
The River City Girls are back! Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure! Team up for local or online co-op and explore a massive world packed with new abilities, enemies, locations, and more!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Even better combat than the first part, while keeping the great visuals, fantastic soundtrack and somewhat silly humor[/h2] The game is considerably longer than the first part, and while there is a lot of backtracking (especially if you plan on doing all the sidequests), I personally did not mind, as combat was entertaining enough, even on repeated visits to older areas. The combat in general feels better and more responsive than in the first part, but the increased number of moves could lead to some accidental and missed inputs when things get hectic. The game also felt a bit easier than the first part, especially in the later half of the game, but not in a way that hgot in the way of the fun. Great addition of QoL features also makes the game feel more rounded than the first part. And once again, a great time in co-op!
스토리가 없다싶이함
I love this game with all my heart and other than a LOT of backtracking late-game it's an amazing game and is great to play with friends and even alone
Bastante mediocre comparado con el original, el backtraking es el peor pecado, extender la duración del juego de manera artificial sin ningún aporte significativo es lo más lamentable. El primero es mucho mejor e incluso esta secuela no tiene jefe final secreto. Asi que si recomiendo el primero 100%, si tienen curiosidad, solo comprar en rebaja significativa.
不会做游戏就不要做游戏,操作卡手的要死,攻击判定抽象的要是贴脸打不中正常连招都连不好,你不做游戏你爹不是没游戏玩了,做这种恶心玩家操作的东西,你妈是死于玩家众筹杀手死的是吗,做这种恶心玩家的东西就该把你全家杀了,死妈策划
도트 오락실 분위기의 협동 격투게임. 친구랑 하면 꿀잼
赶紧出新作
Such a replayable beat em up
整體來說非常拖台錢的續作。主要問題如下: 1. 角色成長刻意為拖長遊戲時數設計。不計DLC雖然有六個可用角色,但中途換角毫無意義。因為切換角色之後等級要重練、餐廳食物要重吃、技能書要重買;而金錢數量似乎和切換前的角色相同。也就是說倘若原角色身上錢不多,切換後需要重新賺錢再把所有商店巡過一次。 2. 劇情非常無趣。不論主線或支線,敵我雙方的角色對白都是些很難笑的垃圾話。而遊戲系統並沒有快速進入下一句的功能,玩家只能等角色把廢話對白念完,或是直接skip掉整段劇情再用任務日誌查看接下來要做什麼。 3. 遊戲流程設計拖沓。各種支線任務都要求玩家跑遍所有地圖尋找任務物品;解支線的獎勵無外乎金錢、經驗值、可裝備的配件和特殊打手召喚。這些獎勵其實可有可無,因為地圖必須推主線才能解開,但玩到地圖全部解鎖後等級早就封頂封頂、食物和招式也都買完 => 不需要經驗值跟錢;而獎勵配件在隱藏商店的配件面前也是毫無用處,等於玩家有能力解完支線時已經不需要支線的獎勵了。另外主線關卡設計一個迷宮更是糞中之糞。 4. 戰鬥缺乏爽快感。遊戲後期雜魚敵人血量變多,沒有隱藏配件的情況下需要2~3套連段才能解決,但所有敵人倒地後都會放起身無敵技,以致倒地追打2~3下後就必須離開打起來十分憋屈。而BOSS關卡與其說是和BOSS對戰,不如說是和關卡裡的場地效果在對戰。各種場地效果會一直打斷玩家的COMBO,整場下來被BOSS打的傷害遠低於場地效果造成的損傷。而遊戲最終BOSS因為沒有太多奇怪的場地效果,反而變成數一數二好打的王。 總之本作和前作相同都是冠著熱血名號賣情懷,但除了角色名字以外和原系列沒什麼關聯的掛羊頭賣狗肉作品。就算打折也不建議購入,十分浪費時間的遊戲。
你知道的,我是tomboy爱好者
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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