
Heroes Against Time is the ally-drafting game where you build a team and power up in a dangerous enchanted forest. Navigate events, fight enemies and dig through ruins while trying to avoid the creeping magical fog… Will your team endure… or be lost to the mist?
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About
Each ally has their own ability, event outcomes and synergies...
However, draft carefully: because without knowing how to scale your team to victory, you'll end up as a snack for the bigger threats which lurk further within the woods...
Beneath the quick pace is a layered roguelite system that rewards planning and adaptability.
Runs take only 10 minutes once mastered
Build powerful scaling combos as your run unfolds
New mechanics unlock over time
Easy to learn, endlessly replayable

Tread carefully, for the forest is fickle... and the fog will always follow. Every tile is a choice.
Prioritize the right tiles for your team's needs while knowing when to improvise
Watch out for the creeping fog which closes in from the edge of the map
Clever decision-making can make (or break!) your run

Deceptively simple rules combine into a game that's both familiar and unique, full of secrets and challenges... do you believe you have what it takes to overcome the enchanted forest?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, Japanese, Indonesian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You control a team of 3 heroes that move 1 tile at a time and fight enemies. The two aspects the player has to manage is the fog and supply. Supply is reduced by 1 each time you move a tile and is essentially your food. If your supply reaches -1, you lose. As you move on the map, the fog follows you. If it reaches the same row your heroes are at, you instantly lose. Also, there is an ability to dig for healing, supplies, and other bonuses at ruins. If you dig for too many rounds, the fog will catch up to you. There are certain synergies like delaying the fog and gaining attack when meeting the character's condition. Player is allowed to choose their starting character, helping the player plan ahead and look for 2 other characters that synergize with that one. [h1] Pros: [/h1] - Runs take about 5 to 10 minutes to complete. Can be played during a lunch break or while waiting for an appointment. - 3 sets of heroes to unlock and try out. As you explore the map with a new character set, you will slowly unlock new characters that can be used in future runs. - Fog mechanic ensures the player can't stall and accumulate too many resources before fighting the boss. - Many ways to customize a run by increasing enemy strength and toggling relics and other mechanics on/off in the game. - Unlocking new color palettes by getting the Steam achievements is a nice way to reward the player. The color options are cool and add visual variety to the game. [h2]Cons: [/h2] - Fights are repetitive and you fight the same forest boss many times. Also, unlocking the second new map takes multiple wins with the evil heroes (third set) and I think it could be reduced so players can try the new map earlier. - Sound effects played when attacking and digging could be improved. The effects are basic and don't enhance the overall game play. [h3]Suggestions: [/h3] - Give 1 supply for ignoring a hero choice or add a re-roll feature. If you are unlucky, you are wasting a turn visiting a character tile if you are offered a weak hero or one that does not fit your build. - Allow players to mix and match heroes from different sets if player wins at least 5 times with a specific character set. This will allow for more interesting builds. - Add a help menu that explains new mechanics and tiles. When new mechanics are introduced such as relics, this will allow player to reference what the tile does or offers before starting the run. - Add keyboard shortcuts for attack and dig. [b] Conclusion: A good roguelite game that is easy to learn and revolves around hero synergies. There could be changes to unlocking new maps, but overall the game is fun and runs are quick. Adding the color palettes is a great way to motivate players to work towards getting the Steam achievements. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
Казалось бы, примитивнейшний рогалик внешне, но гениальный по своей идее. Да не просто рогалик, а ещё и РПГ, блин, ведь тут можно не только героя выбрать своего, но и в каждом ивенте проверять скиллы) Концепция игры чем-то напомнила старую добрую Two minutes RPG, которой, к сожалению, нет в Стиме. Очень быстрые забеги, в которых нужно тщательно планировать только своё время и всего 2 характеристики: атака и урон. Думаете, что звучит просто? Добро пожаловть в историю Вашей смерти) Давид Винокуров, моё почтение!
