RXk
Check out the full review here: https://indierave.wordpress.com/2018/05/16/rogues-like-us-miscreants-versus-machines/ Disclaimer: This product was received for free Rogues Like Us is a rogue-like in both name and nature. Developed by oddByte, Rogues pits you against a series of procedurally generated dungeons packed with myriad monsters and limitless loot. But enough witty wordplay, let’s get into the meat and potatoes of things: should you play it? Gameplay is what you’d expect from a rogue-like: you fight through dungeons made up of rooms of different types – the standard monster rooms, treasure rooms that provide you with different weapons, statue rooms that can provide stat bonuses or challenge you to fight waves of enemies for prizes, etc. – with each dungeon being punctuated by a boss fight. The game feels best on a controller, excluding the ranged attack – it’s obviously a lot easier to aim using a mouse. The combat felt responsive, and it never stopped being satisfying to see the enemy constructs crumble into a pile of debris. As far as difficulty goes, Rogues Like Us provides a fair amount of challenge. I felt like the regular dungeons were harder than the boss fights a lot of the time, since you can easily be overwhelmed by a large number of enemies. That doesn’t mean I didn’t die to any bosses, though – the later ones were certainly not ‘easy’, for me at least. Rogues Like Us is some good fun, and I’d recommend it to anyone who enjoys rogue-likes. I played version 1.00 / 1.01 for around 6 hours, and can see myself going back to it. You can grab Rogues on Steam for £5.94 until May 18.
Got a key from the dev & sure youre used to hardcore shilling to follow but i daf about free stuff enough to sell my soul and my peers out. Dont often play games like this although i used to but these rogue likes/lites seemed to have morphed into something else, something hard for the sake of hard something grindy for the sake of grind, often feeling otherwise shallow and empty, like a movie you have seen a hundred times before. What this game does well is focus on the core fundementals, they strip much of that bs away and keep it simple and to the point ultimately feeling pure in a sense in a genre that for the most part feels cluttered and messy. I have one gripe the bosses arent balanced in the way they should be BUT from what i heard some complained it was "too hard" so the devs felt pressured to dumb it down a notch, this is the day and age we live in these devs cant win and neither can we because of mainstream hacks who want to force games into being what they want it to be when it should always be about what the devs desire, what they feel the game should be. Level design is solid but the game could perhaps use a bit more BGM variety, thankfully my gripes can be tweaked easily the core game itself i am having fun with addictive in a sense thanks to who they handle loot/armor ect. Good bang for buck
Awesome game! Had a ton of fun with it :) That's the kind of game you'll want to complete to 100%!
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