
Storm the lair of the immortal wizard Yendor in this fast paced, turn based, traditional rogue-like. The massive scope, deep mechanics and challenging gameplay that define the genre distilled into dense and highly varied one hour runs.
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About
Rogue Fable IV is the latest iteration in a project that has spanned nearly a decade of work. The series overarching goal has been to create a truly massive game with all the scope, depth and challenge we've come to expect from traditional roguelikes but with runs that are completable in 60 minutes or less.
With nearly a decade of development comes a mountain of content that, when crammed into one hour runs, allows for each and every playthrough to be totally unique. This is a game you can easily sink 100s of hours into exploring, learning and mastering but in manageable, bite size chunks.
12 Classes and 9 Races.
60+ Talents each with 3 distinct upgrades allowing for all sorts of unique and powerful builds.
300+ Items with unique properties and effects that are more than just stat blocks.
350+ Monsters each with their own distinct ability set.
30+ Boss Encounters which are elaborate fights featuring totally unique mechanics.
13 Completely unique themed zones which are further subdivided into dozens of sub-zones.
40+ Ranked Modifiers to make every ranked game a uniquely challenging experience.
The heart of Rogue Fable IV is a tactical, turn-based combat system in which your skill as a player is vastly more important than your characters raw stats. Players have beaten the game without ever leveling up their character, without ever equipping an item and even without taking a single hit! Every run is winnable, every build is viable, every combat encounter can be overcome with a bit of cleverness, knowledge and daring.
Combat in Rogue Fable IV is:
Turn Based but optimized to be played very quickly once mastered.
Movement Focused in which you can move to dodge projectiles, side step melee attacks, avoid explosions, escape from deadly clouds, run circles around slow moving brutes and dive head first into the enemy back line. You should be in a state of near constant motion.
Ability Driven with spells, unique movement abilities, special melee and range attacks making up the bulk of your actions during combat. Bump to attack and trading basic attacks with enemies is effectively nonexistent.
Environmental Focused with dozens of unique terrain effects, traps, clouds and magical auras effecting you and the enemies. Different types of cover, choke points and open spaces makes the environment a constant factor in combat.
Emergent with abilities, items and the terrain all interacting to allow for all sorts of unexpected but highly effective strategies. Enemies are designed to synergize and complement each other so that each group provides a unique challenge.
Rogue Fable IV is intended to act as a good introduction to the genre for new players while still remaining challenging for veterans. In order to do this the base game is balanced to be reasonably forgiving and we offer an optional ranked progression mode that ties your Skill-Rating and subsequent Rank to your wins and losses.
Each ranked game randomly selects a number of Ranked-Modifiers that will boost specific enemy types or introduce some new mechanic that makes the run harder. In this way every Ranked-Game is not only more challenging but is challenging in a unique way.
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Languages: English
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty solid roguelike with a good amount of challenge and content.
The game is excellent. A classic roguelike. You die and start over, no grinding or upgrades to make it easier. The only way to make the game easier is with TRUE skill: understanding the game mechanics and real STRATEGIC thinking. I won the game after 18h, with winning run around 5h. The game already has rich content, is replayable, and provides hours of entertainment. Don't hesitate, buy it. In my opinion, right now it's too cheap for such a large amount of content, excellent balance, and the quality of many hours of difficult gameplay. It should be more expensive.
I only have a few hours; but I'm coming from playing Rogue Fable III quite a bit. If you own Rogue Fable III, the improvements here are smaller than a usual sequel, but the new tiles and some functionalities are nice. It's in a perfect place between a rogue-lite and a full on old-school dungeon crawler. The stats are simple, clearly defined integers and what items and abilities do is easy to understand. However, all sorts of unexpected situations arise from the many environmental hazards, unique attacks and enemy types. Unusual for a traditional roguelike, the game is very fast paced. Every class having a dash adds a lot of fun; even as a necromancer you'll find yourself dodging spells and luring enemies into exploding mushrooms. It's easy to pick up, difficult to beat but never feels punishing. As for balance and whatnot, I'm not one for that kind of thing; however, I can naively say that I continue to play without issue. From Rogue Fable III to every update so far in IV there hasn't been anything keeping me from coming back. I would also say this is the only such game I've gotten more mainstream gaming friends to play.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топовый рогалик
Started playing a run and was instantly sucked in for a couple of hours. Very accessible, but lots of tactical movement and build choices. Great coffee break roguelike.
3랑 다를게 뭐가 있나 싶음? 그냥 바닥에 버섯이 많이 나온다 정도가 다고 3그래픽 시스템 캐릭터 스킬 모든걸 그대로 가져와서 수치만 변경함 로그페이블4가 아니라 로그페이블3 버섯많이 젠되는 시드 이정도면 그냥 4가 아니라 3패치버전이라고 봐도 될정도 아이템도 추가된것도 없고 그냥 3 바닥끝까지 다 긁어먹은 사람들이면 사는거 추천 제육볶음 먹다가 김치제육볶음도 아니고 그냥 조금 짠 제육볶음정도 수준 별점 3.1/5 정도의 애매한 느낌
chill game
An early access game for a long time, but it brings out updates fairly regularly so the commitment of the dev is still here (much love <3). Its a fun game that takes a bit of time to learn. I played RG3 a lot, and when comparing the 2 I would have to say that 4 makes the early game much easier, but the late game much harder, which does make sense. The game provides an amazing amount of varitey through the different classes, races, talents, items, dungeons, enemies and bosses, making each run pretty unique and fun. I will admit to having many a rage inducing moment when I failed a run, but for most on retrospection I realized I was at fault and could have done something better, learning for the next runs (but there were a few that were simply impossible to survive, but it do be like that sometimes ̄\_(ツ)_/ ̄). Overall, I've had a ton of fun with this game, and I think it's worth every penny.
I bought this game one and a half years ago, when early access started and it still is in early access and you can very much see a constant progress though all this time. I liked the game as it was a long time ago and I'm also very happy with the changes, as it's turning more and more into a polished gem. I played Rogue Fable III (and briefly checked out the web versions of I and II) and this one is a serious step forward in basically all ways. Balance, complexity, gameplay, graphics. Part IV has come a long way. It's challenging in a fair way. It's fun to play and to replay again and again. I like the overall length (takes me about 2 hours to beat the game, could easily be beaten a lot shorter with practice!). It's not demanding and I still easily get back into the game, even if I'm taking a several month break mid-run. Overall, I'd recommend this game for players that enjoy casually short rougelike runs.
This is the perfect game for me. I don't have a lot of time and this is the game I can just play once a day until I either win or lose.
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