
Mad Merchant is an incremental management game. Build, arm, and command a merchant train across a hostile wasteland. Choose your routes, trade for profit, upgrade your wagons, and survive deadly ambushes on the rails.
Modeled estimate, not a reported figure. How we estimate →
About
The dystopian wastelands are unforgiving. Monitor the status of your wagons in real-time throughout your journey, as each serves a distinct and vital purpose. Prevent system failures and keep the gears turning, this rolling empire is your only ticket to survival.

Defend your train against the looming threat of rogue drones. Let your advanced turret system automatically hunt down enemies while you focus on strategy... Or take direct control and enjoy blasting targets to pieces with your own hands!

Haggle with merchants once you reach safe havens. Buy and sell vital mechanical parts for profit, and use your earnings to upgrade your train for the ruthless cross-border journeys ahead. The right upgrade is the fine line between life and death.

How you reach the next stop is entirely up to you. Take dangerous shortcuts to save precious time, or opt for safer but agonizingly long routes. Every choice in the wasteland comes with a price. Are you ready to pay it?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short Answer this game is a 4.5/10. Long answer, this game feels so empty and unrefined. There is nothing that pulls the player in aside from "Train in post-apocalyptic world that is a factory". If that is enough for you then perhaps you'll enjoy this more. I was hoping for more of a goal, a reason, but the game doesn't give me anything aside from "upgrade your train". In other idle games you at least get some "big number go brrrr" but here there is no indicator, no real visual difference that your train is changing, and it's idle components are only for 12 min or so. So this is a game you need to baby but it's not entertaining enough to be the main focus. I have other games that could be a main focus and if I want an idle game I'll go for Melvor Idle or something that has an AFK/"while you were away" component. Last point, the game is extremely buggy. There are contracts that let you infinetly complete them like "install a turret" or "hold 15k while at X", but when I make 36 iron pipes for a contract it just does see that I have enough. I can go on with the number of other bugs, but others here are also pointing them out. If you want to put some cash in a small devs pocket so they can maybe make this game into something, then be my guest. However, I believe I see that they are making games frequently so I assume these games are AI Vibe coded. So I have a feeling this game (which feels like a game in early Alpha) will not be seeing the amount of care and attention it needs for someone like me to want and come back.
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Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*UPDATE* Devs responded (very quickly), so there may have been updates to adress one or more of my points. Positive: - Shooting drones is optional Negative: - Navigation feels clonky. - Tutorial feels forced and not satisfying at all. On the plus side, the tutorial only takes 5-10 minutes. Works on Ubuntu 24.04 without any tinker steps. Takes about a minute to launch, just be patient. I can't enjoy the game when navigation feels as jank as it does. Some would say its a skill issue, and I slightly agree, but I also feel like there are obvious UX improvements that can be implemented. I hope the dev sees this and takes my thoughts into consideration: - When going to the map, it becomes fullscreen which feels out of place, and requires you to click an X in the corner to exit the map. The visual experience for this is good, but the playing-experience feels "interrupted" when I have to look for the X when I misclick the Map button. - You *have* to use the buttons at the top of the screen to navigate, but for me it felt more intuitive to click the 3D visible shops, but that does not work. - Either I'm missing something, or you have to drive a route to see your energy production and usage numbers, which makes upgrades difficult to manage - I have no idea what the timer top-right means when I'm on a route, despite reading every tutorial popup - When a route ends, the summary disappears after 10 seconds... I thought this was an idle game? If I'm AFK or having it in the background, how will i know what i gained from the route i took? - When on a route and doing "Manual production", clicking the background of the popup closes the window, similar to clicking outside of it, this was weird for me in the tutorial. It looks like a well-polished game, but plays like a text-based game with graphics. You cant really interact with the world, you only press text-buttons.
Whole game is a huge bug. You got visual bugs, you have wrong text written on item costs. You have no desriptions and item costs. It is simply a prototype and not a game. Avoid it.
"Choo-choo! The perfect passive gaming experience." A fantastic incremental game with a great aesthetic. It’s the perfect companion for a second monitor satisfying upgrades, smooth progression, and great train vibes!
I keep it open on my second monitor while I work on the left screen during the journey. It doesn't require constant attention like other games. Once I start the journey, I just leave it running, and it travels for about 15 minutes. While I'm working, I take short breaks to check on it :D
字がちっちゃい!!!!!!!! フォントサイズ調整できるようにしてくれ!!!
işimi yaparken yan monitöre atıp arada sırada bakıyorum. Güzel oluyor trene ilk başta collector eklemenizi önermem. Tehlikeli rotada dronlar sanki Ukrayna-Rusya savaşındaki Ukraynalı dron operatörleri gibi aman diyeyim dikkat edin
Enjoyed my time with it so far. Upgrading the train and choosing routes keeps things interesting, and the overall idea works well.
Bazı ufak tefek buglar fixlendikten sonra arkada yatan ana mantık ve 'merchant' olma kısmı gayet keyifli
Denemeye değer tatlı bir oyun sakin sakin yapılan teslimatlar iyi hissettiriyor.
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