
Storm the lair of the immortal wizard Yendor in this fast paced, turn based, traditional rogue-like. The massive scope, deep mechanics and challenging gameplay that define the genre distilled into dense and highly varied one hour runs.
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About
Rogue Fable IV is the latest iteration in a project that has spanned nearly a decade of work. The series overarching goal has been to create a truly massive game with all the scope, depth and challenge we've come to expect from traditional roguelikes but with runs that are completable in 60 minutes or less.
With nearly a decade of development comes a mountain of content that, when crammed into one hour runs, allows for each and every playthrough to be totally unique. This is a game you can easily sink 100s of hours into exploring, learning and mastering but in manageable, bite size chunks.
12 Classes and 9 Races.
60+ Talents each with 3 distinct upgrades allowing for all sorts of unique and powerful builds.
300+ Items with unique properties and effects that are more than just stat blocks.
350+ Monsters each with their own distinct ability set.
30+ Boss Encounters which are elaborate fights featuring totally unique mechanics.
13 Completely unique themed zones which are further subdivided into dozens of sub-zones.
40+ Ranked Modifiers to make every ranked game a uniquely challenging experience.
The heart of Rogue Fable IV is a tactical, turn-based combat system in which your skill as a player is vastly more important than your characters raw stats. Players have beaten the game without ever leveling up their character, without ever equipping an item and even without taking a single hit! Every run is winnable, every build is viable, every combat encounter can be overcome with a bit of cleverness, knowledge and daring.
Combat in Rogue Fable IV is:
Turn Based but optimized to be played very quickly once mastered.
Movement Focused in which you can move to dodge projectiles, side step melee attacks, avoid explosions, escape from deadly clouds, run circles around slow moving brutes and dive head first into the enemy back line. You should be in a state of near constant motion.
Ability Driven with spells, unique movement abilities, special melee and range attacks making up the bulk of your actions during combat. Bump to attack and trading basic attacks with enemies is effectively nonexistent.
Environmental Focused with dozens of unique terrain effects, traps, clouds and magical auras effecting you and the enemies. Different types of cover, choke points and open spaces makes the environment a constant factor in combat.
Emergent with abilities, items and the terrain all interacting to allow for all sorts of unexpected but highly effective strategies. Enemies are designed to synergize and complement each other so that each group provides a unique challenge.
Rogue Fable IV is intended to act as a good introduction to the genre for new players while still remaining challenging for veterans. In order to do this the base game is balanced to be reasonably forgiving and we offer an optional ranked progression mode that ties your Skill-Rating and subsequent Rank to your wins and losses.
Each ranked game randomly selects a number of Ranked-Modifiers that will boost specific enemy types or introduce some new mechanic that makes the run harder. In this way every Ranked-Game is not only more challenging but is challenging in a unique way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very addictive
Started playing a run and was instantly sucked in for a couple of hours. Very accessible, but lots of tactical movement and build choices. Great coffee break roguelike.
Fun strategy game that is easy to play for a few minutes at a time.
Everything you'd want and expect from a more 'traditional' roguelite
Great and fun game.
I bought this game one and a half years ago, when early access started and it still is in early access and you can very much see a constant progress though all this time. I liked the game as it was a long time ago and I'm also very happy with the changes, as it's turning more and more into a polished gem. I played Rogue Fable III (and briefly checked out the web versions of I and II) and this one is a serious step forward in basically all ways. Balance, complexity, gameplay, graphics. Part IV has come a long way. It's challenging in a fair way. It's fun to play and to replay again and again. I like the overall length (takes me about 2 hours to beat the game, could easily be beaten a lot shorter with practice!). It's not demanding and I still easily get back into the game, even if I'm taking a several month break mid-run. Overall, I'd recommend this game for players that enjoy casually short rougelike runs.
Perfect blend of casual enough you can play while watching or listening to other things, but complex enough that will keep you engaged and each run feels unique enough.
The game is excellent. A classic roguelike. You die and start over, no grinding or upgrades to make it easier. The only way to make the game easier is with TRUE skill: understanding the game mechanics and real STRATEGIC thinking. I won the game after 18h, with winning run around 5h. The game already has rich content, is replayable, and provides hours of entertainment. Don't hesitate, buy it. In my opinion, right now it's too cheap for such a large amount of content, excellent balance, and the quality of many hours of difficult gameplay. It should be more expensive.
Das spiel ist leider viel zu schwer, man kann nicht speichern und spätestens bei dem ersten finalen Dungeon wird es um ein vielfaches schwerer. so macht es kein spass wenn es keine erfolge gibt leider. --> Update, man kann nun den Schwierigkeitsgrad einstellen, nun kann man das Spiel auch gewinnen. Nun macht es Spass und daher kann man es auch weiter empfehlen'!
Really a very wonderful and streamlined roguelike, I'm enjoying getting whooped
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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