
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth the price for sure. Love the mix of genres, and the gameplay feels great. Getting a lot of hate for a hasty 1.0 release, which I get.. But for someone just coming in, I'm absolutely loving it! Here's hoping they pop a map or two in and a few more bosses.
This game is very confusing. It tries to treat itself like a tactical shooter in the vein of SWAT 4 and Ready or Not, with there being all of these tactical equipment designed to disrupt and predict your enemies. The problem is that the core gameplay does not support this playstyle at all since it's basically a run and gunner. Enemies are not a threat by themselves, instead they just mob you like crazy (spawning literally behind you sometimes), and have basic AI. Compare this to SWAT where, while the AI was still not crazy, they were an actual threat. A single dude in that game can put you down very quickly, which alongside the slow pacing of the game, made you have to act tactically. Predicting and planning around the enemy was actually important since they were a threat that occupied space. In Rouge Point the enemies aren't a serious threat by themselves, they don't really occupy space since they will just swarm you, and the game pace is so fast that you don't need to be tactical. It's just better (and feels better) to rush enemies and shoot them like you're playing a crappy counter strike custom level. I still enjoy the game, but I think for most people this is the worst of both worlds. The run and shoot gameplay is ok, but not strong enough to carry the simple gameplay loop. The tactical gameplay doesn't really matter since you don't need to plan at all. Planning just slows the game down without much pay off. The writing is also whatever, with the general vibe being that there's no identity to the game. It's not bad, it's just that there's literally nothing there. Still, if you're just looking for cheap shooter, it's alright. I don't mind the issues that much, but I think for most people there are games that focus on parts of this one that are more enjoyable.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
請告知開發者,多人遊戲經常性清空玩家物品與金錢,嚴重影響遊戲體驗
deffs requires a bit more teamwork, no need for heroes.....they usually die first. good maps, weapons and an upgrade path to make things easier. some of the visual upgrades look quite nice
