
A blend of old school gameplay and new school controls. Experience a classically styled roguelike in a way you never have before!
Modeled estimate, not a reported figure. How we estimate →
About
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeons of Doom and return to the surface with the Amulet of Yendor! A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.
To survive you'll have to identify the dungeon's items, navigate it's procedurally generated dark labyrinths, and fight your way past it's monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Just like in the roguelike days of yore, there are
Procedurally generated levels!
Perma-death!
More than an alphabet's worth of monsters!
Many magic items with different effects including rings, weapons, potions, scrolls, and wands!
Yummy slime molds!
But in ROGUE-FP there’s also
First person controls
A innovative smooth turn system
No grid to restrict your movement
Multiple bonus dungeons
Hacked off bits of monsters to stick onto your armor
ASCII art sprites
Dungeonsynth soundtrack
A difficulty level for every level of skill, including one that removes item identification
Your personal gold hoard that grows larger with every run
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's rogue It's first person Sometimes it's also doom but not always Its a very clean and pristine game, it makes you understand just how much nethack adds and just how solid of a baseline Rogue was I am grognard man 100,000 dead hobgoblins
TLDR: An amazing re-imagining of a classic dungeon crawler that many, like myself, have never been exposed to. Highly recommend for everyone who is a fan of dungeon crawlers, modern or traditional, and rougelike fans. This game is insanely fun and an instant classic. 10 Emus out of 10!!! OH MY GOD THIS GAME IS SO ♥♥♥♥♥♥♥ GOOD!!!!! I'm a huge sucker for dungeon crawlers that take place in a single dungeon so I already loved the idea of this. Then I come to learn that this is a twist on a game older than me!! Did some more digging and learned that this is basically that very same game but with a modern angle!! This game is great, even though im having a tough time getting past floor 7 on Rouge difficulty, its still super fun to play. If you're a fan of dungeon crawlers than this is the game for you!! It has a tab in the main menu title "How To Play" and it does seem a little overwhelming at first glace because of the amount of information, but I promise you it's not that bad and if you're familiar with games like this then you'll catch on pretty fast. It also helps that a more active tutorial is available as soon start your first dungeon dive. This gives you a shortened, more hands on approach of the tutorial and even mentions that the "How To Play" tab will have more detailed information. However, if you're like me, you'll click that first before entering the dungeon for the first time. The active tutorial teaches you things as you encounter them as well which is a great way to teach someone. There is also a "Classic Mode" which emulates the original Rouge's dungeon layout. This mode is a little bare bones compared to the normal dungeon, but it's still a fun experience. Same enemies and random drops as far as I can tell from what I've played of the classic mode. I usually play this mode as sort of a "speed run" mode just because of how flat it is. That's not a knock either, it's still really fun to run through and it's neat that players can experience what the original game was like to some degree. During my googling I had also learned through a reddit post that this is the creator's first game and I have to say I'm really impressed. So I just wanted to take the time real fast and say thanks for recreating a classic that I had no idea even existed before this game. I also want you to know that I will also be purchasing a GOG copy so I can be sure to have this game forever.
Dont know if it was just me but I couldnt even play the game. Resolution was set to something crazy and I couldnt even get to the options to change resolution. Sadly as much as I wanted to play this game I just physically couldnt. I cant recommend the game since technical issues.
the game takes me back to my youth. playing rogue and other roguelikes, i enjoy them alot.
While not having the entire featureset and depth of the original Rogue (and especially not Nethack, the gold standard in my eyes), this game is a brilliantly done reinterpretation of Rogue with cool graphics option (will always prefer the funky ASCII/textured environment option) with loads of deadly twists and turns with two game modes to explore. Excellence.
Pray, raid, die, repeat. The granddaddy of them all with a little bit of something extra for good measure.
I really enjoyed playing the original rogue but it was always difficult getting back into it cause of how dated the game is. That being said I am thoroughly enjoying Rogue-FP , the developer put in a lot of love into revitalizing this classic game while adding their own subtle touch to it.
Do you like the original Wolfenstein & Doom? What about turn-based dungeon combat & loot? Does the idea of a Doom dungeon crawler that functions like Super Hot sounds interesting? Then this remake of Rogue will do it for you! As someone that's had their first exposer of Rogue-likes/lites from playing Diablo I back in the late 90s and not really a fan of the originals this has somehow clicked in a very pleasant way. So glad I gave this a shot to see where my love for the genre originated from and to see the OG get refreshed with new modern mechanics has hit a joyful spot I didn't think an early 80's game could ever do! The new mode "Dig Dungeon" is the bread and butter of this remake as it changes the basic procedurally generated rectangle room level layout into a more complex & non-square dungeon you tend to see in modern Rogues. The escape of being on a turn-based grid system and is now based on movement makes every millisecond of navigation matter ever more in a good way. A window of information pops up for each enemy you encounter to help you understand why things happened and the crosshair that changes color to tell you that you're within striking range adds more excitement before an encounter begins! It even add more challenge compared to the original mode in a fun way. My first run on Classic I made it to floor 11 without much of an issue as oppose to the new mode where I'm lucky to reach floor 3 BUT that's a good thing since it makes every floor you reach feel so rewarding. Weird how that works lol. Pleasant music (changes when enemies are nearby), delightful ASCII tile art (preferred over pixel style), great 3D physics when you slay enemies that gives the game more life, ambient particles in the air that float around you, easy to understand UI, movement is solid, actions are not confusing, great tutorial to help you with the basics (if you're afraid of getting confused like I was this bridges that learning gap by a lot!) and most importantly all this together along with the original Rogue RNG mechanics brings tension with every run! This is coming from someone that plays games like Enter the Gungeon, Diablo II, CS, Arc Raiders, Deep Rock Galactic, HellDivers II, all kinds of modern FPS and classic turn based games. Worth the asking price, no need to wait for a sale to save a dollar. You owe it to yourself to see where the roots of this genre came from. Edit: To the devs, please add an option for the fullscreen map to match how the minimap looks. I love looking at the old school ASCII text at the lower left of the screen while playing in Hybrid mode but both Texture and Hybrid on fullscreen map just... doesn't fit IMHO. It will also make it easier & faster to read the layout since I rely on the minimap's simplicity.
like delver but rogue
So so so so much fun! Truly a fresh take on the original Rogue! While the game is amazing as is, a few things I would like are: (Note: While I would like these changes, I don't hope for them as the developers have their idea for what they want their game to be. I'm just a stranger online.) More stats that players can see (For example, weapon length) More monsters (The current amount is good, but there can be more) Tutorial on strength (I hate rattlesnakes so so so much)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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