
A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 26 → 2.14/day in the week after.
About
Rising Front is a single-player massive scale battle simulator, with tanks, cavalry, planes and infantry combat. You can play in first-person or command your army from above!
Over a dozen new vehicles and tanks have been added! including experimental vehicles that never saw combat in WW1!
Call in fighters, or bombing runs to aid your defense! 30+ Different Planes/Fire Supports!
Charge into battle on horse back with hundreds of cavalrymen! There are 20+ different cavalry units to choose from!
WW1 Era cavalry, Revolutionary War cavalry and Franco-Prussian War Cavalry as well!
Unprecedented in its scope, Rising Front facilitates engagements with 1000+ units in action simultaneously. Step into an era never before so vividly recreated in a WW1 game!
Tired of trench warfare? step into the Revolutionary War or Franco-Prussian war and fight in epic line battles!

Rising Front has full workshop support for Maps, Infantry, Cavalry, Tanks, Fire Support, Player Weapons and buildables!
Realistic WW1 Tactics: Master the art of war from a century ago.
Highly Optimized: Smooth performance, regardless of the battle's scale.
Artillery: Utilize a range of artillery for a strategic advantage.
Procedural Cover System: Adaptive environment for tactical gameplay.
Rag-Doll Physics: Experience dynamic and impactful combat scenarios.
AI Commanding: Direct AI units for a strategic edge.
Building System: Construct defenses to fortify your position.
Welcome to the trenches. Welcome to Rising Front.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely has potential, well done.
未来可期( 跟‘’战地模拟器‘’比,射击,移动和载具驾驶手感都太拉了或者说太简陋了。有意思的是,玩家可以设置自己的武器和补给装备,携带多少东西重量限定,超过900你大概就走不动了,它使你不得不规划你携带的武器种类和弹药数量。既然如此,可不可以使玩家规定自己和单位的携行具和防护装备呢? 这个游戏的最小指挥单位是一个排,可以在设置中设定排规模,中等20人最大40人,不能分离和合并单位(也不妨把把人杀到1个来微操一个人() 排内好像有人员划分,官方的排排内会有不同的武器和模型,有的带檐帽有的戴钢盔,但又跟没有一样,所有人都挤在一起 官兵平等() 看不到他们在进攻时主动分组。当然,如果真的细化这个东西虽然会为玩家带来更多选项但未免要求太高,也无必要 这游戏有三个模式,沙盒,场景构建和一个玩别人场景的模式。沙盒没有目标,几乎没有金钱限制,你可以放置所有你下载的单位然后斗蛐蛐。场景构建可能类似于任务编辑器,你可以设定参战单位,任务,双方的金钱数量和生成速度,还有游戏刚开始时生成的部队数量和种类并划定初始移动路线,我没玩懂只能说个大概,在机翻环境下摸索这个东西需要的时间可不少。 能指挥和生成成建制的部队 这很好,但几乎只限于行进到某地 如果能加上动作,交战规则等等就更好了,当我打完了想阅兵,看见几个排的战士都扑在地上 有点难绷(其实指挥界面上方应该有更多指令的,奈何我看不懂,找点人改善一下你们的机翻吧) 地图也比较简陋,虽然可以从地图外呼叫飞机和火炮支援,创意工坊里也确实有更多飞机模型和支援方式,但没有机场和能游动的水(我玩的一个冬季森林地图的水是固态的,欸,可能是冬天的缘故?)可能降低了创意工坊的丰富度,毕竟只能开坦克骑马。我只玩了攻防,游戏好像内有其他模式但我没找到相关的地图,地图还是有点小,这大概导致了我玩的三个地图都是只有两个出生点,没有其他目标,没有机场和炮阵地,不够丰富。 其他倒无伤大雅,画风简介但画质贴图简陋算优点还是缺点见仁见智了。这游戏应该有AI但它不会自己生成单位,通常也不会自己划定移动路线。这可能也使得你在玩别人的场景时只能用设定好的单位来玩,你不能像模拟器一样给部队设定枪械,也不能改变参战单位。 目前来看这个游戏够58这个价吗?恐怕现在打完折37.12元都不太值。但我买的不只是本体,还有创意工坊。可惜这个游戏的创意工坊目前内容也不是很丰富(跟模拟器比)有南北战争,二战,冷战还有更多的枪和地图,貌似还有其他音效
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nah. AI and UX is bad. Probably easier to just buy Ravenfield and mod it so it looks like this game
fun war game i like how you can control all of the people
Was hoping for a more Vietnam War (Thorium Game Lab) experience from this. The simulation is very good, and the battles can be pretty exciting, but it wears thin fairly quickly. Not much variety here, despite there being a huge amount of workshop stuff. Would like to have a more persistent mode, outside of the toy soldier battles. I really enjoy it! But, for me, Vietnam War excels despite its many technical flaws because it lets you wander around and create a narrative experience of your own using the sandbox tools. This kinda lacks that, but it runs super well and can be pretty spectacular at times!
The game was incredibly barebones from my experience with it. There was a lack of trench building and the game seem primarily just a plug and play game where you have to direct the AI on what to do.
Сырая и недоработанная, даже банально управлять юнитами нельзя помимо банального приказа идти туда-сюда и разных построений, которые ни на что не влияют
its super fun with mods but base game is still good
wish there was a campane mode but other than that really fun your also the commander who can call airstikes and platoons and stuff, but you can also just let the officers do that if you want to be more of a soilder
I'm a huge battle simulator fan and this is easily the best battle simulator I've ever played. The AI is advanced and not just brainless, polished gun combat, great mods, and with insanely good optimization settings. A must buy for battle simulator fans!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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