
Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roboquest is a fast-paced FPS with Roguelite mechanics playable in singleplayer or 2 players co-op.
Shoot and run your way through randomly generated environments, pick-up upgrades along the way and blast the powerful big bad bosses you encounter.
Upgrade your basecamp and unlock persistent upgrades to customize your playstyle and dive further on each subsequent run.


Fast Movement – Master the frantic movement mechanics in order to run and jump through the levels with evasive maneuvers against the enemy bullet-hell.
Guardian Classes – Choose from several classes: lead your army of drones, blast tons of enemies at once with a powerful rocket or stealth-in for a sudden burst attack.
Build Customization - Create your build along the way with unique sets of upgrades for each class, find powerful synergies and further personalize your playstyle.
Weapon Diversity – From regular shotguns, rifles and snipers to the almighty mortar and flare gun, Roboquest offers a large diversity of weapons to choose from.
Random Levels – Each with a different theme and atmosphere, generated with a careful mix of pre-placed and randomized chunks, the levels offer a fresh challenge each run.
Run, fall, run again – Tough challenges await you, and mastery is required. Learn the way of the enemy and master movement and shooting to prevail. Prepare to return to your basecamp if you are destroyed by the evil bots.
Persistent Upgrades – Collect wrenches during your runs and use them to upgrade your basecamp and unlock new gameplay elements and choices to help you dive further into the game each run.
Singleplayer or 2p-Coop – Dive into the fray alone or in 2-player co-op with your brobot (and find even more brobots with the cross-platform and the public matchmaking).
Polished experience – Responsive input system with many quality-of-life ‘under-the-radar’ features to make it as fluid as possible and make sure nothing comes in your way when unleashing havoc on the badbots.
Original Soundtrack – High octane, custom-tailored soundtrack supports the fast gameplay and robot-smashing action.


The year is 2700. Humans live scattered through the desert, struggling to survive. It’s looking pretty bleak.
Until a young scavenger girl named Max stumbles across an old Guardian robot, laying abandoned in the sand. She reactivates him, knowing that with a Guardian by her side, she may be able to give mankind a fighting chance…
Together, the two begin to explore the mysterious canyons that surround them, searching for answers and a way to survive.
There’s just one problem. The canyons are crawling with evil bots, determined to stop them from advancing. But who are they? And what are they guarding?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 24.4Kreviews | 95% | — | $12.2M |
| $24.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clever, adorable, and addictive. A fantastic roguelike with tons of unlocks and secrets to keep the goals coming. Be careful though - this one definitely suffers from the risks of "just one more run!" Some observations: The gameplay and controls are very smooth. The main loop is between 30 and 60 minutes. The art style is fantastic, sort of like a cuter version of Borderlands. Variety comes in the form of pre-run and during-run choices. - Pre-run choices are mostly about which class you want to play. The classes offer different perks and base abilities. - During-run choices are mostly about which weapons and upgrades you want to use. Weapons are where the most variety lives. There are dozens and dozens of different weapons, each with very different traits. On top of that, guns can get "affixes" which further modify their traits. - During-run upgrades include level-up choices ("perks") and items. Everything is pretty random, so it's rare to get two runs that are very similar, which is a great replay feature, since the maps aren't procedurally generated. - Depending on your choices during-run, you can get some pretty insane combos, which is always fun. Progression comes in the form of pre-run and during-run unlocks. - Pre-run unlocks expand your during-run choices, luck, and performance, for the most part. - During-run unlocks include secret gadgets, classes, and NPCs.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian +4 more
| $14.99−40% |
| 1Kratings |
| 96% |
| — |
| not modelled |
| $14.99−40% | 74ratings | 92% | — | not modelled |
| $24.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Silah çeşitliliği , sınıf çeşitliliği , düşman çeşitliliği , silah efsun çeşitliliği bol ve buiild seçenekleri de gayet yüksek. Boss savaşları da keza öyle eğlenceli. Tek beğenmediğim olay , oyun içi zorluk arttıkça düşmanlar gerçekten aşırı güçlü oluyor . Hadi buna tamam diyelim ama zor modda oynuyoruz diye sadece bölüm başına sadece 2 yükseltme parası kazandırıyor oyun. Çok adaletsiz gerçekten. https://steamcommunity.com/sharedfiles/filedetails/?id=3772995243 Oyunu yapılacak tüm ana ve yan görevleri yaptık , üzerine en zor seviyede de bitirdik ve saldık. Tek başına sıkabilir. Birisiyle oynarsanız daha çok zevk alırsınız.
