
Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 8 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.9Kreviews | 89% | — | $2.9M |
| $3.75−75% | 901ratings | 88% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это прекрасная игра.
понравилось всё
Fajny Gothic tylko inny :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain, Polish, Russian**languages with full audio support
| $29.99 |
| 353ratings |
| 74% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра от уже к огромному сожалению почивший студии "Piranha Bytes", отличное RPG в сеттинге тёмного фэнтези. Развивать персонажа можно разными путями: Воин - использует все виды холодного оружия(мечи, топоры, кувалды, секиры), Стрелок-владеет луками и арбалетами, Маг- обладает различными спектрами магии( свитки-состоящий из нескольких кругов, магические кристаллы разных стихий, руны-древняя магия прошлой цивилизации). Обучиться охоте и разделки животных и различных существ, ковки оружия и ювелирному искусству, взлому- когда необходимо угадать нужную комбинацию для открытия замка, карманной кражи- отвлечь оппонента, при отвлечении открывается содержимое его карманов, и ты выбираешь что тебе нужно из его имущества. Отличная боевая система для её совершенствования требуются учителя, после которого наш главный герой сможет выполнять отличные боевые приёмы. Мир игры очень хорошо проработан, его постоянно нужно исследовать, дабы не пропустить сокровище или секреты. Один из лучший саундтреков в играх, от Кая Розенкраца. В общем это и есть НАСТОЯЩАЯ 3 часть Готики, кто бы что ни говорил и не писал.
Готика, но чуть похуже. В любом случае игра хороша, не смотря на: 1. Идиотскую камеру во всех аспектах. Поднимаем предмет - приближение камеры. Прыгаем - камера фиксируется. В бою раскрывается самый смак. 2. Боёвка дерьма + тупорылый автофокус. Есть парирования, блоки, комбо, контратаки, увороты, но ничего из этого не работает. Максимум тычка отсок. Всё забагованное и кривое. Лук и магия = изи гейм изи лайф (в начале надо будет пострадать). 3. Багулечки. Нельзя открывать вкладку учителей и торговцев в журнале - игра вылетает. Нельзя переназначить ни одну клавишу управления. Иногда вылетает при прогрузке. Вылетает в определённых местах (например хижина кухарки в лагере бандитов) и прочее прочее. 4. Дегенератские гринд-достижения. Минимум полтора раза нужно пройти игру за разные лагеря + тупа абузить травку для экспы и денег. В конце игры если пропылесосить весь остров вы будете иметь около 60-70к золота. А для достижения нужно 300к. Видимо разрабы хотели сделать сумму заработанного со всех сохранений (как работают все остальные достижения - они кумулятивные и копятся в процессе сохранения-загрузки), но забыли. Иногда будет пропадать звук. Полностью. Косяки озвучки, где текст не совпадает со звуковой дорожкой.
