
Turn heads. Drop jaws. Be bright. In this single-player 3D platformer, you’re the only one who can take down Mr. Buff and his lackies to restore color and life to the citizens of Cap City. Accompany Valah and the RKGK crew on their journey to take down the oppressive B Corp.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French, Italian, German, Portuguese - Brazil, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game! The dialogue is absolutely terrible but it's very easy to ignore and the game itself is very fun
estoy en la ultima parte, pero ya me fastidie, no recuerdo que otro juego tiene esta mecanica toda torpe donde no sabes si ya estas a punto de vencer a tu enemigo, la prota si que esta nerfeada ni siquiera una barra completa te favorece el arrazar con tus enemigos, lo que no me gusta es que el villano si tiene un chingo de timing extendido y eso es que el wey si te puede spamear un chingo de sus habilidades y la prota se desliza como si estuviera en hielo, muy inexacta la movilidad derrapa demasiado, no hay un incremento de habilidades o bueno artefactos que hagan a la prota un reto contra el enemigo, de hecho el villano tiene un arcenal que se mueven mejor que la prota (estas cosas se tienen que mejorar), pero si hay un chingo de skins, es lindo pero me gustaria mas mpvilidad con la prota la idea del juego me gusta, su apartado grafico esta genial, el diseño de niveles son buenos con el plataformero, los enemigos tienen diseños chidos, el soundtrak igual. la historia se cuenta bien en esos motion graphics, esta chido. pero la prota le falto mas movilidad
[ This is love letter with some unsettling tones too] I love this game its one of the best I have played in a long time. is fast paced sonic like speeds with mario coin collecting with other inspirations as well. I like the character design tha was created it feels like a magical cyberpunk world with great feminine undertones that lets women shine. the main character feels like me. however the dialog boxes with that have transparent backgrounds were a little distracting as it made it look like they were Unity assets that were just thrown in there so it made it look a little unpolished in that regard. the devs could have just kept the white text and put a decent sized black stroke around it and it would have looked better. and I wish the game was longer such as 10-12 stages per area atleast and more clothing styles that just went beyond just changing the color of the clothes which felt slightly lazy. With all that being said, because the game relies heavily on graffiti art including used to beat bosses which is a unique mechanic in itself. I also feel that the main character should have been black or at the very least had Unlockable playable characters that were a variety of POC each with their own unique abilities. it felt slightly offensive that there were none in the game and we know that the very first graffiti artist was Daryl "Cornbread" McCray a legend in his own right.
♥♥♥♥♥♥♥ blows perhaps........
Loved this game. It's so much fun!
egyáltalán nem rossz, kicsit unity asset flip érzetet ad pedig nem az. Hangulatos tud lenni egy kis időre de sokáig nem tudott lekötni. Steamdeck verified ami szintén plusz pont számomra. Humble Bundle katalógus részeként szereztem szóval kb töredékéért szereztem be, kulcsos oldalakon bárki megtalálja egy gombóc fagyi ára alatt.
El arqui Juve3D Studios hubiera jugado esto pa evitarse tener comentarios clasistas Viva el arte, viva el grafiti y vivan las waifus ♥
안매운맛 단순한 플랫포머겜. 스케이트타면서 페인팅하는게임 속도감이 아쉽다
muy lindo
RKGK / Rakugaki caught my eye due to combo of its NPR cel shaded visuals, anime-esque lead character, vibrant cyberpunk theme and being developed by a studio not located in Asia. Seeing how Gearbox was doing the publishing I also wanted to see if there was any visual similarities between this game and the Borderlands series. I approached this game with the intent to study the visual production rather than to really play it. As a gamer I'm just not a fan of speedrunning platformer racing games like this, but figured it could serve as a good little reference study. Visually it was more appealing from a distance and in screenshots. When I got my hands on the game and started messing with it the initial allure died quite quickly. I knew the would feature a lot of vibrant and loud graphics, but the amount of saturated colors that assaults your eyes in this game becomes quite taxing after a while. Vibrant neon color is a common element in cyberpunk themed entertainment but Wabisabi Games leaned into it a bit too heavy here, to the point that things bleeds together and nullify each other. Valah , the lead character seems to be inspired by the cast from Jet Set Radio but lacks the memorable designs and silhouettes that they had. Making globally appealing semi-realistic characters in games with NPR rendering and that isnt 100% anime-styled is not easy. If the iconic Psycho from Borderlands is one of the most 'famous' cel shaded game characters from outside Asia, he simply cannot come close to the popularity and fandom of MiHoyo, Atlus, ShiftUp or Cygames characters. In other words, Valah is a generic cyberpunk character I dont even remember when I close my eyes. Which is a shame because the 3D character model is nicely done and lands somewhere between western super hero comics and anime in proprotions. Unfortunately Wabisabi Games did not go all the way making a seperate shader or SDF maps for Valah's face, which is haunted by god awful jagged shadows that is making Valah a far cry from a traditional pretty anime face. Similar to Borderlands the character cel shading and the outlines in RKGK / Rakugaki is quite crude and one-note. The environments are as one would expect from a non-Asian studio trying to do a cyberpunk-themed game with NPR visuals, oblivious to the convention seperating the rendering pipelines of the characters to the environments and NOT to bring cel shaded outlines into the environment. It looks ok at times, similar to how Borderlands can look ok, but it's an aquired taste. The 3D graffiti in the end of the levels is a fun and creative set piece that I took a mental note of. Gameplay its a speedrunning 3D platformer. Think I had my fill of games like that in my youth and now its hard to motivate myself to play them. That being said, spraying and sliding around on the ground feels nice! And the controls are responsive. This game just isnt for me so I doubt I will continue playing it. I still will give it a recommendation becasue I'm always supportive of studios doing games with NPR and anime-styled visuals.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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