[b] Прикольная игра Рогалик шутер, тут нужно больше контента, потому что за фул прайс многовато просят, по сути с первого раза пройти можно и сделать рефанд) Я бы стилистику немного посерьезней сделал бы, а то что-то она немного в мультяшно фантастическою сторону сделана. Мушки поправить нужно, а то вроде в жбан даешь, а оно не в жбан. Реиграбильность пока только в модулях стволов и скинах которые получаешь за килы, но я бы не сказал что сильно гриндово, 1 катка и можно почти весь ствол грейднуть. Больше кастомизиции можно добавить, и больше цветов для этой же кастомизации. Ну и сюжеток больше добавить, и побольше локаций. А ну и главное - подтянуть оптимизацию, а то что то от настроек ничего не меняется, а в конце на последней главе забега, спавнит просто кучу ботов от которых почему-то седает фрискас. [/b]
I'm a simple man, I see a rogue, I point.
現状、満足とまでは行かないが割と楽しく遊べている。 『現代風の舞台』で『人間の敵』と『実銃で』撃ち合う『PvE』シューターというのは、有り触れているようで意外と貴重なジャンル。大抵はSFやファンタジー要素が入ってたり、PvPがメインでPvEはオマケだったりする。なのでこの手のPvE・Coopシューターが好きな人にはそれだけで評価ポイントになることでしょう。Ready or Notよりは気楽に特殊部隊感を楽しめるし、PAYDAYシリーズと比較すると歯応えのある戦闘が味わえる、といった感じ? ソロでクリア出来なくもないですが、ステージから脱出するには狭いエリアで一定時間ラッシュを耐える必要があるため結構難しい。フレンドと協力して互いにカバーし合う立ち回りが大事になってきます。野良で仲間を募集することも可能。 ローグライトFPSでもあり、スキルポイントが貰える任務をクリアすることでクリア後、あるいは任務前のロードアウトでスキルを獲得出来る。 ただ、ライフル威力アップ、リロード速度増加といったステータス上昇系か、〇〇でHP回復といった追加アビリティ系のみ。面白いスキルやシナジーを感じられる組み合わせなんてものは無いので色々と勿体ない気がする。 α版ではクリアしても特典は何もなしだったのですが、ミッションクリアで貰えるポイントを集めて所持金額アップだとか弾薬数上昇だとかの恒常ステータス強化要素をアンロック可能になったので、ある程度のモチベーションにはなるでしょう。武器ごとのキル数でアタッチメントやカラーをアンロックするのはちょっと苦しい水増しじゃね?と思わなくもないですが。 アーリーアクセスだからか最適化不足が各所で見受けられます。動作が重いということはなくむしろ快適な部類ではあるのですが、リーンすると奥の壁が一瞬透明に見えてしまうオクルージョンカリングだとか、敵を殲滅しなければならない場面でマップの隅に敵が一人棒立ちしてしまいこちらが探しに行かなければならないナビメッシュ不具合等、致命的なレベルでないにせよ気になるバグがちらほら。特定のマップ(空港?)に入ろうとすると無限ロードの後に切断(なんとオフラインでも)されるというバグもあります。ソロであればゲーム再起動で何とかなりますがCoopだと部屋爆散という事になるので早い所直してくれ。 ゲームの目的としては、任務を達成してお金を貯めつつ装備を購入、スキル取得を繰り返し、キャンペーンのクリアを目指すという内容。ただ、キャンペーンの最後に構えるボス戦が本当につまらない…。 ラスボスは、滅茶苦茶固く、足が速く、火力の高いショットガンを連射してくるステータスの暴力といった存在なので、勝つためには一工夫必要になってきます。 Coopであれば一人が囮になって逃げ回り他のメンバーで一気に撃ち込む、ソロであれば腰ぐらいの高さの地形に上手い事引っかけて相手の攻撃を封じて(攻撃判定は銃口からトレースされているようで、障害物で銃口を塞ぐと相手の攻撃をほとんどカットできます)撃ち込むといった感じ。引き撃ちしてもボスの防御力と体力が高過ぎてジリ貧、開けた場所だとグラップリングフックみたいなもので強制的にボスの目の前まで引きずり込んでくるという具合で、正面からまともに撃ち合うと勝つのがとても難しいです。ボス戦をこの仕様に決めたスタッフは今すぐクビになればいい。 ラスボス戦は正直ゲーム性に合っておらず、理不尽さと大味さの塊。無理に最強ボスに挑む方式にせず、ちょっと強い敵の小隊を殲滅させようみたいな方向性で良いと思うんだよね。 それと、敵を撃っても身体を少しビクつかせる程度のリアクションしかせず、一切ひるまないのはいかがなものかと思う…。いかにも頭がイッてそうな突進近接キャラのBerserkerはまだ分かる。銃をこっちに向けて撃ってくる普通の雑魚敵も、サイドステップで射線から逃げつつ、弾が当たっても上体をプルプル言わせながら正確に撃ってくるのはヒドくないか?ライフルやショットガンで撃ってもこんな感じなので、いまいち当てている感が薄い。そのぶんヘッドショットを上手く決めて早く処理出来た時は楽しいのだけど、ボディショットも当ててはいるんだから多少ひるむくらいしてほしいものです。 もっと根本的な話として…ミッション前のブリーフィングタイム、ドアの向こうを確認出来るカメラやロックピックツール、ブリーチングチャージ等のドアエントリー関連ガジェットは現状まったくと言っていいほど機能していません。オブジェクト進行や脱出パートでどのみち敵がこちらを気付いた状態で攻めてくるようになるためステルスを意識する必要がなく、ドアエントリーもキックで事足りる場面が圧倒的に多いので、あちこち動き回って敵を倒すラン&ガン系のゲームとして楽しんでいます。今は楽しめているが飽きも早そう。何かタクティカルな方面に一工夫入れたくなるようなアプデがほしいです。 α版は固定だったマップも、スタート&ゴール地点、障害物やエリアの区画分けがランダムになり、若干のバリエーションが出来ました。あとはいくつかマップタイプが増えてくれれば文句なしですね。 冒頭に書いた通り、こういったPvEシューターは貴重なので、長所を伸ばしつつ、イマイチな部分は磨きを掛けるなり思い切って切り捨てるなりしていってほしいです。今後が楽しみな作品。
Awesome game
GG
fun when only with friend
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