
Play your cards right to conquer the world in the Roguelite 4x. Explore mysterious lands, survive against the barbarian horde, and grow your stone age empire into the stars!
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About


🗺️ Scout procedural lands that shift beneath your feet.
🗡️ Survive against the fierce barbarian horde.
🎆 Discover deep systems and powerful combos.

🧪 Mix over 200 game-changing technologies.
🎲 Improvise to make the most of each unique run.
❄️ Watch your choices snowball, creating wildly different civilizations.

🎴 Draft your perfect deck of cards to craft a unique strategy.
🔨 Upgrade your cards, units and cities in every era.
📈 Build an enduring empire, from the stone age to the singularity.

🏆 Achieve tough challenges to reveal new content.
✨ Unlock permanent upgrades between matches.
⚰️ Die in spectacular fashion, and try again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buy on sale. Fun but shallow. Great for a potato. I like the concept but it is basically a mobile game on PC. RNG is key and if you fail to get a key tech that lets you exploit a key resource you will be screwed. Nevertheless, the game is pretty easy if you are familiar with 4x games at all. I feel like the Roguelite element needs a ton of work for it to truly be considered as one. It is entirely possible that I have just played till I won and then found no reason to continue but I found no reason to keep playing once I won. With most Roguelikes, the games are hard enough to require many rounds and different strategies thus providing a reason to play again. Here I felt like I stumbled into victory by simply taking on as many camps as possible.
I really like this game. Think this as civilization game, without civilizations, instead your entire run is to fend off or eliminate barbarians. Without the barbarians being obnoxious pieces of bleep overspawning zealots.. IF you do your job well and do not over zealously expand and keep killing their scouts. There are some random mechanics with random tech draws every era with generous re-roll mechanics. However, it's well enough balanced, that I end up doing upped challenge runs without using re-rolls and it doesn't seem boring if you are fan of civ style games. If you really know what you are doing you can do something really really satisfying, you seldom get to do these days in civ games : Nuke the map. Oh boy nukes are good in game, I absolutely love them, there's even time travelling if you want it. If you just want to win with every leader, the game is not that large, but if you keep upping the challenge ( beat one before, you get new one), there's decent amount stuff to do chasing achievements. There are also charms to boost future runs and they really help, but like tech re-rolling they aren't needed unless you really go overzealous. Currently my absolute favorite "play while you listen podcasts and news" game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game that blends Civilization-like gameplay with roguelite and deckbuilding elements. If you're looking for a feeling of one more turn then this game really does it. It is a solo only experience where you have to expand while fending off the barbarian waves. The game is balanced (with some strategies better than others of course) and winnable even on the highest difficulty (though it still requires a lot of skill and strategy to beat). Is the art good? Not really but it doesn't really matter if you are a veteran of 4X games. I can only highly recommend this game.
Got this Bundled with other games. Game is fine in fun. Cool card synergies. Tutorial is just a full game with some tips so just be prepared to take the full time. Can't recommend cause of the AI art for the icons really detracts from the easy on the eyes style the game otherwise has. The maker does disclose the use of AI so thanks for that. If the game gets icons for its level ups consistent with the rest of the UI it would be a thumbs up from me.
A fun and quick 4X strategy game with an interesting card twist.
食之无味弃之可惜,这两年肉鸽+4X的游戏数不胜数,和其他同类型游戏相比玩起来很难受。 1,科技随机+建筑随机导致运气不好时到游戏后期了木材、钢铁这种低级材料仍然能卡脖子 2,兵种设计愚蠢,工人只能采集,攻城单位需要一回合固定,飞机只给几点护甲以至于能被中世纪步兵秒杀,海军腿短几乎无存在感,道路只能减疲劳对大规模行军毫无帮助。实战只能把步兵、坦克、远程这三个兵种(尤其是高防御的坦克)用重新装备快速提升战斗力对野蛮人形成碾压之势,不然前期被围攻几次就输了 3,各文明没有区别,只是一个遗物不同,我去年玩的《帝王牌局·古国纷争》同样是小作坊的游戏但是各文明区别明显 4,单机且无外交,《文明7》外交再敷衍起码有外交
Игра довольно простая по механике. Добавляй карты в колоду, разыгрывай карты, чтобы получить больше новых карт. Но в этом и прелесть игры. В игру хочется заходить снова и снова.
prefer this to civ
Wonderful 4x deck builder. Great indie work. Very good "just one more turn" vibe.
Clever design. Difficulty needs to ramp up more quickly.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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