
Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 8 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.8Kreviews | 89% | — | $4M |
| $3.75−75% | 901ratings | 88% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Начнем из далека... Пираньи - студия подарившая легендарные и достойные внимания, даже на сегодняшний день, игры, а именно Готика 1 и Готика 2, любимые игры Михаила Горшенëва, легенды. Стоит забыть и не говорить про попытки в Готику 3 и Арканы. И вот, на свет явился Risen. В надежде получить опыт и эмоции, схожие с теми, когда проходились и осваивались Готика 1 и Готика 2, я разочарвался. Наикривейшое управление и техническая часть убивает напрочь желание играть в это, увы.
«Если вы, как и я, в 2025 году всё еще ищете ту самую атмосферу из начала нулевых, то Risen 1 — это обязательная остановка. После недавних обновлений (DirectX 11 и 64-битная архитектура) игра прекрасно работает на современных системах и даже на Steam Deck. Это игра, которая не ведет тебя за ручку. Ты — никто, тебя выбросило на берег, и любая встреча с голодным волком может стать последней. Исследование острова Фаранга — это чистый восторг: здесь нет сотен пустых значков на карте, каждый сундук и каждая пещера найдены тобой лично. Система фракций до сих пор ощущается живой, а музыка Кая Розенкранца моментально погружает в транс. Да, анимации лиц могут напугать, а боевая система требует привыкания, но по глубине погружения Risen 1 до сих пор дает прикурить многим современным AAA-проектам».
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain, Polish, Russian**languages with full audio support
| $29.99 |
| 353ratings |
| 74% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Als Videogames noch gut waren
[h1]🎮 Reseña de Risen[/h1] [h2]Resumen del Juego[/h2] Risen es ese RPG de fantasía oscura “a la vieja escuela” que te suelta en un mundo abierto con vibra gótica, te mira a los ojos y te dice: “Aquí no vienes a ser el elegido… vienes a sobrevivir, aprender a pelear y a tragarte tu orgullo”. Es un rol de acción en tercera persona donde explorar, hablar, meterte con facciones y mejorar tu personaje importa más que correr en línea recta siguiendo un marcador gigante. La primera impresión es clarita: atmósfera densa, aventura medieval con ganas de ser seria, y un diseño que apuesta por la exploración y la progresión. No te lleva de la manita; te empuja con la bota. Y sí, eso es parte del encanto… y parte del problema, dependiendo de cuánta paciencia tengas para los “clásicos” que no piden permiso. [h2]Lo Gótico que Brilla y lo Medieval que Raspa[/h2] Lo Bueno: ✅ 🌍 Mundo abierto con enfoque en exploración: te premia por meterte donde “no deberías” ✅ 🧙♂️ Progresión de personaje con personalización: se siente RPG, no “acción con numeritos” ✅ 🎭 Buena trama con tono oscuro: serio, sin necesidad de fuegos artificiales todo el tiempo ✅ 🎵 Gran banda sonora y ambientación atmosférica: el mood hace gran parte del trabajo ✅ 🕹️ Compatibilidad total con mando + Steam Cloud: comodidad moderna para un espíritu viejo Lo No Tan Bueno: ❌ 💀 Difícil a ratos: si vienes a pasear, el juego te regresa a la realidad a golpes ❌ 🎬 Gráficos “de su época”: funcionales, pero no esperes magia visual en 2026 ❌ 🧠 IA / combates con sabor a clásico: más “aprende el ritmo” que “qué listo el enemigo” ❌ 🌈 Diversidad: es un medieval oscuro bastante tradicional; no esperes un festival de variedad ❌ 🧩 Sandbox con fricción: libertad sí, pero a veces se siente como pelear contra el diseño [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]RPG de acción sólido: explorar, mejorar y elegir rutas engancha.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Exigente, pero más por aspereza que por brillantez táctica.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura con buen recorrido para un jugador y enfoque en facciones.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumple; la dirección ayuda, pero la tecnología ya no impresiona.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Oscura y competente; no reinventa nada, pero mantiene interés.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Gótica, atmosférica y con identidad: aquí sí se lucen.