После 73 часов ностолгического Геймплея Я С уверенностью могу сказать , Она всё также прекрасна как в 2010-2011 году "Старческие слёзы"
super hra ale na gothic to nema :D
It's fun to kill the don's men but you can't kill the fat pig oscar. combat is garbage
TLDR: It has all the elements of a great RPG but it just falls short in every aspect. I still have the sequel, and am willing to give it a shot, but based on the first game I'm not going to rush out to play it. I have been spoiled - spoiled by the likes of Bethesda, CD PROJEKT RED and BioWare. Spoiled so much that a game that came out in 2009 is like the dark ages of RPGs. Compared to the likes of Skyrim, Dragon Age and Witcher, Risen is a like a copy of a copy of a copy - everything about it reminds me so something - but something much better. Everything about the game just pales so much in comparison that it's hard to believe this game came out in the same years at Borderlands, Dragon Age: Origins and Batman: Arkham Asylum - because, seriously, it feels like it could have come out in 2006 (the same years as Oblivion) and still would have fallen short. It has all the elements of what makes an RPG great, but has nothing that stands out. Presentation: The game looks pretty average. Both characters and background are pretty bland. Sometimes your mouth moves when talking, other times it doesn't. You pretty much use the same gestures during each conversation and the Hero (voiced by Gus Gallagher - who doesn't have much of a resume) is boring. Despite having a few big names - Andy Serkis, John Rhys-Davies and Lena Headey - none of the characters make a big impact and it feels like the worst - reading off a page - rather than actually giving us a good character. The backgrounds had a lot of popping in (it got better when I increased my settings, but it was still noticeable). Monsters are rather generic - as is the music. It's just all so... flat. I have nothing more to say. Story: After being shipwrecked on a mysterious island, our Hero finds that the Inquisitor and his men have essentially set up shop and proclaimed themselves the new rulers, taking over the largest town (Harbor Town - very descriptive, I know) and kicking out the local gang and pushing them towards the swamp (named Big Swamp - another dandy name). Meanwhile, the entire island has been plagued by mysterious storms (so no one can leave) and earthquakes that have uncovered dormant temples. These temples contain a lot of magic items and gold. The Inquisition wants the magic, The Don (or swamp king) wants the gold. Thus are Hero can help one or the other - and go down a path of magic or melee (and ranged if you use a bow or crossbow - and this is highly recommended). As we go on, we find the entire world is experiencing this phenomena and that its related to the Titans - once banished by the gods but who are now apparently re-awakening and causing all kinds of problems. The Volcano Temple (yes, another apropos description) is the main area of the game, compromising the last few chapters. After unleashing a torrent of lizardmen, we find the temple contains a Titan and the Inquisitor is bound and determined to use this Titan to his advantage - even if it means destroying the island and everyone on it. The Hero isn't so down with this plan and thus has to stop him - which means stopping the Titan. It may sound exciting, but the story feels like RPG 101. Gameplay: Once again - nothing outstanding. Early combat is tedious. You are so weak and have such terrible weapons that every battle feels like a life-or-death situation. It actually reminded me of Kingsfield (with a better perspective). Even with the weak enemies, you'll find yourself sleeping or seeking out water (which heals you, slowly) again and again. And getting better weapons and armor takes a long time early one. By the end of the game I had enough gold and experience to become a pretty badass fighter, but even then I would save before every battle as some enemies could still kill me in just five or so hits. I didn't really get much into the magic, so I can't say if that is better. Ranged combat helps a lot - again, once you get a decent bow and upgrade your skill level. Before then, shooting enemies just pisses them off while taking off a sliver of health. The experience works like every other RPG - killing enemies and completing quests gives you experience. But to get skill points in the various areas (sword, stealing, lockpicking, bow, crossbow, crafting and more) you have to talk to specific people who "train" you. Training usually requires 5 points (and gold - always gold), so it's not a fast process. The reason it took me so long to complete this was it just wasn't that fun - usually I'm not shy about grinding (this is the guy who ran over thousands of zombies across several hours for a single trophy) but this, this was just painfully slow. And, once again, the complete generic quality of everything didn't help. There is a lot to gather - and, by the mid-to-late game stages you come across potions that can greatly increase your stats - strength, dexterity, intelligence, health, magic - but they are limited and, if you blow through too many of the ingredients early on you can miss out - but I was able to craft a pretty tough character by utilizing these. Whereas the early game was almost punishingly hard - the end felt rather easy - the final boss was a wuss of epic proportions. That being said, I've had worse experiences, but there isn't a lot to recommend here. Replayability: The only reason to replay the game is to try a different approach - I approached it a straight-forward warrior all swords and (sometimes) ranged when it suited me, but pretty much ignored magic. Going back again would mean playing the other side of the coin - instead of falling in with the thieves in the swamp, get in with the Inquisitor and his mages (though they seem like pretty stuck-up a-holes to me). But, really, I think the route would lead to pretty much the same place, just with a slightly different approach. Presentation: 3/5 Story: 2/5 Gameplay: 2.5/5 Replayability: 3/5 Overall (not an average): 2.5/5
holds up imo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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