
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lol
While I had fun with the game, despite a few bugs and hitches. The game is leaving EA on August 4th and it's nowhere NEAR the state it should be to gain a full release. Game still kinda has a identity crisis when it comes to gameplay elements. Ideally, it's a FPS that play similarly to Rainbow Six Siege old PvE Terrorist Hunt gamemode but quickly wants you to play it like it's a CSGO but with either stupid AI or AI that ♥♥♥♥♥♥♥♥♥ you behind corners or outright moves sporadically taking pot shots at you while you have no idea how you got hit. Not enough levels in the game despite different generated levels. Perhaps with time, the game will adapt a fresh direction and stick to one path and of course add more content like more levels. But as of right now, if you were to get the game, get it on a sale.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dev's are throwing in the towel to it jumping straight to 1.0 from V.61 for "Full release" while they ignore the Roadmap they put out and say hey lets put in a mod tool which you can only make maps and say ehh one new map and the community can do the rest for us. Could've been an amazing game with endless possibilities but somebody is pulling the rug and saying it's good enough while the game is left half baked, probably best to just save your money and spend it on something complete or with dev's that back their game with solid progress
I see multiple people are giving this game flame for various reasons. 1. The iron sights are ACCURATE (in a simplified manner). I work with actual weapons irl and I can say that I heavily prefer this "iron sight-like" style of crosshair over the classic dot slapped in the middle. YES, some weapons have first-shot inaccuracy. That's something that you can see in CS2 as well. It's also makes sense, from a logical POV. 2. From my experience, there is some kind of bullet drop-off effect, or at least it's what it seems like, unless the red dot sights might not be calibrated. 3. One ACTUAL issue I've encountered is the hitbox for the heads of decapped heavies. That I too struggle with. 4. Outside of that, this game is EARLY ACCESS, people. Cut it some slack — you bought it early. It will OBVIOUSLY have some lacks here and there. I'd say we can put our faith in Crowbar Collective. Just give them time. I know I really enjoyed Black Mesa 125.8 hours) and I found out about Rogue Point through that game's page, and I came with high expectations. For an EARLY ACCESS game, it has not let me down yet. I will update this over time as I get more hours and as I complete more campaigns. As of writing the initial review, I only completed 1 campaign (after a bajillion tries cause I did it all solo).
Not a lot of tactical shooters grow on me unfortunately, but this one did. Probably because it's a perfect middle ground between tactical and arcadey gameplay, in my opinion. The gameplay is fun and I love the vibe of the game, and I also like every single map. That being said there is a severe lack of content, especially maps, but also guns. The skill system in the game also feels very barebones, there should be more skills, as well as more interesting skills, you upgrade using rogue points. I do agree with the other reviews fully, the game does not seem ready for a full release whatsoever. Honestly i feel certain that the game will be abandoned entirely, but gradually, due to poor sales. It might get a handful of lackluster updates before it's completely abandoned. I would recommend it on a 10$ sale, but not for 20$. The only other game that feels like it has a great balance of tactical and arcadey shooting that I liked, is Military Conflict: Vietnam. It also has a substantial amount of content for an EA game. Just putting that out there.
♥♥♥♥♥♥♥♥ some semblance of solo support would be nice.
hear me out. definitely not a finished game. definitely not the best game. but when i need to scratch a very specific itch (PVE, Co-Op, Arcade, FPS.) this mostly does the trick. as someone who is very average at games i think the difficulty level is right where it needs to be. they've nailed replayability and progression. my only hope is that there's more to come whether it's changes or additions i'll be happy to see anything.
Confused, generic slop that rides off of the coat-tails of black mesa. This game cannot decide wether it wants to be payday, l4d2 or CS. Locations are generic and samey across the board. Bosses are very underwhelming. Characters are insufferable, generic Triple A heroes. DO NOT BUY! THIS GAME WILL DIE IN EARLY ACCESS! THE DEVS JUST WANNA DUMP IT
Game is fun for the 9.99 you pay. Everyone dogging the game is just bad. Skill issue.
Ignore negative reviews.. this game is actually very fun. reminds me of a weird mix of payday, left for dead, and perhaps like ready or not. 10$ is a steal.... I will be playing this for many many hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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