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; funcionan más por estilo que por espectáculo.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Banda sonora fuerte: eleva exploración y tensión.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Servicioable: hacen el trabajo, sin volarte la cabeza.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Fantasía medieval oscura muy “de manual”; poca variedad real.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para lo que es; sin dramas constantes.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Exploración + decisiones + rol: invita a otro run si te gustó el castigo.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.6[/b][/td][td]Un clásico exigente: más encanto y atmósfera que modernidad y suavidad.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Risen es “Bueno” porque hace varias cosas bien: te mete en un mundo abierto con personalidad, te deja rolear de verdad (con progresión y decisiones), y tiene una ambientación gótica que todavía se siente especial. Es el tipo de juego que no intenta ser tu amigo: te gana cuando aceptas sus reglas, su ritmo y su filosofía de “aprende o sufre”. Ahora, seamos controversiales: si tu estándar de 2026 es comodidad total, interfaces modernas y combates finos como mantequilla, este juego te va a parecer un mueble antiguo: valioso, sí… pero con astillas. Aun así, con 7460 recomendaciones totales, está claro que el culto existe y no es pequeño. Y con 167 jugadores actuales, no está “muerto”; está en ese punto donde la comunidad que queda es la que de verdad lo aguanta (o la que disfruta el dolor, no juzgo). [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.6/10 Número de jugadores activos al momento de hacer esta review: 167 Descuento máximo registrado: N/A Veredicto: [i]Un RPG gótico competente que brilla por atmósfera y progresión, pero raspa por dureza clásica y detalles envejecidos.[/i] Si te gustan los RPG de fantasía oscura, la exploración y los “clásicos difíciles” donde el mundo no se adapta a ti, vale la pena. Si te frustras fácil o necesitas que todo sea suave, rápido y moderno, mejor no te mientas: aquí vienes a rolear… y a que el juego te humille un poquito antes de respetarte.
Не ожидал такого от "Пираний"... Во сколько игр я не играл - ни в одной нет настолько убогой боёвки. Механика боёвки в этой игре сделана для того, чтобы игрок страдал, а не играл. Абсолютно каждый враг в игре делает 10 уклонений от твоей атаки и когда ты делаешь комбо - тебе наносят удар сносящий тебе половину хп. И что самое интересное - в момент, когда ты уклоняешься, твой герой двигается настолько медленно, что у тебя нет никаких шансов успеть поставить блок, чтобы защититься... Также во время боя против нескольких врагов, ГГ будет смотреть на самого дальнего в толпе ВСЕГДА. Навестись на того кто ближе просто невозможно. Невозможно ни предсказать ни единого удара ЛЮБОГО врага даже самого слабейшего, ни найти момента для удара. ИИ у врагов сильнее чем у шахмат в компьютере. Враги за милисекунду знают что ты сейчас будешь делать и у тебя нет шансов ни на что. Убрал блок, чтобы отойти - получаешь по лицу мгновенно. Делаешь комбо - получаешь по лицу в моменте. Уклоняешься - получаешь по лицу... Разрабы сами пытались играть в своё детище? Мне очень хотелось бы узнать сюжет игры, он интересный, но боёвка тут наихудшая. На одном враге ты можешь перезагрузиться по 30 раз и этим врагом может быть кто угодно. От самого простейшего крипа в игре до сюжетного врага... Боёвка это большая часть игры и тут она сделана хуже всего что существует. Когда тебя бесконечно убивают без возможности пройти сюжетку это не игра вовсе, а издевательство. Это отбило желание играть полностью. Хорошая графика, хороший сюжет, хороший дизайн карт, но всё это с настолько большим минусом в виде боёвки, что хочется забыть полностью
