
Road Works is a new take on the Strategy game genre by indie game developer TaxSoft, inspired by classic City Builder and Business Tycoon video games. You are given a set of factories and are put in charge of maximizing its profits through the construction of carefully planned road networks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Terrible game. Buggy ui, tutorial doesn't tell you anything useful and the gameplay is beyond boring. Insanely one dimentional with no content. How did this even get through greenlight?
It doesn't feel like a finished game, but an ugly prototype. There's no help at all, it just throws you right into the game. When you select a building, the rest of the objects on screen turn into ugly black silhouettes. There's some text you need to read and it's written in black on dark red. You have to go and press a button and wait for it to calculate to find out if you have won the scenario. Vastly overpriced and low quality game. Avoid.
Just a test review prior to permamently removing the game from my library. Update: even after removing game from my account i can maintain this review. :) Game sucks, as you might've guessed.
Forget about all the negative reviews complaining about the game's inaccessibility, and read [url=http://steamcommunity.com/app/352750/discussions/0/458604254467525559/]these step-by-step instructions[/url] instead. Other buildings turning black when selecting a building is a feature, see link above. However, black font on dark background seems to be an individual technical problem, for me the font is yellow-white and well readable. This game is inspired by Transport Tycoon, but [i]it isn't Transport Tycoon[/i]. It's more of a puzzle game than an economy simulation. There are predesigned levels with increasing size and complexity and a specific profit target. You have to create a road network consisting of different road types to connect the industry. Then you redistribute the limited workforce to optimize production. Houses need to be supplied with various goods, so they can get bigger and have place for more workers. This part works similar to the Anno series. The products not needed by houses have to be brought to export stations to make money. You don't have to buy anything, all that matters is the difference between income per second and upkeep per second. The music is surprisingly good for that price range. Apropos price, it seems a bit too high compared to similar games on Steam, but the devs need to eat. If this game won't pay off they can't make any more games, so I see the money more as backing of a startup dev team.
Worst game ever. Tutorial doesn't tell you anything useful and gameplay is really boring.
No idea what to do.
i find the tutorial is not enough but looks a fun game if i knew what i was doing
No tutorial at all. Anywhere. It's been over a year, and this still doesn't seem to be any better than before.
May be the worst piece of ♥♥♥♥ I've ever played.
t,fnm
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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