
TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all, the developer for this game doggedly insists on selling it as a roguelike. They seem to believe that because the maps can be randomly generated and (like most arcade games) you can get game overs, that makes it a roguelike, which, that is not how genre works. You don’t just say it’s part of the genre and then it magically is. What this actually is is a very traditional precision arcade game. It’s literally that old game where you had a wood box with a maze and had to tilt it to roll a marble through it without falling into holes. And as an adaptation of that game, it’s quite good, and I had fun with it. Like many arcade games, though, its problem is that it only has one thing to offer, and at a certain point you just move on. I enjoyed the old wooden marble maze thing as a kid, but I wasn’t going to do it nonstop for 25 hours, and I’m not going to play this game for that long either. I’ll pick it up intermittently when I have time to kill and am in the mood, but I’m not going to buckle down and play it like an RPG, because that’s just not what arcade games are meant for. The game itself doesn’t really seem to understand this. The first release apparently had no save point, requiring you the beat the entire game in one fell swoop as it threw increasingly more holes, traps, and enemies at you, which honestly seems like a specific kind of torture. The dev was shocked, just shocked, when people didn’t want to spend $15 to die over and over for an hour before getting bored and frustrated, and begrudgingly added in small maps with save points while insisting that everyone just didn’t understaaaaaand. Whininess about not making enough $$$ off the game aside,* this move made it actually playable. (Games refusing to respect player’s time is one of my least favorite things. Yeah, it was probably technically possible to get good enough to beat it the way is was. No, people are not filthy casuals for having lives outside this one game and wanting to do something with themselves other than master the ♥♥♥♥♥♥♥ marble maze for 100 hours, the most useful of all skills. In writing my mantra is “Assume your audience is smart”; in gaming it has become “Assume your audience has other things to do with their lives.” If you want to make a superhard game for a very niche audience, fine, but then don’t whine about how the game isn’t reaching a wide enough audience. This is not complex.) Anyway, if you love arcade games, this one has very high production values, and it’s central mechanic is fun, and with the discrete level options it’s actually a playable game for a regular person. But $15 is still insane; it’s still just one thing, over and over. I paid $5 and that was honestly the absolute top end of what you should pay. I enjoyed my time with it, but after 2 hours I really don’t see myself going back to it in any meaningful way. I have other things to do. *The dev apparently used Kickstarter funds to go on a $25,000 (TWEN TY FIVE THOU SAND DOLL AR) media blitz for this game, which is equal parts hilarious and sad.
Я не могу сказать, закладывали ли авторы сознательно какие то фрейдистские подтексты, но суть игры в том чтобы закатить своё семя-семачку на гору, не уронив его в густо расставленные разномастные дирки. Довольно ангельская и качественна форма, как это чаще бывает, скрывает наихардкорнейший игровой процесс. Практически рогУль [Roguelike]. Игровой процесс довольно новаторский [Мне кажется, он бы очень хорошо себя чувствовал на планшете.]. При помощи палки нам предстоит катить семя вверх и избегать встреч, с жадной до чужих семачек, разнообразнейшей фауной и не попадать в неположенные отверстия. Для преодоления всех этих неприятностей наша семка имеет великие множества разнообразных способностей. На суть игрового процесса, у меня лично, диаметрально противоположных мнения: - С одной стороны, можно взять нервы в кулак, дышать ровно, нащупать ритм игры и довольно плавно и безболезненно катиться на гору, миную все неприятности. [И, соответственно, получать массу удовольствий.] - С другой стороны, нервы уже ник чёрту и нащупать нужный ритм, приноровиться к управлению палкой-планкой с наскоку не получается и приходится трепать нервы. [И получать, соответственно, массу негативных эмоций.] Брать при наличии крепких нервов и впэртого характеру. Щёлкать TumbleSeed, как семачки, не получится. [URL=https://store.steampowered.com/curator/34966048/]куратор[/URL]
"What if we made a game, but even simple movement was annoying?"
Criminally underrated
现已与只狼、黑魂、茶杯头等加入自虐礼包。
it took me years to calm down enough to play this
I really wanted to like this game, but the controls are terrible
This game is like a zen garden on roller skates—it's simultaneously the slowest and one of the most intense experiences I've ever had! It tests your patience and hand coordination to the max, making you question if you’re playing a game or auditioning for a circus act. You’ll find yourself sweating bullets while trying to maneuver your little seed through challenging levels, all while wondering if you had something to drink today but just forgot. Every restart feels like a comedy of errors, but somehow, that makes it even more addictive. If you’re ready to embrace the chaos of slow-motion panic, this game is a hilarious ride you won’t want to miss!
Doesn't work on my 2021 Macbook Air. The title screen loads fine, and then the level selection does as well. But when choosing Tutorial, the game goes to a dark purple screen and gets stuck there.
I love and hate this game. I love this game because his gameplay, charming presentation, relaxing music and some interesting challenges (it requieres a lot of concentration). I hate the game for its boss arenas, sometimes unfair/high difficult challenges, percks that requieres high precision. You can loose by loosing your life or running out of options (you have to kill your self), for example, in a boss arena you need to stand for a set amount of time on a plate, but i reached an area where i couldn't do it without taking care of enemies first. The "character" by default can't do it, so it needs yo use it skills/perks that requires "money" to use it. The perks i did have at my disposition are hard to use, for example, there is a skill that lets me shoot, but it shot periodically, i can't decide when to shoot so i am forced to balance my "character" first, begging the enemy don't shoot me before i am waiting for the skill cycle to do it's thing, is pretty annoying.It will not be that bad if the game gives me a little more of control, but not, is designed to be punishing, i cant say it is in a good way, most of the time is on the annoying side. Is a nice game to try, hardly to recommend to a friend for full price. The hate for this game is not big enough for not recomended it, but i warning you, if you frustrate with facility maybe this game is not for you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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