Very fun fast-paced roguelike with a satisfying learning curve to its gameplay, with fast runs that make it either easy to fit in a few playthroughs during shorter play sessions, or easy to fit a ton of runs into a longer play session, which pairs well with its focus on unlockables and completion for those who want it. I very much enjoy the music, sprite work, and presentation of the game as well. The palette system works really well with how the characters and areas look, and it takes me back to the Game Boy Color and how nice the color palette options on it looked for non-Color games. It's a satisfying unlock system. The game kept me hooked long enough to get all Steam achievements, and I'm looking to chip away at the true 100% over time. It's fun to play challenge runs in, I have one-shot the final boss twice, and I did a few solo runs in the demo that I have yet to recreate. For those who played the demo, the game's overall balance is much better since then. There's more ways to round out your attack and max HP stats, and more relic variety to make a winning strategy with more builds, as well as far more characters with entirely new mechanics. Give Heroes Against Time a chance if you want a fun, fast gameplay-focused indie that still has very enjoyable music that fits its fantasy setting, and pretty sprite work for its characters and environments.
パーティーの組み合わせを考えるのが楽しいローグライトゲーム キャラクター同士のシナジーが発動したときは本当に気持ちいい! 進むべきマスや戦略も、パーティーメンバー次第で大きく変わる 日本語翻訳もプロが手掛けているようで、違和感がまったくなく非常に完成度が高い サクサク遊べるので、とてもオススメの作品です!
This is a fun roguelike. There are a lot of different characters to unlock in three different sets. You build a party of up to 3 of them, and they interact with each other and the environment in many interesting ways, so there are a lot of combos to discover. There are also different 'environments' which have different monsters & terrain effects. The game doesn't have (or need) a tutorial. It's easy to play, but with good depth. If you like games where each game doesn't take much time, but with a strong 'just one more' element, then this is for you.
Took a chance on this one and I am glad I did! A very fun rougelite experience! The art style, soundtrack, and replayability hit all the sweet spots! Mostly wanting to write this as a thank you to the developer for a fun and well polished short but sweet adventure! Loved the characters and the overarching story with surprise events. Reccomend it if you enjoy fantasy team and resource management games with satisfying builds that is not too overcomplicated or impossible to scale! Well done :) Goblin Content Review: N/A 🔳 poor 🔳 good 🔳 great 🔳 fantastic 🔳 mindblowing I usually look for goblins in games, sadly this did not have any goblins. A bit disappointing as I can picture a perfect happy little goblin in the evil or 'other' set of characters! Maybe with an ability to randomly double rewards or steal stats from enemies like a proper rascal they can be! But besides that, I can sense the goblin vibes and energy in this fantatastical world and that is almost enough to meet my strict goblin quota! Keep making games please very fun!! Next time maybe we will see a goblin!!
하스스톤 전장같은 느낌이 드는 용사 파티 빌딩 게임 이벤트 들리면 힐받는 용사와 힐받으면 안개를 거두고 체력을 늘리는 파티라던지 여러 재밌는 조합이 가능하다 배경음악이 너무 좋아서 계속 하게됨 어려운 영어 없으니 파파고 돌리면서 하세요
Very nice game for quick sessions and unlocking stuff over time - do recommend! Don't be confused when your first run ends with a surprise - the game is meant to be played across many (mostly failed in my case lol) runs!
主打快节奏的游戏,一局10分钟可能都算慢的了。目前是“通关山峦3次”的进度,随机性太强,玩起来挺不舒服。比较后悔两个小时前没有退款。游戏内容比较单薄。 祭坛永远刷在前半段,代价又巨大,生怕能让玩家用上祭坛。 到了山峦有的地块直接消失,卡脚。 初始的领队没法踢出去,也没法通过其他方式强化特性,导致必须选可以养成的大哥玩起来才舒服。后半段可以把辅助踢了换成不需要怎么养成的高属性且翻倍特性的大哥。或者开局就凑齐了需要的三个后面一路平推。比如能复制特性的那个角色,开局复制到鼹鼠或者矮人,后续再补齐另一个,一把就拿下了,相当于强化鼹鼠+矮人或者强化矮人+鼹鼠。复制到妖精还有额外的回合找事件清掉。妖精的事件也可以大幅延迟迷雾,也强。同系列的其他几个和这俩一比真的是弱的没眼看。其他系列也是一样,就一两个还算不错,其他都是有点弱了,玩着费劲。 遗物是锦上添花,而不是雪中送炭。没啥存在感,商店也是一样,没啥存在感。 有时候开一把前半段大部分是同种地块的局就很恶心。 在积累足够的更新前不推荐购买。
Nice design. There is no tutorial or explanation (that I saw), but it didn't need it; the effects are well worded and the way it works quickly becomes clear. There are exciting combos, and varied powers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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