
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Game good. Balance is bad. Please make the villagers smarter and use more space in the farm. I am shocked that they spread the crops by one tile instead of growing them side by side. It is very inefficient. You cannot play because of how much micro managing there is to do. If it's not food, its water. If it's not water, it's food. If it's not both, It's trash. If it's not all of those, it's fire elementals that can 4 shot your tower and take like 30 shots.) (12 found this helpful. 2 found this funny.) This was my old review. I have had a change of heart with this game. It has a rather steep learning curve. Mainly due to how the game now plays. This review now talks about a lot of solutions I have solved and a lot of ways I have made the game more 'efficient'. At the time I had not understood how to optimize my gameplay. For example, I was being very inefficient using the Trash Burners instead of using the Cullis Gate... A landfill + cullis gate = more efficiency than ever before, infinite energy, and constant production even during high influx of combat and towers needing loads of energy. Always build High-Quality buildings for maximum Faith and to make villagers sleep faster so they can go to work sooner. Magic damage > Arrows, Stone Ammo - It's simply a no brainer. Many enemies do resist magic, but a large majority of them suffer from a lack of magic resistance. Combine this with your golems for immense power. Spam Crystal Golems and Stone Golems. Wood golems are useless in combat and are immense resource hogs since wood often times has more risk of being destroyed / consumed more than stone due to the terrain health they have being lower than stone (obv it's wood...!) Always use holy trees to build "True" Walls. What I mean by this, is that any kind of terrain on the map, ANY, kind of terrain, let that be a single 'dead' tree that can block AI pathing, it WILL block AI pathing, meaning that you can easily snake paths through the world and seperate the corruption slowly overtime. DO NOT BUILD BALLISTAS FOR OFFENSIVE USE. I have had so many times where I thought " This would be the perfect siege tool! " Only for it to backfire as I spawn 8 zombies, 4 slimes, 6 skeletons and 3 fire elementals, who are all lvl 30+ (or at times even 40+) who immediately destroy stuff I was not prepared to defend. Water is both your friend, and enemy. Do not be afraid to build a moat around, or inside of your walls, even, as Fire Elementals treat water like any other terrain and will avoid it at any cost unless there is no other way to go. In which they will find the weakest point in your defenses and destroy your base from behind your back. I remember spending a whole day trying to keep them away from my home not realizing that a comet I had spawned in front of my main gate accidentally cut off their only 'true' path into the city, causing them to go and destroy tree and rock terrain to get into my city and essentially flood it with flames. Do not build paths until you actually have dirt paths carved from natural movement your villagers and golems make. Then you can build paths on the most efficient route they take. ( Or plan ahead meticulously if you'd like lol) ALWAYS use rain whenever you can to deter Fire Elementals, as they take massive damage from rain and treats it as if they are actually inside of water taking damage overtime. Which, I am not 100% sure, I believe it stacks on top of normal water as well. Food and Water is never an issue. Build WELLS and FARMS right next to eachother, and then a single bottler. The wells produce more water than a water purifier if you place 4 (or 9) of them together in a 2x2 (3x3) square. The bottlers will fill the High Quality buildings, Camp, Storage of any kind, Villager inventories, etc. And over-produce water for your village to use and drink from. Always. Make. Tools. Production is sped up by like 4x or 6x the normal speed without tools. Stockpile on that iron or buy a ton of stuff with the gold you get! Don't be afraid to sell souls. That's a LOT of cash for a lot of nothing! A single villager is negligible later on. Always have max Occulists, or as much as possible, for incredible Essence and Faith generation. This is a must have for any village if you do not have this then say goodbye in the second season. Always put them as close as possible to your High Quality buildings for as much essence generation as possible. I cannot think of anything else to put here. But there are so many cheaper ways to keep your village alive that does not need traditional means or the 'typical' survival choices of buildings. Live long, prosper, and Rise to Ruins!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They added a building that allows you to have pops pray for energy, and today I had only one person assigned, but they were dancing with three doggos, and each one of them gave extra energy. 10/10 Would pray with doggos again.
This game has sat in my unplayed game list for quite awhile and finally got a chance to getting around to playing it! I am quite enjoying the game and with the right settings can be a very cozy city managing sim! I do get peoples complaints about the lack of mods though, tried looking around Google for mods and couldnt find any, the workshop here only has language translation/localizations... The game hasnt gotten 'bland' for me yet, but i can honestly see how after long enough play time the game might get stale after awhile. Would I still recommend the game though, absolutely!
평가하라할때마다 다운보트날리면 평가해라 안뜬다는데 사실임?
Кал
我家的doggo好少
+1
Have been playing the game on GoG and its so gud I bought a 2nd copy. Wish there was more content/goals though other than the 'fight-the-horde' stuff. Wish the horde would evolve more or something. Other than that its gud.
VICIO!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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