
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sape
Fun and chill colony sim with some tower defense aspects
被留言評論騙,一堆人說好玩。 感覺類似Rimworld。但畫質和介面輸很多。 教學太簡略,有跟沒有一樣,搞不清楚下一步要幹嘛。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game.
Creo que tiene mucho potencial pero no en el estado que esta ahora, no tiene un tutorial que explique la mecanica del juego, solo algunos tips que te orientan.
👍
I bought this game years ago and never touched it until today. I'm pleasantly surprised to find its rather enjoyable and addictive. It functions much like Dwarf Fortress mixed with a bit of tower defense, and even a little bit like Majesty (Only slightly). I'm not sure how large the dev team is, but it took over a year to receive "Update 2", which does worry me a bit, considering that the game lacks content to some degree. I wish to see a bit more in the combat system, such as more combat units, more tiers of armor and equipment, etc. All in all, this game is doing everything "right" so far. I'm excited to eventually see the next major content update.
Et si on faisant un Rimworld/Dwarf Fortress mais en rendant tout pénible et lent? Le mixte Tower Defense/Sandbox Ressource Management est une excellente idée, vraiment ! D'ailleurs quand j'ai commencé, je suis parti avec un bon a priori (j'ai plus de 500 heures sur Rimworld). Sauf que le résultat est bof. Déjà c'est mou du genou. Tout semble tellement lent et pénible. Ensuite, dans les difficultés les plus hautes, vous passerez votre temps à reconstruire les défenses détruites par les vagues successives. Ce n'est pas difficile ou intéressant, c'est juste ennuyeux. Puis finalement, quand vous avez assez de ressources pour faire un labyrinthe digne de ce nom (et il en faut des ressources pour faire des murs de 6 d'épaisseur pour que les golem de feu soient hors de porté), vous pouvez gérer des milliers de monstres chaque nuit et ne plus savoir quoi faire. Car contrairement à Rimworld où il y a un principle d'économie, de crafting, d'évolution des personnages et de storytelling, ici il n'y a rien de tel. Et contrairement à un bon Tower Défence, il n'y a pas de combo de tours, de boss, de vagues avec différents pouvoirs, de labyrinthe imaginatif, etc. Non vous aurez toujours les mêmes vagues en plus ou moins grosses quantité. Et à cause de la porté des golems de feu, il n'y qu'un seul type de labyrinthe qui fonctionne (et qui est super pénible à mettre en place). J'ai donc adoré le concept du jeu mais le résultat est poussif. Par exemple: L'idée d'avoir un système de foi qui rend les pouvoirs divins plus puissant est génial... mais en vérité c'est pénible. Car qui dit pouvoir divin dit micro-management et répéter tout le temps les mêmes combinaisons chaque nuit pour repousser les vagues. C'est donc limite une punition car plus on a de foi, plus on doit micro-manager la colonie. Or c'est ça la force d'un Rimworld ou d'un Dwarf Fortress: plus on avance, plus on automatise et à la fin, on ne gère plus que des décisions qui sont macroscopiques Vraiment, j'aurai adoré mettre le pouce en l'air ! Mais non... A titre personnel, je recherche toujours un jeu de ce type: tower défense axé management de ressources/économie. Si vous avez une recommandation, je vous attends en commentaire:
A inteligência artificial do jogo é boa nos primeiros 10 minutos, depois você só vai passar raiva jogando esse jogo, é muito mal elaborada. Não perca tempo!!
после обновления игра глючит и не каждый раз открывается. а так, игра нравится
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 233 | 71% | $3.74 | |
| $1.1K | 13 | 92% | $2.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $1.5M | 2.8K | 75% | $14.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 5.1K | 97% | $14.99 | |
| $3.4M | 8.4K | 89% | $16.99 |