
Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Aug 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Warren Spector (Studio Director - Deus Ex® and Thief®: Deadly Shadows), Paul Neurath (Exec Producer - Thief®: The Dark Project and Thief®: The Metal Age)
ENTER THE SHADOWS
Enter the shadows in this introduction to Thick as Thieves. In the shadow-draped streets of Kilcairn, fortune favours the bold. As a member of the Thieves' Guild, you'll undertake daring heists to claim precious heirlooms and uncover arcane secrets hidden within this alternate-history 1910s Scottish city, where magic and early technology have begun to collide.
Whether working alone or playing online co-op, only the most cunning will seize their fortune in Thick as Thieves!
MASTER THE ART OF STEALTH
Play as one of two skilled thieves, each with their own unique talents and abilities and use observation and improvisation to pull off daring heists. Just make sure to stay hidden in the shadows.
BECOME A MASTER THIEF
No heist ever plays out the same way twice in Thick as Thieves. Whether playing solo or co-op in short play sessions, as you increase the difficulty from Novice to Master Thief, security layouts and guard configurations shift, creating dozens of distinct and highly replayable experiences. Every mission is an opportunity, and every opportunity can be approached creatively.
THE RIGHT TOOLS FOR THE JOB
Use all of your gadgets and abilities to gain your spoils. When things get complicated, use Slithersap to short-circuit security lights, toss a Smoke Bomb to break line of sight, or send out the Pickpocket Fairy to trigger switches from a distance. Whether you use stealth, distraction or subterfuge, all the tools are at your disposal.
WELCOME TO KILCAIRN
As a newly minted member of the Thieves’ Guild seeking to prove your talents, take on one of 3 Mission-types and 16 Contracts across a 4-hour campaign that will take you to two of Kilcairn’s well-guarded landmarks Plot your way through the streets and across rooftops to seize your fortune.
Key Game Features
● This introductory taste offers Two Thieves (The SPIDER and the CHAMELEON), two dynamic and highly replayable maps, 16 Contracts and 6 unique pieces of gear.
● Innovative Stealth Action - Classic stealth taken to new heights as players improvise to find creative solutions to pull off audacious heists in a dynamic world that is out to stop them.
● Team Up or Go Alone – Every thief has their own style. Work alone or find a partner in crime and have each other’s backs, even as the best laid plans start to unravel.
● Become a Thief – Uncover the secrets of the Constabulary and the mysteries of the nobility while you discover what it takes to become a master thief in the tightly guarded landmarks of Kilcairn.
● Curated and Replayable - Undertake contracts, change your gear loadouts, and showcase your skills in short, engaging missions that change with every playthrough.
Can you become the greatest thief of all?
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.3Kreviews | 65% | — | $214.7K |
| Free | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This should have been marked as an early access title from the beginning and now updates/new content have ceased. It is not a finished game and doesn't seem like it ever will be finished
By the time you unlock the second and final playable character, you'll be bored out of your mind and will no longer be eligible for a refund. The enemy AI is bad. The voice acting is WEYRI bad, YOOKNO? All guards express themselves by using the animation (singular) from Hello Neighbour, for some reason. There's only 2 maps, and everything in this game is walled out behind the mind numbing grind. Every bit of character customization (which you can't even preview before purchasing) in this game is a bloat of retextures and skins with an illusion of choice and progression: - buy yourself a beard (1) - the same beard and a top hat (2) - the same beard and the same hat but also glasses (3) That's how you coded your games in the last century; this should've been modular from the start, but then the list of unlockables would've been comically small. Also it's an [url=https://store.steampowered.com/news/app/3341000/view/710030082774663781]abandonware[/url] now. Somehow Redfall was a better game than this one. Don't waste any amount of money, and especially don't waste your time with this one. If you ever wanted to play Thief in co-op, try Thief2MP/NewDark instead.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The low review score isn’t down to the quality or length of the game, but to the marketing team’s ‘pump and dump’ strategy. It’s being promoted as a full-fledged game by two design icons, rather than a compact experience to while away an afternoon with. According to other reviews the team got downsized to less than 10 people — which I wouldn't doubt, given the current wave of mass layoffs in industry. If this is accurate, I love the concept of releasing a mini version of the games vision for 5 € instead throwing the whole thing away. The current version is big enough to have an afternoon of low commitment fun with a friend. And 5€ is a fair price for such an experience. Maybe there was or is still hope from the developer to build it up to a whole big game, but that doesn't excuse the bad choices from the marketing department regarding expectation management.
ITS $5 PEOPLE FOR F's SAKE shut up!!!! The game itself is a GOOD game though yes it is short, its cheaper than a cup of coffee and will get you at least 4 hrs of fun if not even more with a friend as it's co op! The Two maps does get old and YES it should have been advertised as EA... but again... ITS FIVE DOLLARS Would I have liked to see more maps sure... but these people downvoting are just terrible human beings.. Game works amazingly smooth and you can do some neat things with the items in the game itself.
Couple weeks ago I would of recommended the game, but as of now? No. Development for it is dead, no further updates, meaning you are stuck with repeating the same 2 maps with the same objectives. Disappointing, but expected since there was so much silence on actual meaningful updates.
Abandoned before it even had a chance to grow. Should've been early access with how unfinished it feels.
Game had a fun concept, my friend got it for me and we didn't know about the development cycle. Saw they announced today that the current content is it and I didn't realize the two maps we played are all there is. Steer clear, this has been abandoned too early in the cycle to be a full product and will not be further developed and as of now the actual functionality is not 100% guaranteed.
Очередные ветеринары, которые шли к успеху, но не получилось, не фартануло. Вся движуха сворачивается. Никогда такого не было, и вот опять.
I write this not with malice, but pure disappointment. Thick as thieves was ultimately a pump and dump by the developers. The systems, ideas, and mechanics here showed genuine potential, and this is currently the biggest letdown for myself this year so far. With more maps, characters, tools, and mechanics to interact with, it could genuinely have been a great stealth co-op game. The world is creative and promising, the environments well designed, if not repetitive due to the unfinished and short nature of it, and the characters and abilities showed exciting prospect on how many approaches could be enabled to fleece, plunder, and otherwise abscond with everything not nailed down. As it exists now (and forever, it seems), thick as thieves is an alluring cake recipe, with half the ingredient list tossed in the trash.
Dead game. Officially.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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