
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾打烟硬穿弱智游戏
能看出来你游是有意往收获日靠拢的 但是它又反而向拟真迈了一步 说它是收获日吧它游戏内回甲手段为0 说他是严阵以待吧它又给你往关卡里猛猛堆怪 而且地图内几乎没法打出所谓CQB之类的配合 它就像是去了精华留了糟粕 突也突不爽 潜也潜不爽 更别提撤离点刷怪潮 这是最可怕的 有的地图撤离点四面八方都会来人根本没地方躲 再加上沟槽的人物性能喜提重度铅中毒 顺带一提游戏内没有倒地系统 血条扣光你就死 唯一拉人手段还是占用医疗包的除颤器 而且还给你的队友整了个背包栏位 这样你就可以把物资放背上让队友拿 但是他妈你用不了 只能说何意味 局外成长内容太少 局内成长则是灾难 你还没组成一套能爽玩的Build游戏就结束了 更别提大多数技能根本没几把啥用 起装备系统也是灾难 什么叫我买来的枪还得肝配件 我宁愿配件收费 值得一说的是这游戏的美术 我挺喜欢这种风格的 总而言之 游戏荒了可以买来玩玩 不然还是去看看隔壁PAYDAY2吧 起码还能设的爽一点 最后给点小建议 1人物能从尸体上扒子弹 哪怕五发都行 2加入倒地系统增加容错 3回甲手段太少了 要么和payday3似的搞个护甲系统 要么就搞防弹插板 哪怕给个占用栏位的护甲包也行 4放弃硬核化 5优化撤离点多加点掩体尽量避免玩家被高打低 6战利品太少了 你不能说是让玩家光做任务 得给他们奖励 而且手机解锁门这个设计我也只能说何意味 建议C4能炸这种门 因为房间太多手机太少而且大部分都是补给房 何乐而不为
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty fun. I really enjoy it. The people leaving negative reviews don't have any friends to play with or don't join other people. I am looking forward to the workshop mods which will give this game lots of creativity and longevity. Its a great cost for $9.99, especially since you can mess with settings. The gunplay, gun options, and gun attachments are cool. I like the money system. The maps and randomization is pretty great. You can unlock all of the outfit options and gun skins without paying extra for it which is refreshingly not greedy. You can go full non-lethal for more money which is neat. If you like R6 Terrorist Hunt or Ready or Not then you'll like this game. I would like a third option when picking maps besides the optional. I would suggest adding more graphic settings for better tweaking right away. Add some options for solo play which would solve most of the bad reviews. Add More bosses in a unique way. I see a great future for this game.
Honestly, I wish I could give this game a neutral review. It's good for what it is, but I would mainly pick it up on sale. The main issue I have with it is that it seems to have an identity crisis Certain aspects of the game seem like they want you to play hyper tactical like in SWAT/Ready or Not. Stuff like no regenerating armor/HP, highly limited ammo, one shot headshots on nearly all enemies, first shot inaccuracy, and a stealth system (which admittedly is half baked) But then other aspects of the game seem to want it to be a horde shooter more akin to payday2. Stuff like the reaction time of enemies, the sheer number of enemies, enemy berserkers who sprint at you with a machete, the whole dead drop "roll for random weapons/equipment" system, and a boss enemy at the end of any one run with 9999999999 HP Additionally, I don't like the current implementation of armor. Given that there's no way to recover it in the field nor does it regenerate, even partially, its basically just worse HP, except for the fact HP can be healed by medkits, but you cant recover armor at all once a plate is broken. I think there should either be an armor bag equipment just like how there are medkits, but to recover armor instead of HP; or make plates significantly weaker but make them act more like a shield like in halo or payday or something. give me an actual reason to bring armor plates, especially if theyre just going to get entirely shredded by the first enemy that even glances at me. Finally, can you please tone down the amount of voice lines the operators say? I'm normally all for player characters being talkative, but hearing my operator say "that's right, keep walking" 5 times in a row after just peaking out of cover to see if an enemy that hasn't detected me is still there is very annoying, just give it a cooldown of like 30 seconds or something between triggers of it, same with all the voicelines radioing back and forth to control.
Fun with friends, and looking forward to future updates. Not much like this out there.
Mucho potencial. 8/10
Qualche italiano dovrà pur lasciare un parere onesto su questo titolo no? Dagli sviluppatori/gamer dietro Black Mesa ti aspetteresti un titolo estremamente solido e infatti è così... Un fps coop (o anche in singolo) su missioni a bivi in stile roguelite, con cui fare soldi, sbloccare skin per vestiti e armi, sbloccare personalizzazioni e accessori arma. E' trascinante una volta avviata una partita, ma il meglio lo dà in coop, considerando che la difficoltà in singolo già dopo qualche vittoria diventa abbastanza violenta. Per fortuna una o due persone ogni tanto si trovano hostando o partecipando. Come punto forte (e direi anche originale) c'è la pianificazione pre-partita, in cui tutti possono disegnare sulla mappa la strategia da seguire. Se da una prima impressione può sembrarvi un titolo arcade, in parte avete torto. I movimenti sono lenti e lo shooting tattico, i nemici rispondono in modo rapido e subiscono danni in modo realistico (1 colpo alla testa uccide, su quelli corazzati li butti a terra rompendo il casco) e i danni in arrivo sono leggeri, ma la salute non si rigenera e scontro dopo scontro non sarà sempre facile sopravvivere se non vi porterete l'equipaggiamento corretto. Tra scanner, cariche da irruzione, scale per approcci dall'alto, grimaldelli, arieti ecc potrete gestire i compiti sfondando la porta principale o se sprovvisti di ciò che serve facendo il giro. La cooperazione è molto sentita e ci si diverte con poco. Sicuramente è lo shooting la parte più soddisfacente, con suoni di spari e proiettili che cadono su diversi tipi di terreni decisamente curati. Effetti visivi di qualità come la rottura dell'armor personale e una ventina di armi tutte appaganti da utilizzare, dalle semplici pistole alla spara peperoncini. Essendo ancora in accesso anticipato non troverete una grande varietà nelle mappe, ma gli obiettivi sono diversi a volte e posti in punti casuali delle stesse mappe, variegando un po' la formula. Intrattiene con poco e lo fa bene, guadagni, spendi, personalizzi, ti diverti, solido e divertente. Se con un amico meglio ancora. Ho scritto un'anteprima in caso vogliate maggiori dettagli, dal vostro recensore di quartiere, alla prossima! https://www.ilvideogioco.com/2026/02/22/rogue-point-anteprima/
If you want a fun-sized dose of absolute mayhem, this game is great for it. The gunplay is a lot more on the mad-capped side of things than the slow-and-tactical one, to it's benefit. Better when you have people to play with obviously.
The game is fluid enough i actually been liking playing it. Some issues that need to be resolved include matchmaking. There's no point in doing matchmaking or server browser if you aren't going to lobbies that haven't started yet, If they have you have to sit spectating until they finish up the run which is the most boring thing ever especially for noobs. There needs to be some sort of loadout and timer you get before joining an ongoing mission now. Also need more maps for better playability only 4 to start with
genuinely a refreshimg take on a modern shooter
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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