*Risen* ---------------------------------------------------- Não costumo analisar jogos logo quando zero, mas desta vez vou aproveitar que está tudo fresco em minha memória, pois RISEN foi uma surpresa para mim, tanto positiva quanto negativamente. Pondo as cartas na mesa, é um RPG travadão de 2009, com MUITO diálogo e sem tradução pt-BR… “Ah, mas tem a tradução feita por fãs?” Errado. O game lançou uma atualização que simplesmente quebrou completamente a tradução feita pela comunidade. Então, se tu não manja de inglês, provavelmente vai ficar andando para lá e para cá sem saber o que fazer, pois o mapa do jogo é confuso e a bússola mais atrapalha do que ajuda. A tradução funciona apenas no modo teclado e mouse e, mesmo assim, não traduz diálogos, apenas itens e descrições. Como eu curto muito RPG e estava curtindo a vibe do jogo, eu continuei, mas prevejo jogadores largando isso aqui logo no início por conta desse problema. Controlamos um personagem sem nome que sobrevive a um naufrágio e desperta em uma misteriosa ilha cheia de perigos, ruínas antigas, monstros e magia. Logo de início, parece mais uma história de RPG clichê, mas essa ilha esconde muito mais lore e personagens interessantes. Ilha esta que está cercada por tempestades constantes, que impedem a saída e a chegada de qualquer barco, e recentemente templos antigos começaram a surgir da terra, trazendo ainda mais criaturas perigosas e mistérios. Conforme exploramos a ilha, podemos escolher com qual facção nos aliar (como os Inquisidores, os Bandidos ou os Magos), o que influencia no desenrolar da história. Imagine um Skyrim de baixo orçamento. Nesta ilha, você está livre para explorar, caçar, fazer missões, adentrar cavernas e masmorras. Porém, o combate é tão travado que é quase um RPG de turno. Pense em um jogo difícil: até um simples lobo pode desviar de seus ataques e te matar. Podemos evoluir nossa classe pagando a NPCs para que nos treinem. Por exemplo: quero ser arqueiro, então vou até o NPC arqueiro e fico pagando a ele para evoluir meu nível de arquearia, e por aí vai… Risen é um jogo com: - Gameplay datada - Ambientação bonita - História boa - Dificuldade grande - Boa trilha sonora - Bastante conteúdo Mantenho minha análise negativada pela sacanagem de lançarem uma atualização que quebrou a tradução do jogo, e ele não vale R$ 46,99!!!! Na Nuuvem dá para pegar os três jogos por um preço bacana (sabendo dos problemas com tradução). https://steamcommunity.com/sharedfiles/filedetails/?id=3657200326 ---------------------------------------------------- 5.4
Want a good gothic-like? Play Drova or Archolos. This ain't it, Devs likely ran out of budget mid game and had to cut tons of planned content, and the final result is kind of lopsided and unfinished. There are skills that are only useful once per game (sneak, pickpocket), blacksmithing is unfinished (you can only craft swords, and joining the mages guild locks you out of sword trainer), and acts 3 and 4 are pure grind of boring dungeons. Story and quests are nonsensical and not worth mentioning.
Typical Pyranha Bytes RPG. Great mechanics, no hand holding. Zero to Hero story with progression well placed, setting it apart from many big budget typical action RPGs. Translation of subtitles are bad though but voice acting it good, so it's not really needed. May be there will be remasters of this series (after the Gothic series) after the success of the Gothic 1 Remaster. Would love to play this game/series again with obvious visual and some mechanics, quality of life improvements.
Not much new to say at this point. Fun game but brutal progression system. Death at every step.
I really enjoyed playing Risen, especially as someone who has been a fan of the Gothic series since the beginning. I liked how the game was built to preserve many of the elements that made the older Gothic games special while still exploring a fresh setting and atmosphere and even with its technological limitations, the gameplay and world design were very enjoyable. The story was solid and delivered exactly the kind of experience I expect from a Piranha Bytes made game, and I have always appreciated that the engine was developed in-house, which gives the game its own unique identity and charm. ❤️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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