
Sparkster makes his triumphant arrival on next-gen platforms with Rocket Knight, the newest chapter in the classic side-scrolling rocket action series. Our favorite opossum hero returns home after 15 years to find the kingdom of Zephyrus in shambles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
has a good first 75% and then the last 25% are just not particularly enjoyable to play through also being a 2010 game this was from the era where people were trying to snub the 2d pixel look older games had, which kind of results in the game... looking how it does. maybe a on sale pick up.
Every time I look through my Steam Library and I see this game, I get [REAL]. It's been 15 years, and Konami has refused to revisit this series or at least hire a decent 3rd party developer to take a wack at the game. I'm sure there are some small time dev's out there that would love to make a decent Sparkster game, with better visual directions and gameplay; hell maybe even expand on the Rocket Knight mechanics. Sparkster the Rocket is still a great series and can potentially offer so much if it were given a proper chance. Bubsy is getting that treatment right now you know, Konami could easily do the same here and make some real noise, rather than making sub-par re-releases that offer close to nothing new. Oh yeah, don't buy this game. It's sub-par at best, but the art style sucks and probably dosen't work on modern machines.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It doesn't work. Very early into the game it just crashes. I bought it years ago and tried playing it on at least 10 different laptops.
It's a decent game that overstays its welcome if you try to 100% it. The music is excellent, the graphics and overall presentation are good. The game play seems awesome at first, but if you play on the harder difficulties you will inevitably get annoyed by some of the design choices- the worst being that using the sword usually gets you damaged because the enemies that don't die in one hit don't have any knockback. It's cool that this appears to be its own standalone entry instead of a remake of the original games. The game worlds are pretty cool. You can dash attack, slide down bars and spin to attack enemies from all directions. About 1/5th of the stages are flying stages where the screen is scrolling and you are just shooting at things. Unfortunately half my play time was just fighting one single boss- the boss at the end of world 3 is insanely cheap and frustrating and annoyed me to no end. It's basically designed so that you have to rely on random probability to win on hard difficulty. For some bizarre reason the bosses on hard difficulty just take an insane number of hits to go down. If you beat the game on hard you will unlock "Gold Sparkster" mode which is just hard mode but you have half the health. I think two times through was enough for this game- going through it three times was just overkill. It's worth playing, but now that I've completed it I'm so sick of it due to the irritating third world boss that I'll never play it again.
you may take away an amazing score, intuitive gameplay, and even make the flight feel dull, but nerf the rocket? i cannot forgive. also why is axel red?
This does not feel like a triple A game for the price point. Quite average and graphics are terrible. Controls are slow and delayed. I wouldn't recommend this even for kids.
É nostálgico jogar um clássico. Como não gostar?
Um clássico. Atualmente apresenta um bug no launcher que nao permite escolher uma resolução para o jogo ao iniciar. A compatibilidade com controle de Xbox está boa porém não faz referencia aos botões no tutoriais. Somente dos botões do teclado.
支援手掣 不含中文 有一定幾率出現遊戲閃退.
É a volta de um clássico, Rocket Knight é um excelente título de plataforma, com uma jogabilidade interessante e desafiadora. Recomendadíssimo!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $10.9M | 39.2K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70K | 295 | 89% | $14.99 | |
| $70K | 370 | 88% | $9.99 | |
| $70K | 337 | 65% | $12.99 | |
| $70K | 180 | 96% | $15.99 | |
| $70.1K | 154 | 91% | $12.49 | |
| $70.1K | 172 | 80% | $9.99 |