
In this management tycoon game, you’ll start a criminal operation from nothing and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Leverage favors, chase down debtors, and bribe the police to look the other way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
About






Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.6Kreviews | 73% | — | $1.4M |
| $5.99−80% | 27ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1,400 Hours Later… Still Running My Empire I have just over 1,400 hours in City of Gangsters, so I feel qualified to write this. And respectfully think the most of any review (can we be friends if I'm wrong?) This game is fantastic. Yes, it’s buggy. And honestly? That’s part of the charm for me. I grew up loving bug testing and system breaking, and this game absolutely scratches that itch. Figuring out how to optimize production chains, reduce turn cycles, and squeeze maximum profit out of contracts became an obsession. At one point I engineered my operation so I could produce moonshine in a single turn with upgrades and consistently turn in 60 units for $1,600 per contract. Sometimes the quest looped. Sometimes it disappeared. Testing saves, experimenting with variables, and reverse-engineering what made the system tick became its own meta game. For players who enjoy digging into mechanics, this is gold. People say the game is abandoned. I disagree. It was built, supported, expanded with solid DLC, and it stands as a complete experience. I’m currently running the Pittsburgh map with the Politics and Gambling DLC and loving it. I’m sitting at $400k in 1928, own most of the map, and haven’t used a single cheat. Just pure mechanics, optimization, favors, distribution chains, and relationship management. This is not a flashy action game. It’s a management sandbox. You build speakeasies, run illegal distilleries, manage production chains, leverage favors, chase down debtors, bribe police, and slowly turn a street corner operation into a machine. If you like games like Stellaris, Civilization, or RuneScape where depth and systems matter more than spectacle, you’ll probably appreciate this. If you’re the kind of player who enjoys finding economic loops and pushing systems to their limits, this is absolutely your kind of game. I honestly think The Spiffing Brit would have a field day with it. There are also some excellent community wikis that help explain the nuances the game expects you to learn organically. Would I love official mod support or a sequel? Absolutely. Am I disappointed with what exists? Not at all. For what it is, City of Gangsters is a deep, satisfying, mechanically rich management game that absolutely deserves its Mostly Positive rating.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not that it's a bad game, but I was expecting it to be more of a tycoon/management game, but it controls like a turn-based tabletop where you have to manually control your characters... which would still be fine, it there wasn't so much ♥♥♥♥♥♥♥ busywork to do. When people complain about "too much clicking" I now understand what they mean. Because ♥♥♥♥♥♥♥♥♥, there is so much clicking required to get anything done.
youre not a mob boss in this game your the nerd guy who would typically get paid by the boss to manage operations my job feels like less work than trying to do anything in this game after having over 5 blocks.
mid is the best word for it, it just has no life in it. It could be about anything other than the prohibition era and it would feel the same. It's like they didnt bother at all to make a true prohibition game, just this bland tycoon game with a thin skin of the 1920's over it. Not even the mods I tried could fix it, it's just so boring. I don't recommend this even on sale
It goes into micromanagement pretty fast
This game is the only thing that comes close to the city management type gameplay of Gangsters:Organized Crime and that game IS the best Gangster sim ever made, hands down, no contest. It has never been matched until this game and for that, this game is highly recommended. Very replayable with enough depth for you to really feel like you are taking over a city with your gang. No buggy RTS crap here, just pure turn based management. This game fills a much needed space in the mafia genre.
Fairly boring. The game is very slow, most turns are just waiting for your buildings to produce. The "heat" mechanic is a joke. It has no bearing on where the police will actually go. The game will say that police are going this a certain corner. I make sure my people are not there. Then it says my people got arrested somewhere else entirely and the police just decided to be where my people were. No reason, no heat, and you've lost everything. I restart the game as you lose so much that its faster to just start a whole new game.
Busywork the game.
The game is a number cruncher the can last hours. Great if you wish to fine tune every single direction with your drivers, but its not my thing. Instead of building large scale automation, I find myself just get as many cars and trucks that I can with the guns donated by the cops and declare total war on every other gang and troublemaker around me. I take everything that isn't nailed down and sell it. Also the placement of gang territory makes me break out in hives, you can never get the grid to match up.
B grade. I really latch onto resource management games, so I quickly sank a workweek of hours into this and it scratched the itch. But, there's not much payoff towards the end. My outfit scraped by until it had enough money, and then, once it had money, didn't have enough stuff to spend it on. The combat was disappointing and mostly irrelevant in my playthrough. The biggest disappointment was there wasn't an international connection, smuggling from Canada, corruption of the railroad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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