
A surreal, narrative adventure game where you shapeshift during conversations to uncover how God went missing.
Modeled estimate, not a reported figure. How we estimate →
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About
In a universe where life’s moments are extracted from mortals and transformed into sentient books for consumption by higher beings, a lowly librarian and a book without a moment of its own are coerced into solving the mystery of a missing God.
BURDEN STREET STATION is a narrative adventure about dead-end platforms and unfinished stories. Which version of yourself will help make sense of someone else’s pain?
Change yourself to change others. Traits are emotional prosthetics. Each one calibrates how the world responds to you and what it believes you deserve.
Words dig deeper than they should. Speak kindly, and they open up. Speak incorrectly and something breaks. Sometimes they flinch. Sometimes they remember what it felt like to be whole. And you wonder why you feel it too.
Lotown, Pipelines, Hitown - each area a dream in slow decay, its artist missing. Every place a memory dreamt by someone else. And yet… you’ve definitely been here before.
Memo will just about tolerate you - so long as you help her finally gain her story.
Creation is messy. Closure is divine. You are a bridge between godhood and regret, not just shaping conversations, but carrying something left behind. Something that still wants to be understood.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very cool game, and I love it, but... it's WAY shorter than I expected. It's almost like an extended demo. This can't have been the full intented scope... Either way, what's here is really well done. It just feels like what they were going for here wasn't fully realized, and it's actually kinda heartbreaking.
потрясающая игра, абсолютный кинотеатр. от финала даже расплакались. до прохождения, я даже не думали, что так привяжусь к персонажам и смогу сопереживать КАЖДОМУ ( даже Руту лол ) очень качественная анимация, дизайны персонажей, фонов и МУЗЫКА, ОСОБЕННО в 3 городе, ну это же просто мёд для ушей!! очень нравится, что варианты выбора идут от масок и можно самому выстроить так называемый "образ". Я не знаю как написать обзор не проспойлерив ну ВСЁ, так что просто прошу - поиграйте!! если любите Эну дрим барбекю - к прохождению обязательно, я испытывали по ходу прохождения похожие вайбы.
Burden street station is an absolutely fantastic visual novel in which you go through several characters stories which all share the theme of growing and reconcilliation. I really enjoyed this one - another game on the list of ones that make me cry but thats perhaps because I can relate to one of the characters GB.
Really really good! please check it out, everything from the writing to the visuals and music is just so charming. The game is very much about creating art, finding purpose and social connection and the way those things interact with each other ITS GOOD! As far as the characters go they're all great and fun to talk to with the cool emotion swapping dialogue mechanic. I REALLY like Lydia and Nightman, they're my favourites :>
Such a delightfully strange and strangely delightful story. Hits that sweet spot between hilarious, emotionally tender and contemplative. Only complaint is I wish it was longer, and 99% of the time (including now) I only mean that as a compliment.
Meow Meow Meow
[spoiler]On no, where is the God? *Suspiciusly god shaped arrow walks out the door*, What a weirdo! [/spoiler]
This is perhaps the most beautiful experience I have ever had in a single player game. Mostly because the characters in the game felt as annoying, frustrating, sweet and beautiful as the people I love to play games with. One thing's for certain. I did not feel like I was by myself whilst indulging in the story I was being told. For make no mistake. This is a story, more so than it is a game. And, holy fornication, what a story it is. An expertly woven net tying plausible answers to existential questions together in a way that make sense. It is beautifully written and well thought out. So hat's off to you Iodine. I would see myself tell my grandchildren this story and hope that it teaches them something that I missed, because such depth and philosophy went into the story I had to spend a couple of hours walking through the forest just to digest it all. Thank you for making this experience possible.
Yknow, I'm not entirely sure if this was meant to touch on and discuss the OCD behaviors of coping, checking and control in that order, but it sure resonates a lot. I really enjoyed my time with this game, though I feel it is a little expensive for the playtime (but indie devs need money, and I'd rather they be rewarded for their effort). I am a little saddened that at times, it's mostly an experience of throwing things at the wall to see what sticks, or even playing a puzzle game, rather than exploring the full versatility of the unique dialogue system. I'd love to see something like this with branching dialogue trees, but that'd be an insane amount of work! There's a lot of potential in these ideas that I feel could be explored in the future.
some unorganized thoughts right after beating the game: * incredible narrative game, and some of the best writing i've seen in a game in awhile, managing to blend the surreal and the down-to-earth perfectly. the music and visuals were on point, contributing to this unique, other-worldly atmosphere. * the conversation system that drives the narrative, reminiscent of Ace Attorney trials, although i actually prefer how Burden Street Station not only doesn't give out fail states for using too many dumb answers (is that really necessary? choosing wrong answers on accident is already annoying lol) but encourages them a bit, which is a lot more fun. * god i love all of these characters. or, at least i find them all intriguing. they all have such lovely designs and animation (reminds me a bit of ENA: Dream BBQ), and they're so funny, relatable, and even frustrating in such believable ways. in particular, i loved Lydia's story, in which we learn [spoiler]that she is trans and escaped a cult, having been separated from her brother, Goodboy, in the process. their reunion and Goodboy's immediate acceptance[/spoiler] was absurdly cute and actually managed to make me tear up a bit. * i feel like i didn't fully understand the ending, perhaps because i didn't understand that [spoiler]the flashes of insight you get were all a literal telling of what happened,[/spoiler] although it resonated emotionally. i will need to replay it to fully parse it, though! * i see some complaints of the game being short. that is literally true, and people who pay attention to the lengths of games by the hour should be aware of this. however, i don't think this game would benefit from a longer runtime, and the amount of precision in its execution makes it worth its price (although i did buy it on sale, myself). yes, you can beat it in 3 hours, but this is a game that will stick with you long after you play it. i can already tell.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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