
A blend of old school gameplay and new school controls. Experience a classically styled roguelike in a way you never have before!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeons of Doom and return to the surface with the Amulet of Yendor! A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.
To survive you'll have to identify the dungeon's items, navigate it's procedurally generated dark labyrinths, and fight your way past it's monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Just like in the roguelike days of yore, there are
Procedurally generated levels!
Perma-death!
More than an alphabet's worth of monsters!
Many magic items with different effects including rings, weapons, potions, scrolls, and wands!
Yummy slime molds!
But in ROGUE-FP there’s also
First person controls
A innovative smooth turn system
No grid to restrict your movement
Multiple bonus dungeons
Hacked off bits of monsters to stick onto your armor
ASCII art sprites
Dungeonsynth soundtrack
A difficulty level for every level of skill, including one that removes item identification
Your personal gold hoard that grows larger with every run
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 50reviews | 98% | — | $6.5K |
| $4.99 | 26ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you like the original Wolfenstein & Doom? What about turn-based dungeon combat & loot? Does the idea of a Doom dungeon crawler that functions like Super Hot sounds interesting? Then this remake of Rogue will do it for you! As someone that's had their first exposer of Rogue-likes/lites from playing Diablo I back in the late 90s and not really a fan of the originals this has somehow clicked in a very pleasant way. So glad I gave this a shot to see where my love for the genre originated from and to see the OG get refreshed with new modern mechanics has hit a joyful spot I didn't think an early 80's game could ever do! The new mode "Dig Dungeon" is the bread and butter of this remake as it changes the basic procedurally generated rectangle room level layout into a more complex & non-square dungeon you tend to see in modern Rogues. The escape of being on a turn-based grid system and is now based on movement makes every millisecond of navigation matter ever more in a good way. A window of information pops up for each enemy you encounter to help you understand why things happened and the crosshair that changes color to tell you that you're within striking range adds more excitement before an encounter begins! It even add more challenge compared to the original mode in a fun way. My first run on Classic I made it to floor 11 without much of an issue as oppose to the new mode where I'm lucky to reach floor 3 BUT that's a good thing since it makes every floor you reach feel so rewarding. Weird how that works lol. Pleasant music (changes when enemies are nearby), delightful ASCII tile art (preferred over pixel style), great 3D physics when you slay enemies that gives the game more life, ambient particles in the air that float around you, easy to understand UI, movement is solid, actions are not confusing, great tutorial to help you with the basics (if you're afraid of getting confused like I was this bridges that learning gap by a lot!) and most importantly all this together along with the original Rogue RNG mechanics brings tension with every run! This is coming from someone that plays games like Enter the Gungeon, Diablo II, CS, Arc Raiders, Deep Rock Galactic, HellDivers II, all kinds of modern FPS and classic turn based games. Worth the asking price, no need to wait for a sale to save a dollar. You owe it to yourself to see where the roots of this genre came from. Edit: To the devs, please add an option for the fullscreen map to match how the minimap looks. I love looking at the old school ASCII text at the lower left of the screen while playing in Hybrid mode but both Texture and Hybrid on fullscreen map just... doesn't fit IMHO. It will also make it easier & faster to read the layout since I rely on the minimap's simplicity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solid RL fun
It is literally just rogue, in first person. If you like Rogue you should like this by default. Beautiful ascii style.
turns out Rogue is hard
I only played 7 minutes and died 2 times, it really is like the OG rogue lol, keep up the good work dev, I'll get some practice in on the deck :)
So so so so much fun! Truly a fresh take on the original Rogue! While the game is amazing as is, a few things I would like are: (Note: While I would like these changes, I don't hope for them as the developers have their idea for what they want their game to be. I'm just a stranger online.) More stats that players can see (For example, weapon length) More monsters (The current amount is good, but there can be more) Tutorial on strength (I hate rattlesnakes so so so much)
like delver but rogue
Firstly, I want to just say that the hybrid art style is absolutely beautiful. I wish more games would use this art. For the game play, if you enjoy Rogue, you're going to enjoy this (and more). For those who may have issued with first person dungeon crawlers ( I have benign paroxysmal positional vertigo), I can confirm I had no issues playing this game, and it was a relief as it is truly a joy to play. For the incredibly low price that it is, I think it's well worth playing; especially as it's cheaper than a large cup of coffee!
I love this. So much fun to play Rogue again
Incredibly well executed first person version of Rogue. Good QoL, beautifully done graphics (The hybrid set immediately blew my mind at how cool it looked), and awesome synthy soundtrack if you like that kind of music. I would 100% buy the OST if I could. Very impressed overall and love how clearly passionate the dev is, frequent bug fixes and updates.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.8K | 1.1K | 92% | $7.49 | |
| $8.6K | 132 | 76% | $2.69 | |
| $10.3K | 62 | 94% | $4.71 | |
| $10.6K | 78 | 81% | $6.99 | |
| $7.2K | 65 | 83% | $4.99 | |
| — | 26 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 108 | 38% | $1.99 | |
| $6.5K | 62 | 79% | $4.99 | |
| $6.5K | 61 | 69% | $5.99 | |
| $6.5K | 63 | 38% | $4.99 | |
| $6.5K | 67 | 81% | $4.99 | |
| $6.5K | 63 | 87% | $2.99 |