
Rise of the Third Power is a retro-themed, console-style roleplaying game, loosely based on the political climate of Europe in the late 1930's. The story takes place in the land of Rin during the height of the Age of Sail, following the events that would lead to the greatest war in human history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Rise of the Third Power, developed by Stegosoft Games and published by DANGEN Entertainment, is a deliberate throwback to the golden era of 16-bit role-playing games, but one that tries to do more than simply replicate nostalgia. It takes familiar structural elements—turn-based combat, a party-driven journey, a world in turmoil—and frames them within a story that leans more heavily into political tension and personal stakes than many of its inspirations. The result is a game that feels rooted in tradition while still attempting to carve out its own identity. The narrative is the strongest and most distinctive aspect of the experience. Rather than focusing on a singular hero’s destiny, it builds its story around a group of characters caught in the middle of a fragile geopolitical situation. What begins as a relatively contained mission gradually expands into a broader conflict involving nations, ideologies, and the consequences of past wars. The writing places significant emphasis on dialogue, allowing characters to express their personalities, disagreements, and evolving relationships over time. There is a noticeable effort to balance humor with more serious themes, creating a tone that shifts naturally between lighthearted exchanges and weightier moments. This approach helps make the cast feel grounded, even when the overarching plot follows familiar genre beats. Combat follows a traditional turn-based system but incorporates enough nuance to remain engaging. Each character has a defined role within the party, and success depends on understanding how these roles interact. Buffs, debuffs, and status effects play a central role, often determining the outcome of encounters more than raw damage output. The ability to swap party members during battle adds flexibility, encouraging players to adapt their strategy based on the situation. While the system is not overly complex, it rewards thoughtful play and makes each encounter feel purposeful rather than routine. That said, the pacing of combat can become an issue over time. Battles tend to last longer than expected, particularly as enemy durability increases in later sections of the game. This can slow the overall rhythm, especially during extended dungeon sequences where multiple encounters occur in succession. While some players may appreciate the added challenge and strategic depth, others may find that it disrupts the flow of exploration and narrative progression. Exploration is structured in a largely linear fashion, but the game includes enough optional content and branching paths to create a sense of discovery. Towns and dungeons are designed with a clear sense of scale, offering enough detail to feel lived-in without becoming overly complex. Progression is tied closely to crafting and upgrading equipment rather than simply purchasing new gear, which adds a layer of resource management to the experience. This system integrates well with exploration, as materials gathered from enemies and environments directly contribute to character growth, though it can occasionally lead to minor grinding when specific resources are needed. Visually, the game embraces a pixel-art style that pays homage to classic RPGs while incorporating modern touches. Character portraits add personality to dialogue sequences, and environments are varied enough to keep the world visually engaging. The presentation is polished and cohesive, even if it doesn’t push technical boundaries. The soundtrack complements the experience effectively, providing a mix of energetic and atmospheric tracks that enhance both combat and storytelling moments. One of the game’s defining strengths is how its various elements come together to form a cohesive whole. The story, characters, and gameplay systems are closely linked, each reinforcing the others. Even when the narrative follows familiar patterns, the strength of the character interactions and the consistency of the design help maintain engagement. The game doesn’t attempt to reinvent the genre, but it demonstrates a clear understanding of what makes it appealing and builds on those foundations with care. However, it is not without its shortcomings. Certain aspects of the design, such as occasional backtracking or repetitive dungeon layouts, can feel more dated than nostalgic. Additionally, while the story is engaging, it doesn’t completely avoid predictability, particularly for players who are well-versed in RPG conventions. These issues don’t undermine the overall experience, but they do highlight the balance the game tries to strike between honoring tradition and moving beyond it. In the end, Rise of the Third Power is a well-crafted and character-driven RPG that succeeds in delivering a compelling journey built on familiar foundations. It offers a satisfying blend of strategic combat, thoughtful storytelling, and classic design sensibilities, making it a strong entry in the modern retro RPG space. While its pacing and reliance on genre conventions may limit its appeal for some, it stands as a solid and engaging experience for players who appreciate the style and structure of classic role-playing games. Rating: 8/10
This game feels like it punches above its weight. A lot of indie RPGs at a similar price point and scope just aren't very good. And yet, weirdly, the writing in Rise of the Third Power hits hard. I expected it to be surface level, and got caught off guard by how many challenging narrative turns it took, and how much I felt for the characters at their lowest point. The combat is also really fun, with tons of room for clever strategizing in every fight. I've played it twice and will probably play it again in the future.
Lo recomendaría solo a la gente que realmente le guste el genero, el juego no es particularmente pesado, pero realmente su problema es el balanceo y las clases de la mayoría de los personajes hombres, tres tanques y solo uno realmente es útil en la mayor parte del tiempo, el que te dan casi para el final es muy circunstancial, y luego tienes el último es malo, apenas y tienes ataques xddddd El sistema es muy simplificado, incluso las armas son algo que se mejoran crafteando, la idea en si no es mala, pero luego que llegas al nivel final, se siente muy inutiles los items pues realmente no tienen utilidad fuera de los tiers de las armas, el juego te avienta mucho dinero al punto de que jamas escaseas con este, preguntandote al final porque existe esta mecanica si de todas maneras puedes cargar con una cantidad de items para recuperarte en las batallas, los beneficios de dormir, son muy buenos e interesantes, pero de nuevo, el juego te avienta MUCHO dinero, por lo que casi todas las cosas que tienen que ver con la economía del juego esta rota
Magnifico jrpg. Para mi esta a la altura de FF6 , Chrono Trigger o Chained echoes.
