
Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roboquest is a fast-paced FPS with Roguelite mechanics playable in singleplayer or 2 players co-op.
Shoot and run your way through randomly generated environments, pick-up upgrades along the way and blast the powerful big bad bosses you encounter.
Upgrade your basecamp and unlock persistent upgrades to customize your playstyle and dive further on each subsequent run.


Fast Movement – Master the frantic movement mechanics in order to run and jump through the levels with evasive maneuvers against the enemy bullet-hell.
Guardian Classes – Choose from several classes: lead your army of drones, blast tons of enemies at once with a powerful rocket or stealth-in for a sudden burst attack.
Build Customization - Create your build along the way with unique sets of upgrades for each class, find powerful synergies and further personalize your playstyle.
Weapon Diversity – From regular shotguns, rifles and snipers to the almighty mortar and flare gun, Roboquest offers a large diversity of weapons to choose from.
Random Levels – Each with a different theme and atmosphere, generated with a careful mix of pre-placed and randomized chunks, the levels offer a fresh challenge each run.
Run, fall, run again – Tough challenges await you, and mastery is required. Learn the way of the enemy and master movement and shooting to prevail. Prepare to return to your basecamp if you are destroyed by the evil bots.
Persistent Upgrades – Collect wrenches during your runs and use them to upgrade your basecamp and unlock new gameplay elements and choices to help you dive further into the game each run.
Singleplayer or 2p-Coop – Dive into the fray alone or in 2-player co-op with your brobot (and find even more brobots with the cross-platform and the public matchmaking).
Polished experience – Responsive input system with many quality-of-life ‘under-the-radar’ features to make it as fluid as possible and make sure nothing comes in your way when unleashing havoc on the badbots.
Original Soundtrack – High octane, custom-tailored soundtrack supports the fast gameplay and robot-smashing action.


The year is 2700. Humans live scattered through the desert, struggling to survive. It’s looking pretty bleak.
Until a young scavenger girl named Max stumbles across an old Guardian robot, laying abandoned in the sand. She reactivates him, knowing that with a Guardian by her side, she may be able to give mankind a fighting chance…
Together, the two begin to explore the mysterious canyons that surround them, searching for answers and a way to survive.
There’s just one problem. The canyons are crawling with evil bots, determined to stop them from advancing. But who are they? And what are they guarding?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 19.2Kreviews | 95% | — | $12.2M |
| $24.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god i hope this game gets a sequel
This game has the best movement of any rogueFPS game I own and I own quite a lot, the gunplay is super crisp and the OST slaps. I don't have a ton to say about it just yet as I'm relatively new to the title but it's one I can tell I'll go on to spend quite a lot of time on. Definitely felt it deserved a positive review so I figured I'd do my part and write a short one out for a title I very much enjoy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian +4 more
| $14.99−40% |
| 1Kratings |
| 96% |
| — |
| not modelled |
| $14.99−40% | 74ratings | 92% | — | not modelled |
| $24.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
练枪人狂喜,特效简单能看得清准心和敌人的fps真的好少,可以拿来当doge场景的代餐,人物机动性极高,就是怪的移动模式有点单一。各个角色的技能组设计的也很好,肉鸽的随机性程度刚刚好,不会说抽不出什么道具导致没法打。枪法烂也可以选近战或者爆炸武器,大脑褶皱抚平。感觉是肉鸽fps类doom集大成之作。总之很推荐。
Great fast-paced, old school shooter. Weapons and movement feel really good. All the classes feel unique and present their own play styles.
I CANNOT for the life of me recommend a game where the final boss is only doable after 20 hours of grinding meta progression. Literally impossible to use any melee, shotgun or close range weapon on that boss until you get EVERY gadget, upgrade and crystal. It's a great game once you get the meta progression but that's like saying ''well one piece IS good, you just need to get through the 300 filler episodes!!!'' which is especially bad in the context of a movement centered game where all of the movement options are gated behind gadgets that you'll probably need guides for unless you want to run around like a headless chicken, randomly stumbling into them.
Very good roguelite game, the guns are bordelands-like and characters are well balanced. The only downside is that some character have some limited type of build (2 to 3). This is easily in my top 3 roguelite game so far.
An all around phenomenal FPS roguelike, a must play for fans of either of these two genres and especially for fans of both. It feels extremely smooth to play, has huge variety of weapons and none of them are filler. Everything has its place, and there are a lot of different types of builds and playstyles. While it is a difficult game, it is also very accessible, there is not one but two difficulties below the standard difficulty, which is very helpful to ease the player into the difficulty. And for the roguelike audience, it is insanely replayable and there are more difficulties to climb after standard and hard, which are all very well balanced, to the point that when you reach and beat the last one you will never really come back and you keep learning the more you play.
тупо топ. великолепный шутан
It's a decent game but there's a lot of frustrating aspects that prevents this from being a top-tier 'must play repeatably' game. It's definitely not a game for FPS players expecting movement and positioning skill. The sluggish and slow movement is the main issue. [b]This game desperatly needs a dodge or proper strafe mechanic.[/b] The enemy firing patterns are all the same - a combination of slow lobs, medium speed missles, and lightening fast zaps can be annoying to deal with as it means playstyle is largely about taking cover, waiting, then peeking from cover if you think it's all clear. Faster missles and zaps are often visually obscured behind slower projectiles and you won't see them until it's too late. Hacks, stun locks, visual blinding, and other negative conditions just interrupt your flow and mess with your movement. Half the time you won't even know where they're coming from which can be infuriating. Difficulty doesn't scale very well. The easy modes are a cakewalk and aren't satisfying but the jumps to standard and hard are huge. Within levels, a slow methodical pace with good discipline taking cover and timing will allow you to progress steadily until you come accross an arena with zero cover that you must clear before progressing. These are nothing more than a health/armour check and to a lesser extent a DPS check, and nothing much to do with skill at all. The other issue is visual obstruction is too prominant - different attack patterns overlaid on top of each other, gas vents to obscure vision, hacking and blinding, and also dropped weapons will pop up an info screen right if you happen to stand in front of them. There's a lot of jump puzzles and platforming which I've always considered lame for an action shooter. Fortunately they become a non issue once you find certain gadgets, though finding them in the first place requires a lot of platforming. There's no ingame chat for multiplayer - so don't expect to co-ordinate anything with your bro bot. Otherwise there's a reasonable amount of content, though admittedly most of the maps are similar in layout just with different colors (eg Fields/Aqua Quarry/Oasis). There's plenty of hidden secrets to be found (you'll need platforming to get most of them). There's plenty of stuff to collect and unlock (though if you are a completionist then I wouldn't bother). Decent variety of weapons, though their upgrades/inscriptions aren't that exciting. Overall it's decent fun for a while but mostly let down by sluggish movement.
Jogo divertido demais, vale muito a pena conferir.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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