
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Ну вообще, это классика Лайт - Экшн - Рогаликов. Достаточно сложный платформер для тех кто кайфует от мазохизма, ладно, шучу ^_^ По игровому процессу все достаточно просто, у нас есть огромный замок для исследования который наполнен комнатами с врагами, ловушками, или какими либо ивентами. Нам предстоит путешествовать по замку и собирать всякие штучки, вроде чертежей для оружия, или разблокировать воспоминания, или....итд итп.... Так как процесс достаточно сложный, то умирать мы будем часто, и смерть нашего главного героя необратима, однако, на смену погибшему воену, приходит его наследник, который наследует еще и генетические черты, которые могут давать бонусы, или проклятья После смерти, все накопленное золото мы будем спускать на строительство нашего замка. Тем самым мы будем открывать новые классы или давать прирост нашим характеристикам, ну а так же золото понадобится для крафта оружия, ну и конечно, крафтить его нужно будет у кузнеца за золото с помощью чертежей. Да и....кузнеца надо открыть, чертежи найти....А все золото лучше спускать после смерти, так как начиная новую игру, у нас все наши кровные заберут. Несмотря на мультяшную графику, здесь выполнено все оочень достойно. Игра играется интересно и выглядит достаточно прикольно, но это не отменяет ее сложности. Вообщем, если не боитесь сложности к которой нужно долго привыкать, то берите
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| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $266.8K | 843 | 74% | $14.99 | |
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| $1M | 2.6K | 88% | $16.99 | |
| $136.6K | 8.6K | 97% | $0.74 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 648ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into this game expecting it mostly to have merit for its combat, but it's fairly good all around. The combat is still my favorite, but there is also a decent story, soundtrack, and environment. And they're all great separately, but I mourn that they don't work together as well as they could. I don't feel that the game plays like a story even though it has one. Only one boss fight, for example, felt like it had narrative weight because the environment and music starkly juxtapose everything else presented in the game, and the information given directly before the fight most clearly communicates that the game is a biblical allegory. I wish the game didn't feel so fragmented in this way because the experience could've been so much better. But even still, this is well worth your time because I still maintain that Rogue Legacy 2 is a very fun game, and generally well put-together.
挺好玩的,开了房规玩着简单多了
Builds upon the last games game-loop very well. The fact you can turn off contact damage is a huge plus. I also love the ways different ways the enemies attacks along with how each weapon plays a different style.
自虐遊戲
Eğer joystick iniz varsa indirimdeyken alın ve sömürün.(klavye için kontroller biraz zor 500tl civarındaki bir joystick yeter ve bence fiyatı biraz yüksek 13 dolar yerine 7 dolar daha ideal olabilir bu yüzden bence indirim kovalayın)(benim bilgisayarımda bile yağ gibi akıyor)
I want to find the nearest cat and pet it.
只通关了一次主线流程。盗贼遗产2我认为称得上是一款好游戏。先说优点:战斗系统做的还不错,主要是角色方面,多样化的角色让整个游戏内容比较丰富有趣,不会太过于同质化。音乐是好听的但是不那么惊艳。世界观比较有意思。在这款游戏中能看到一些跟其他游戏有异曲同工之妙的设计,比如地图设计有点像死亡细胞,跑图下劈有点空洞骑士的味道等等。接下来是缺点:跟死亡细胞做对比,在游玩死亡细胞的过程中就算是刷细胞的过程也不那么无趣,但是盗贼遗产让我没有一点刷等级的欲望。非常奇怪的小怪的组合让人不知道该如何躲避。我是比较喜欢按照制作组安排的难度玩的所以没进行房规修改,怪物的碰撞实在让人觉得很恶心,或许经过大量的练习之后能做到制作组说的“一切攻击都可以被闪避”吧,但我实在没欲望进行大量的练习,在通关之后也不太有兴趣进行更高难度的游玩因为现在的难度已经对我来说有点劝退的意思了。。在武器遗物和法术方面,感觉是不是有点太少了?我的游玩体验是一局玩下来可能看不到几个遗物,所以直到通关我还是有一些遗物从来没见过。既然设计了多样化的体验那么是不是让遗物和武器的获取更简单些会好很多?游戏流程方面,我也觉得有些奇怪,我的游玩体验是开了新区域之后,不断循环找boss房和死在找boss房的路上的过程,使得整体体验略有些乏味。总的来说,我认为盗贼遗产不太适合大部分人玩,较高的上手难度和较少的正向反馈直接影响了游戏体验。因此不推荐。
Прошел игру до титров. Хорошо сделано, но местами лез в гугл чтобы понять "что делать дальше", потому что в какой0то момент без нужной руны не мог идти дальше. В остальном все отлично., графика не пиксельная, боссы интересные, прокачка вполне себе. У меня прохождение заняло немного больше 30 часов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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