Brilliant story. Grounded and mature. One of the best endings in history of the genre. Incredibly well written characters. Flowed, relatable, complex. Most of them change and evolve throughout the story. Truly a tremendous achivement.
Some of the funniest, best-written character interactions and dialogue that I’ve seen in an RPG recently. While the overall story is pretty standard, you can’t help but be invested in the journeys of the various characters as you progress through the game. Highly recommend for anyone looking for a straightforward, character-driven RPG that doesn’t drag out for too long.
САМОЕ ВАЖНОЕ - не повторяйте моих ошибок! Опция ускорения боя есть в настройках! Заметил я её лишь в последние пару часов прохождения, отчего много времени потерял... не удивлюсь, если и в предыдущей игре она тоже была (Ara Fell я полностью на оригинальной проходил). А теперь ближе к делу - многие отчего-то восхваляют средней руки проекты в духе Crimson Desert, о которых лет через 20 никто и никогда не вспомнит! А журналисты отчего-то почти никогда не пишут о таких шедеврах, как Восстание Третьей Силы! Да, здесь другая специфика интерфейса и графики, но для Unity и RPG Maker 2003 лучше и не сделаешь. Если предыдущая игра авторов была просто ОЧЕНЬ хороша, то эта скорее близка к шедевру! Лично мне она понравилась куда больше той же Star Ocean: First Departure для PSP. Игра спокойно превосходит ВСЕ классические части Final Fantsy, учитывая, что главные создатели - вроде как 2 человека (многие в обзорах это упоминают), но в титрах команда солидно больше (само собой, даже если отсеять многочисленный аутсорс). По фактам: - Шикарный, взрослый сюжет, в центре которого - принцесса, пьющий пират и разбойница. А также ещё 5 персонажей. Катсцены могут спокойно минут по 5-7 длиться, при этом с не менее продвинутой режиссурой, чем в Final Fantasy. - Аддиктивный геймплей с ненавязчивой прокачкой. Гринд приятный. - Экономика, как и в предыдущей игре, сломана, у нас всегда в десятки раз больше золота, чем мы сможем потратить, но это скорее фича. - В отличие от первой игры, история вроде как и завершена, но с намёком, что далеко не всё ещё в порядке. Вряд ли будет продолжение, но кто знает.... в любом случае, минимум лет 5-7 ждать. - Убрали лишний сбор предметов и ягод всяческих по миру, оставили только сундуки, что хорошо - Графика и движок стали просто идеальными - Единственное НО - нельзя пропускать катсцены, но они настолько хороши, что вряд ли вам захочется это делать. К тому же, игра одноразовая, легко осиливается на все достижения (эксертную сложность не забудьте выбрать в начале) Вердикт - в отличие от хайповых Crimson Desert, которая является скорее Вкусно и Точкой от мира фастфуда, эта игра - крафтовый и изысканный ресторан, которому все любители жанра будут рады. Очень советую.
[h1]Gute Steigerung zum vorherigen Spiel[/h1] Nachdem Stegosoft Games bereits mit „Ara Fell“ zeigen konnten, was sie drauf haben, wurde mit Rise of the Third Power bewiesen, dass sie sich noch steigern können. So hat die politisch geprägte Story von RotTP wesentlich mehr zu sagen als die Fantasy-Geschichte des letzten Spiels. Auch die Charaktere sind interessanter und sympathischer und natürlich gibt es grafische Verbesserungen in Form von aufwändigeren Sprites im Kampfscreen und Artwork-Zeichnungen für die Hauptcharaktere. Vier Schwierigkeitsgrade sorgen obendrein dafür, dass das Game einem großen Spektrum an Spielern schmackhaft gemacht wird. Leider gibt es aber auch Macken, welche höhere Wertungsregionen verhindern. Die Kämpfe laufen zu langsam ab, und die Maßnahme den Spieler direkt zu Beginn ins eiskalte Wasser zu schmeißen ist ziemlich gewagt, um es höflich zu formulieren. Letzteres ist vor allem für Jene problematisch, welche RotTP auf der höchsten Schwierigkeitsstufe zocken. Ich bin auch kein Fan der Schlüsselsucherei in den Dungeon-Arealen, da diese nur Backtracking provoziert. Auch die seltenen Grafikfehler hinterlassen einen faden Beigeschmack. Jedoch sollten sich Genrefans von diesen Macken nicht abschrecken lassen. RotTP ist ein weiteres gelungenes Retro-JRPG von Stegosoft. [h1]Pro und Kontra:[/h1] Pro: - gelungene audiovisuelle Präsentation - gewohnt unkomplizierte Steuerung mit Controller-Support - keine Zufallskämpfe, Gegner können leicht umgangen werden - vier Schwierigkeitsgrade, welche man jederzeit umschalten darf Kontra: - die Anfangsphase ist auf dem höchsten Schwierigkeitsgrad ein wenig unfair - kleinere Grafikfehler - die Kämpfe fühlen sich zu langsam an - das Dungeondesign mit der Schlüsselsucherei kann nicht immer überzeugen - das ständige Nachhaken, ob man denn nicht speichern möchte ist sehr nervig und irritierend Wertung: 80 von 100 Punkte
I just finished the game, and what a satisfying adventure it was. The writing was fantastic and kept me fully invested in the main thread while also endearing me to each of the characters. Combat was satisfying, and the exhaustion mechanic did a good job of encouraging me to learn the strengths of each different character and experiment with different combos and strategies. My one minor complaint is that I wish there were more interesting things to find in chests. Due to how the equipment works more as upgrades most of the chests had either a healing item or an item you sell for money.
gg
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Japanese
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