Se você curte FPS rápido no estilo DOOM com aquele loop viciante de roguelite, Roboquest é praticamente um prato cheio. O jogo te joga em arenas cheias de robôs pra destruir enquanto você corre, pula e desliza sem parar. E aqui já vai o ponto mais forte: o gameplay é absurdo de fluido. Tudo funciona rápido, preciso e satisfatório — é aquele tipo de jogo que você entra pra “jogar 20 minutos” e quando vê passou 2 horas. Cada run é diferente, com armas variadas, upgrades e builds que mudam completamente seu estilo. E o sistema de progressão permanente ajuda a dar aquela sensação de evolução constante mesmo depois de morrer (o que vai acontecer bastante). Outro destaque é o fator replay: os mapas são gerados de forma semi-aleatória, o que mantém o jogo sempre fresco. Fiz um vídeo mostrando como o jogo está hoje em 2026, nele eu apresento algumas armas, personagens e mecânicas: https://youtu.be/Copj6wFGkUY
The game is not more than the sum of the parts. It is just a lot of parts. The parts on their own are not that good. It suffers from roguelike disease where they gatekeep the fun part of the game behind meta progression in a way that stretches out your playtime trying to unlock the fun part of the game. At 10 hours played I'm not sure how much more time I should invest trying to unlock the fun part of the game - I have yet to reach it. More enjoyable with friends. 4.8/10.
Roboquest is masterlass game design. The story is a paper thin excuse to keep things moving along and the gameplay is the juicy centerpiece. Roboquest is a tightly designed roguelite shooter with an addictive boomer-shooter esque gameplay loop with fast movement and a thumping soundtrack that will keep your heart rate up until the run is over. Almost all weapons are unique and fun to use, the aesthetic is playful, there's a real sense of progression from run-to-run, movement is fluid and involves a lot of verticality, and conquering bosses is very rewarding. I cannot recommend this game highly enough.
Играя в эту игру, впервые за долгое время ощутил давно забытые эмоции, которые получал от компьютерных игр в детстве. Не думал, что если совместить рогалик и думлайк в робо-стилистике немного отдающей бордой получится такой замечательный шутер. Очень рекомендую.
Great bosses, great weapons, great pacing, and an amazing soundtrack. My friend and I started playing this in 2024 whenever the full Discord party wasn’t online. Every time we booted it up, we got excited. Run after run, we got closer and closer to beating it, but we always failed. Until one day, we didn’t. And it was awesome :D This is not an easy game, but every boss you defeat and every against-the-clock level you clear feels incredibly rewarding. Nothing about this game feels lazily made. The attention to detail in the weapons, the builds you can create, and the overall gameplay loop is genuinely impressive. I’d struggle to point out any major flaws. I would have loved a 3–4 player co-op mode, but the duo experience is still fantastic. Also, getting 100% completion looks brutal since some achievements are seriously hardcore. Man, I ended up LOVING this game!
The game itself looks very good and is definitely a game we wish to play with a friend. However, the devs seem to have completely abandoned the game without properly fixing the multiplayer. There are people unable to connect to multiplayer (such as myself) and there seem to be no fixes whatsoever. They have released a patch recently but it seems to have fixed nothing as many have stated. I have tried contacting their support e-mail and general e-mail but get an automatic response stating that the address is unavailable. I might still try the game as single-player but I cannot recommend the game at this point.
练枪人狂喜,特效简单能看得清准心和敌人的fps真的好少,可以拿来当doge场景的代餐,人物机动性极高,就是怪的移动模式有点单一。各个角色的技能组设计的也很好,肉鸽的随机性程度刚刚好,不会说抽不出什么道具导致没法打。枪法烂也可以选近战或者爆炸武器,大脑褶皱抚平。感觉是肉鸽fps类doom集大成之作。总之很推荐。
Great fast-paced, old school shooter. Weapons and movement feel really good. All the classes feel unique and present their own play styles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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