
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is garbage now. what ever the 1.0 update did made the game unplayable. mouse input becomes jittery/unresponsive and frame begin to drop
Fun fast-paced arcade-y game with limited replayability. Absolutely not a realistic/tactical/simulation sort of game, even though the store page suggests otherwise. Doesn't feel like a 1.0 'full release' at all. Needs more maps, more bosses, more mission variety, fleshed out meta-progression...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very buggy, the colors automatically assigned to the players aren't synced to the server properly and when someone leaves the mission it basically hard locks the progression because the server thinks you are a color but you are actually another and can't ready up. Another bug I encountered is when it comes to refilling ammo, you sometimes just can't because the animation when the operator stretches his hand keeps repeating and the refilling prompt keeps resetting every time the animation resets. The game has big optimisation issues - low fps, server desync. And to be honest, it's not actually fun, I got annoyed in under two hours of gameplay. Better off playing Payday or Crime Boss: Rockay City since it's clearly trying to get a spot in that genre.
This game is not ready for its full release, not even close. so disapointing honestly feels pretty scummy
should of been left baking in the oven
Worst tactical shooter I've ever played since Takedown: Red Sabre
Not a lot of tactical shooters grow on me unfortunately, but this one did. Probably because it's a perfect middle ground between tactical and arcadey gameplay, in my opinion. The gameplay is fun and I love the vibe of the game, and I also like every single map. That being said there is a severe lack of content, especially maps, but also guns. The skill system in the game also feels very barebones, there should be more skills, as well as more interesting skills, you upgrade using rogue points. I do agree with the other reviews fully, the game does not seem ready for a full release whatsoever. Honestly i feel certain that the game will be abandoned entirely, but gradually, due to poor sales. It might get a handful of lackluster updates before it's completely abandoned. I would recommend it on a 10$ sale, but not for 20$. The only other game that feels like it has a great balance of tactical and arcadey shooting that I liked, is Military Conflict: Vietnam. It also has a substantial amount of content for an EA game. Just putting that out there.
I see multiple people are giving this game flame for various reasons. 1. The iron sights are ACCURATE (in a simplified manner). I work with actual weapons irl and I can say that I heavily prefer this "iron sight-like" style of crosshair over the classic dot slapped in the middle. YES, some weapons have first-shot inaccuracy. That's something that you can see in CS2 as well. It's also makes sense, from a logical POV. 2. From my experience, there is some kind of bullet drop-off effect, or at least it's what it seems like, unless the red dot sights might not be calibrated. 3. One ACTUAL issue I've encountered is the hitbox for the heads of decapped heavies. That I too struggle with. 4. Outside of that, this game is EARLY ACCESS, people. Cut it some slack — you bought it early. It will OBVIOUSLY have some lacks here and there. I'd say we can put our faith in Crowbar Collective. Just give them time. I know I really enjoyed Black Mesa 125.8 hours) and I found out about Rogue Point through that game's page, and I came with high expectations. For an EARLY ACCESS game, it has not let me down yet. I will update this over time as I get more hours and as I complete more campaigns. As of writing the initial review, I only completed 1 campaign (after a bajillion tries cause I did it all solo).
lol
Version 1.0 is out now! Meta progression, tons of unlockables, randomized maps, lots of customization, great gunplay, cosmetics, and 4-player co-op! ...where you play as a bunch of amateur SWAT-like operators ...mixed with neon lights :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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