
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. It blends the tower defense / colony sim / city builder game all together in a masterful way. Hundreds of hours of gameplay guaranteed. Challeging game. Hard to master, easy to learn.
上手很难。。。 殖民地类型。。。 模拟经营,塔防。。。 建立第一个营地这个成就,就2.2%的人完成,可见多少人买了就没玩过。。。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasted a lot of time trying to overcome corruption, when I realized that it's not possible, the game changed.
One of the best games I've ever played. A sort of rogue-like city builder. Don't let the graphics turn you away from this one, though yes I wish they weren't as pixel-ly as they are. I can tell in the roots of the game that it takes some inspiration from Black & White, and almost a bit of Creeper World in the way that corruption can slowly take over the map if you let it. This last update has improved the game in a major way, where you can slowly get stronger over the course of time.
Fun god game with base building and basic tower defense mechanism. Persistent progress/unlocks after/between maps.
its good
Love the game. Very fun. Would recommend to anyone who loves city builder.
Note: The world this occurred on was Traditional difficulty. I lasted a year and a season. I understand difficulty is mean to be a big draw of this game, I understand the whole "spend ages then die" is supposed to be intended. But there is no world where suddenly losing a twenty hour village isn't painful, and not in a good way. I've spent the last thirty in game days gradually pushing back the corruption and gauging the response from the monsters every night, keeping in mind the warning from the tutorial hint that the corruption will fight back if I deprive it of room. Everything was fine until the last few days. I was managing the monsters alright every night, they got much tougher but it was nothing my defenses couldn't deal with. Until suddenly, the corruption stops getting pushed back by fire pits. Where it would basically melt before, now it just sticks around. So what would have been the final day of corruption got dragged out into one more night, except now the monster spawns were INSANE. I killed something in the ballpark of 300-900 monsters that kept pooling out of the small collection of MAYBE one hundred tiles, and now the monsters had several thousand health instead of the low one thousand range. Defenses that were once overwhelming were immediately out scaled in the course of one night. Whatever system is used to dictate the difficulty of monsters in relation to the size of corruption needs to be tweaked. Despite my frustration with the corruption scaling, this game is still fun. Managing my village and defenses while beating back the corruption is an engaging challenge. I'm not sure if it's a difficulty thing, but the loot crate spawns felt way too high, being able to grab something like 20 of every piece of equipment from them sorta removes the urgency for smithing related buildings. I might edit this review later, pending another few runs.
За примитивной графикой скрывается дьявольски затягивающий геймплэй. Давненько я так не залипал.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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